From cfa18952d1ecc9960dba0328a9510eac7ad42682 Mon Sep 17 00:00:00 2001
From: Christoph Oelckers <coelckers@users.noreply.github.com>
Date: Fri, 16 Dec 2022 12:47:30 +0100
Subject: [PATCH] - deleted the native flag setter code.

---
 source/games/duke/src/flags_d.cpp | 205 ------------------------------
 source/games/duke/src/flags_r.cpp | 182 --------------------------
 2 files changed, 387 deletions(-)

diff --git a/source/games/duke/src/flags_d.cpp b/source/games/duke/src/flags_d.cpp
index ea650ea32..4b4a35aef 100644
--- a/source/games/duke/src/flags_d.cpp
+++ b/source/games/duke/src/flags_d.cpp
@@ -49,211 +49,6 @@ void initactorflags_d()
 	gs.actorinfo[DTILE_OCTABRAIN].falladjustz = gs.actorinfo[DTILE_COMMANDER].falladjustz = gs.actorinfo[DTILE_DRONE].falladjustz = 0;
 
 
-	setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
-			DTILE_RECON,
-			DTILE_DRONE,
-			DTILE_LIZTROOPONTOILET,
-			DTILE_LIZTROOPJUSTSIT,
-			DTILE_LIZTROOPSTAYPUT,
-			DTILE_LIZTROOPSHOOT,
-			DTILE_LIZTROOPJETPACK,
-			DTILE_LIZTROOPDUCKING,
-			DTILE_LIZTROOPRUNNING,
-			DTILE_LIZTROOP,
-			DTILE_OCTABRAIN,
-			DTILE_COMMANDER,
-			DTILE_COMMANDERSTAYPUT,
-			DTILE_PIGCOP,
-			DTILE_EGG,
-			DTILE_PIGCOPSTAYPUT,
-			DTILE_PIGCOPDIVE,
-			DTILE_LIZMAN,
-			DTILE_LIZMANSPITTING,
-			DTILE_LIZMANFEEDING,
-			DTILE_LIZMANJUMP,
-			DTILE_ORGANTIC,
-			DTILE_BOSS1,
-			DTILE_BOSS2,
-			DTILE_BOSS3,
-			DTILE_BOSS4,
-			DTILE_GREENSLIME,
-			DTILE_RAT,
-			DTILE_ROTATEGUN });
-
-	// non-STAT_ACTOR classes that need CON support. For compatibility this must be explicitly enabled.
-	setflag(SFLAG3_FORCERUNCON, {
-			DTILE_EXPLODINGBARREL,
-			DTILE_WOODENHORSE,
-			DTILE_HORSEONSIDE,
-			DTILE_FLOORFLAME,
-			DTILE_FIREBARREL,
-			DTILE_FIREVASE,
-			DTILE_NUKEBARREL,
-			DTILE_NUKEBARRELDENTED,
-			DTILE_NUKEBARRELLEAKED,
-			DTILE_TOILETWATER,
-			DTILE_RUBBERCAN,
-			DTILE_STEAM,
-			DTILE_CEILINGSTEAM,
-			DTILE_WATERBUBBLEMAKER,
-			DTILE_SHOTSPARK1,
-			DTILE_BURNING,
-			DTILE_BURNING2,
-			DTILE_FECES,
-			DTILE_WATERBUBBLE,
-			DTILE_SMALLSMOKE,
-			DTILE_EXPLOSION2,
-			DTILE_SHRINKEREXPLOSION,
-			DTILE_EXPLOSION2BOT,
-			DTILE_BLOOD,
-			DTILE_LASERSITE,
-			DTILE_FORCERIPPLE,
-			DTILE_TRANSPORTERSTAR,
-			DTILE_TRANSPORTERBEAM
-		});
-	// Some flags taken from RedNukem's init code. This is a good start as any to reduce the insane dependency on tile numbers for making decisions in the play code. A lot more will be added here later.
