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- Duke: fixed flames not being floor aligned.
The same code was correct in the RR variant, so it just got copied over.
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1 changed files with 1 additions and 2 deletions
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@ -607,8 +607,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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[[fallthrough]];
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case BURNING:
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case BURNING2:
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if (!OwnerAc) break;
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if (!actorflag(OwnerAc, SFLAG_NOFLOORFIRE))
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if (!OwnerAc || !actorflag(OwnerAc, SFLAG_NOFLOORFIRE))
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t->pos.Z = t->sectp->floorz;
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t->shade = -127;
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break;
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