-	setflag(SFLAG2_NODAMAGEPUSH, { DTILE_TANK, DTILE_BOSS1, DTILE_BOSS2, DTILE_BOSS3, DTILE_BOSS4, DTILE_RECON, DTILE_ROTATEGUN });
-	setflag(SFLAG_BOSS, { DTILE_BOSS1, DTILE_BOSS2, DTILE_BOSS3, DTILE_BOSS4, DTILE_BOSS4STAYPUT, DTILE_BOSS1STAYPUT });
-	if (isWorldTour()) setflag(SFLAG_BOSS, { DTILE_BOSS2STAYPUT, DTILE_BOSS3STAYPUT, DTILE_BOSS5, DTILE_BOSS5STAYPUT });
-	setflag(SFLAG_NOWATERDIP, { DTILE_OCTABRAIN, DTILE_COMMANDER, DTILE_DRONE });
-	setflag(SFLAG_GREENSLIMEFOOD, { DTILE_LIZTROOP, DTILE_LIZMAN, DTILE_PIGCOP, DTILE_NEWBEAST });
-	setflag(SFLAG_NOINTERPOLATE, { DTILE_CRANEPOLE });
-	setflag(SFLAG_FLAMMABLEPOOLEFFECT, { DTILE_TIRE });
-	setflag(SFLAG_FALLINGFLAMMABLE, { DTILE_BOX });
-	setflag(SFLAG_INFLAME, { DTILE_RADIUSEXPLOSION, DTILE_RPG, DTILE_FIRELASER, DTILE_HYDRENT, DTILE_HEAVYHBOMB });
-	setflag(SFLAG_NOFLOORFIRE, { DTILE_TREE1, DTILE_TREE2 });
-	setflag(SFLAG_HITRADIUS_FLAG1, { DTILE_BOX, DTILE_TREE1, DTILE_TREE2, DTILE_TIRE, DTILE_CONE });
-	setflag(SFLAG_HITRADIUS_FLAG2, { DTILE_TRIPBOMB, DTILE_QUEBALL, DTILE_STRIPEBALL, DTILE_DUKELYINGDEAD });
-	setflag(SFLAG_CHECKSLEEP, { DTILE_RUBBERCAN, DTILE_EXPLODINGBARREL, DTILE_WOODENHORSE, DTILE_HORSEONSIDE, DTILE_CANWITHSOMETHING, DTILE_FIREBARREL, DTILE_NUKEBARREL, DTILE_NUKEBARRELDENTED, DTILE_NUKEBARRELLEAKED, DTILE_TRIPBOMB });
-	setflag(SFLAG_NOTELEPORT, { DTILE_TRANSPORTERSTAR, DTILE_TRANSPORTERBEAM, DTILE_TRIPBOMB, DTILE_BULLETHOLE, DTILE_WATERSPLASH2, DTILE_BURNING, DTILE_BURNING2, DTILE_FIRE, DTILE_FIRE2, DTILE_TOILETWATER, DTILE_LASERLINE });
-	setflag(SFLAG_SE24_NOCARRY, { DTILE_TRIPBOMB, DTILE_LASERLINE, DTILE_BOLT1, DTILE_BOLT2, DTILE_BOLT3, DTILE_BOLT4, DTILE_SIDEBOLT1, DTILE_SIDEBOLT2, DTILE_SIDEBOLT3, DTILE_SIDEBOLT4, DTILE_CRANE, DTILE_BARBROKE });
-	setflag(SFLAG_SE24_REMOVE, { DTILE_BLOODPOOL, DTILE_PUKE, DTILE_FOOTPRINTS, DTILE_FOOTPRINTS2, DTILE_FOOTPRINTS3, DTILE_FOOTPRINTS4, DTILE_BULLETHOLE, DTILE_BLOODSPLAT1, DTILE_BLOODSPLAT2, DTILE_BLOODSPLAT3, DTILE_BLOODSPLAT4 });
-	setflag(SFLAG_BLOCK_TRIPBOMB, { DTILE_TRIPBOMB }); // making this a flag adds the option to let other things block placing trip bombs as well.
-	setflag(SFLAG_NOFALLER, { DTILE_SPEAKER, DTILE_CRACK1, DTILE_CRACK2, DTILE_CRACK3, DTILE_CRACK4, DTILE_SPEAKER, DTILE_LETTER, DTILE_DUCK, DTILE_TARGET, DTILE_TRIPBOMB, DTILE_VIEWSCREEN, DTILE_VIEWSCREEN2 });
-	setflag(SFLAG2_NOROTATEWITHSECTOR, { DTILE_LASERLINE });
-	setflag(SFLAG2_SHOWWALLSPRITEONMAP, { DTILE_LASERLINE });
-	setflag(SFLAG2_NOFLOORPAL, {
-		DTILE_TRIPBOMB,
-		DTILE_LASERLINE,
-		DTILE_FORCESPHERE,
-		DTILE_BURNING,
-		DTILE_BURNING2,
-		DTILE_ATOMICHEALTH,
-		DTILE_CRYSTALAMMO,
-		DTILE_VIEWSCREEN,
-		DTILE_VIEWSCREEN2,
-		DTILE_SHRINKSPARK,
-		DTILE_GROWSPARK,
-		DTILE_RPG,
-		DTILE_WATERBUBBLE,
-		DTILE_RECON });
-
-	setflag(SFLAG2_EXPLOSIVE, { DTILE_FIREEXT, DTILE_RPG, DTILE_RADIUSEXPLOSION, DTILE_SEENINE, DTILE_OOZFILTER });
-	setflag(SFLAG2_BRIGHTEXPLODE, { DTILE_SEENINE, DTILE_OOZFILTER });
-	setflag(SFLAG2_DOUBLEDMGTHRUST, { DTILE_RADIUSEXPLOSION, DTILE_RPG, DTILE_HYDRENT, DTILE_HEAVYHBOMB, DTILE_SEENINE, DTILE_OOZFILTER, DTILE_EXPLODINGBARREL });
-	setflag(SFLAG2_BREAKMIRRORS, { DTILE_RADIUSEXPLOSION, DTILE_RPG, DTILE_HYDRENT, DTILE_HEAVYHBOMB, DTILE_SEENINE, DTILE_OOZFILTER, DTILE_EXPLODINGBARREL });
-	setflag(SFLAG2_CAMERA, { DTILE_CAMERA1 });
-	setflag(SFLAG2_DONTANIMATE, { DTILE_TRIPBOMB, DTILE_LASERLINE });
-	//setflag(SFLAG2_INTERPOLATEANGLE, { DTILE_BEARINGPLATE });
-	setflag(SFLAG2_GREENBLOOD, { DTILE_OOZFILTER, DTILE_NEWBEAST, DTILE_NUKEBARREL });
-	setflag(SFLAG2_ALWAYSROTATE1, { DTILE_RAT, DTILE_CAMERA1, DTILE_CHAIR3, DTILE_PLAYERONWATER });
-	setflag(SFLAG2_ALWAYSROTATE2, { DTILE_RPG });
-	setflag(SFLAG2_DIENOW, { DTILE_RADIUSEXPLOSION, DTILE_KNEE });
-	setflag(SFLAG2_TRANSFERPALTOJIBS, { DTILE_LIZTROOP });
-	setflag(SFLAG2_NORADIUSPUSH, { DTILE_TANK, DTILE_ROTATEGUN, DTILE_RECON });
-	setflag(SFLAG2_FREEZEDAMAGE | SFLAG2_REFLECTIVE, { DTILE_FREEZEBLAST });
-	setflag(SFLAG2_ALWAYSROTATE2, { DTILE_RECON });
-	setflag(SFLAG2_SPECIALAUTOAIM, { DTILE_RECON });
-	setflag(SFLAG2_IGNOREHITOWNER, { DTILE_RECON });
-	setflag(SFLAG2_NODAMAGEPUSH, { DTILE_RECON, DTILE_TANK, DTILE_ROTATEGUN });
-	setflag(SFLAG2_FLOATING, { DTILE_DRONE, DTILE_SHARK, DTILE_COMMANDER });
-	setflag(SFLAG2_NONSMOKYROCKET, { DTILE_BOSS2 }); // If this wasn't needed for a CON defined actor it could be handled better
-	setflag(SFLAG2_MIRRORREFLECT, { DTILE_SHRINKSPARK, DTILE_FIRELASER, DTILE_COOLEXPLOSION1 });
-	setflag(SFLAG2_UNDERWATERSLOWDOWN, { DTILE_RPG });
-	setflag(SFLAG3_BROWNBLOOD, { DTILE_FECES });
-	setflag(SFLAG3_DONTDIVEALIVE, { DTILE_OCTABRAIN, DTILE_SHARK, DTILE_GREENSLIME });
-	setflag(SFLAG3_LIGHTDAMAGE, { DTILE_SHOTSPARK1 });
-	setflag(SFLAG3_BIGHEALTH, { DTILE_ATOMICHEALTH });
-
-	if (isWorldTour())
-	{
-		setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, { DTILE_FIREFLY });
-		setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT |SFLAG_BOSS, { DTILE_BOSS5 });
-		setflag(SFLAG3_FORCERUNCON, { DTILE_LAVAPOOL, DTILE_ONFIRE, DTILE_ONFIRESMOKE, DTILE_BURNEDCORPSE, DTILE_LAVAPOOLBUBBLE, DTILE_WHISPYSMOKE, DTILE_FIREFLYFLYINGEFFECT });
-	}
-
-	setflag(SFLAG_INVENTORY, {
-		DTILE_FIRSTAID,
-		DTILE_STEROIDS,
-		DTILE_HEATSENSOR,
-		DTILE_BOOTS,
-		DTILE_JETPACK,
-		DTILE_HOLODUKE,
-		DTILE_AIRTANK });
-
-	setflag(SFLAG_SHRINKAUTOAIM, {
-		DTILE_GREENSLIME,
-		});
-
-	setflag(SFLAG_HITRADIUSCHECK, {
-		DTILE_PODFEM1 ,
-		DTILE_FEM1,
-		DTILE_FEM2,   
-		DTILE_FEM3,
-		DTILE_FEM4,   
-		DTILE_FEM5,
-		DTILE_FEM6,    
-		DTILE_FEM7,
-		DTILE_FEM8,  
-		DTILE_FEM9,
-		DTILE_FEM10,   
-		DTILE_STATUE,
-		DTILE_STATUEFLASH,
-		DTILE_SPACEMARINE,
-		DTILE_QUEBALL,
-		DTILE_STRIPEBALL
-		});
-
-	setflag(SFLAG_TRIGGER_IFHITSECTOR, { DTILE_EXPLOSION2 });
-
-	setflag(SFLAG_MOVEFTA_MAKESTANDABLE, {
-		DTILE_RUBBERCAN,
-		DTILE_EXPLODINGBARREL,
-		DTILE_WOODENHORSE,
-		DTILE_HORSEONSIDE,
-		DTILE_CANWITHSOMETHING,
-		DTILE_CANWITHSOMETHING2,
-		DTILE_CANWITHSOMETHING3,
-		DTILE_CANWITHSOMETHING4,
-		DTILE_FIREBARREL,
-		DTILE_FIREVASE,
-		DTILE_NUKEBARREL,
-		DTILE_NUKEBARRELDENTED,
-		DTILE_NUKEBARRELLEAKED,
-		DTILE_TRIPBOMB
-		});
-
-	setflag(SFLAG2_TRIGGERRESPAWN, {
-		DTILE_FEM1,
-		DTILE_FEM2,
-		DTILE_FEM3,
-		DTILE_FEM4,
-		DTILE_FEM5,
-		DTILE_FEM6,
-		DTILE_FEM7,
-		DTILE_FEM8,
-		DTILE_FEM9,
-		DTILE_FEM10,
-		DTILE_PODFEM1,
-		DTILE_NAKED1,
-		DTILE_STATUE,
-		DTILE_TOUGHGAL
-		});
-
-	setflag(SFLAG2_FORCESECTORSHADE, { DTILE_GREENSLIME });
-	setflag(SFLAG3_DONTDIVEALIVE, { DTILE_GREENSLIME, DTILE_SHARK, DTILE_OCTABRAIN });
-	setflag(SFLAG3_BLOODY, { DTILE_BLOODPOOL });
-
 	// The feature guarded by this flag does not exist in Duke, it always acts as if the flag was set.
 
 	gs.actorinfo[DTILE_ORGANTIC].aimoffset = 32;
diff --git a/source/games/duke/src/flags_r.cpp b/source/games/duke/src/flags_r.cpp
index 8b828127c..df7be5195 100644
--- a/source/games/duke/src/flags_r.cpp
+++ b/source/games/duke/src/flags_r.cpp
@@ -45,188 +45,6 @@ void initactorflags_r()
 		gs.actorinfo[RTILE_CHEERBOAT].falladjustz = gs.actorinfo[RTILE_EMPTYBOAT].falladjustz = 6;
 	}
 	gs.actorinfo[RTILE_DRONE].falladjustz = 0;
-
-
-	setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
-		RTILE_BOULDER,
-		RTILE_BOULDER1,
-		RTILE_RAT,
-		RTILE_TORNADO,
-		RTILE_BILLYCOCK,
-		RTILE_BILLYRAY,
-		RTILE_BILLYRAYSTAYPUT,
-		RTILE_BRAYSNIPER,
-		RTILE_DOGRUN,
-		RTILE_LTH,
-		RTILE_HULKJUMP,
-		RTILE_BUBBASTAND,
-		RTILE_HULK,
-		RTILE_HULKSTAYPUT,
-		RTILE_DRONE,
-		RTILE_RECON,
-		RTILE_MINION,
-		RTILE_MINIONSTAYPUT,
-		RTILE_COOT,
-		RTILE_COOTSTAYPUT,
-		RTILE_VIXEN });
-
-	if (isRRRA()) setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
-		RTILE_SBSWIPE,
-		RTILE_BIKERB,
-		RTILE_BIKERBV2,
-		RTILE_BIKER,
-		RTILE_MAKEOUT,
-		RTILE_CHEERB,
-		RTILE_CHEER,
-		RTILE_CHEERSTAYPUT,
-		RTILE_MINIONBOAT,
-		RTILE_HULKBOAT,
-		RTILE_CHEERBOAT,
-		RTILE_RABBIT,
-		RTILE_MAMA,
-		RTILE_UFO1_RRRA });
-	else setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
-		RTILE_SBMOVE,
-		RTILE_UFO1_RR,
-		RTILE_UFO2,
-		RTILE_UFO3,
-		RTILE_UFO4,
-		RTILE_UFO5 });
-
-	setflag(SFLAG_INTERNAL_BADGUY, { RTILE_PIG, RTILE_HEN });
-
-	//gs.actorinfo[RTILE_DRONE].flags |= SFLAG_NOWATERDIP;
-	//gs.actorinfo[RTILE_VIXEN].flags |= SFLAG_LOOKALLAROUND;
-	if (isRRRA())
-	{
-		setflag(SFLAG_LOOKALLAROUND, { RTILE_COOT, RTILE_COOTSTAYPUT, RTILE_BIKERB, RTILE_BIKERBV2, RTILE_CHEER, RTILE_CHEERB,
-			RTILE_CHEERSTAYPUT, RTILE_MINIONBOAT, RTILE_HULKBOAT, RTILE_CHEERBOAT, RTILE_RABBIT, RTILE_COOTPLAY, RTILE_BILLYPLAY, RTILE_MAKEOUT, RTILE_MAMA });
-		setflag(SFLAG_INTERNAL_BADGUY, { RTILE_COOTPLAY, RTILE_BILLYPLAY });
-	}
-
-	setflag(SFLAG_INVENTORY, {
-		RTILE_FIRSTAID,
-		RTILE_STEROIDS,
-		RTILE_HEATSENSOR,
-		RTILE_BOOTS,
-		RTILE_COWPIE,
-		RTILE_HOLODUKE,
-		RTILE_AIRTANK });
-
-	setflag(SFLAG_HITRADIUSCHECK, {
-		RTILE_STATUEFLASH,
-		RTILE_BOWLINGPIN,
-		RTILE_QUEBALL,
-		RTILE_STRIPEBALL
-		});
-
-	setflag(SFLAG_LOOKALLAROUND, { RTILE_VIXEN });
-	if (isRRRA())
-	{
-		setflag(SFLAG_LOOKALLAROUND, { RTILE_COOT, RTILE_COOTSTAYPUT, RTILE_BIKER, RTILE_BIKERB, RTILE_BIKERBV2, RTILE_CHEER, RTILE_CHEERB,
-				RTILE_CHEERSTAYPUT, RTILE_MINIONBOAT, RTILE_HULKBOAT, RTILE_CHEERBOAT, RTILE_RABBIT, RTILE_COOTPLAY, RTILE_BILLYPLAY, RTILE_MAKEOUT, RTILE_MAMA });
-	}
-
-	setflag(SFLAG_TRIGGER_IFHITSECTOR, { RTILE_EXPLOSION2, RTILE_EXPLOSION3 });
-
-	setflag(SFLAG_MOVEFTA_MAKESTANDABLE, {
-		RTILE_CANWITHSOMETHING,
-		});
-
-	// non-STAT_ACTOR classes that need CON support. For compatibility this must be explicitly enabled.
-	setflag(SFLAG3_FORCERUNCON, {
-			RTILE_EXPLODINGBARREL,
-			RTILE_TOILETWATER,
-			RTILE_STEAM,
-			RTILE_CEILINGSTEAM,
-			RTILE_SHOTSPARK1,
-			RTILE_BURNING,
-			RTILE_WATERBUBBLE,
-			RTILE_WATERBUBBLEMAKER,
-			RTILE_SMALLSMOKE,
-			RTILE_EXPLOSION2,
-			RTILE_EXPLOSION3,
-			RTILE_BLOOD,
-			RTILE_FORCERIPPLE,
-			RTILE_TRANSPORTERSTAR,
-			RTILE_TRANSPORTERBEAM
-		});
-
-	setflag(SFLAG_NOINTERPOLATE, { RTILE_CRANEPOLE });
-	setflag(SFLAG_FALLINGFLAMMABLE, { RTILE_BOX });
-	setflag(SFLAG_INFLAME, { RTILE_RADIUSEXPLOSION, RTILE_RPG, RTILE_FIRELASER, RTILE_HYDRENT, RTILE_DYNAMITE, RTILE_POWDERKEG, RTILE_VIXENSHOT, RTILE_OWHIP, RTILE_UWHIP });
-	if (isRRRA()) setflag(SFLAG_INFLAME, { RTILE_RPG2 });
-	setflag(SFLAG_NOFLOORFIRE, { RTILE_TREE1, RTILE_TREE2 });
-	setflag(SFLAG_HITRADIUS_FLAG1, { RTILE_BOX, RTILE_TREE1, RTILE_TREE2, RTILE_TIRE });
-	setflag(SFLAG_HITRADIUS_FLAG2, { RTILE_QUEBALL, RTILE_STRIPEBALL, RTILE_BOWLINGPIN, RTILE_DUKELYINGDEAD });
-	setflag(SFLAG_NOTELEPORT, { RTILE_TRANSPORTERSTAR, RTILE_TRANSPORTERBEAM, RTILE_BULLETHOLE, RTILE_WATERSPLASH2, RTILE_BURNING, RTILE_FIRE, RTILE_MUD });
-	setflag(SFLAG_SE24_NOCARRY, { RTILE_BULLETHOLE, RTILE_BOLT1, RTILE_BOLT2, RTILE_BOLT3, RTILE_BOLT4, RTILE_CRANE, RTILE_BARBROKE });
-	setflag(SFLAG_SE24_REMOVE, { RTILE_BLOODPOOL, RTILE_PUKE, RTILE_FOOTPRINTS, RTILE_FOOTPRINTS2, RTILE_FOOTPRINTS3 });
-	setflag(SFLAG_NOFALLER, { RTILE_CRACK1, RTILE_CRACK2, RTILE_CRACK3, RTILE_CRACK4 });
-	setflag(SFLAG2_EXPLOSIVE, {RTILE_RPG, RTILE_RADIUSEXPLOSION, RTILE_SEENINE, RTILE_OOZFILTER });
-	if (isRRRA()) setflag(SFLAG2_EXPLOSIVE, { RTILE_RPG2 });
-	setflag(SFLAG2_BRIGHTEXPLODE, { RTILE_SEENINE, RTILE_OOZFILTER });
-	setflag(SFLAG2_DOUBLEDMGTHRUST, { RTILE_RADIUSEXPLOSION, RTILE_RPG, RTILE_HYDRENT, RTILE_DYNAMITE, RTILE_SEENINE, RTILE_OOZFILTER, RTILE_POWDERKEG });
-	if (isRRRA()) setflag(SFLAG2_DOUBLEDMGTHRUST, { RTILE_RPG2 });
-	setflag(SFLAG2_BREAKMIRRORS, { RTILE_RADIUSEXPLOSION, RTILE_RPG, RTILE_HYDRENT, RTILE_DYNAMITE, RTILE_SEENINE, RTILE_OOZFILTER, RTILE_POWDERKEG });
-	if (isRRRA()) setflag(SFLAG2_BREAKMIRRORS, { RTILE_RPG2 });
-	setflag(SFLAG2_CAMERA, { RTILE_CAMERA1 });
-	setflag(SFLAG2_GREENBLOOD, { RTILE_OOZFILTER });
-	setflag(SFLAG2_ALWAYSROTATE1, { RTILE_RAT, RTILE_CAMERA1, RTILE_CHAIR3, RTILE_PLAYERONWATER });
-	setflag(SFLAG2_ALWAYSROTATE2, { RTILE_RPG });
-	setflag(SFLAG2_DIENOW, { RTILE_RADIUSEXPLOSION });
-	setflag(SFLAG2_NORADIUSPUSH, { RTILE_HULK });
-	setflag(SFLAG2_FREEZEDAMAGE | SFLAG2_REFLECTIVE, { RTILE_FREEZEBLAST });
-	setflag(SFLAG2_FLOATING, { RTILE_DRONE });
-	setflag(SFLAG3_BLOODY, { RTILE_BLOODPOOL });
-	setflag(SFLAG3_BIGHEALTH, { RTILE_ATOMICHEALTH });
-
-	setflag(SFLAG2_NOFLOORPAL, {
-		RTILE_RESPAWNMARKERRED,
-		RTILE_RESPAWNMARKERYELLOW,
-		RTILE_RESPAWNMARKERGREEN,
-		RTILE_FORCESPHERE,
-		RTILE_BURNING,
-		RTILE_ATOMICHEALTH,
-		RTILE_SHITBALL,
-		RTILE_RPG,
-		RTILE_RECON,
-		RTILE_POWDERKEG,
-		RTILE_WATERBUBBLE,
-		});
-	// Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
-	for (auto& ainf : gs.actorinfo)
-	{
-		//ainf.flags |= SFLAG_MOVEFTA_WAKEUPCHECK;
-	}
-
-
-	if (isRRRA())
-	{
-		setflag(SFLAG_LOOKALLAROUNDWITHPAL8, { RTILE_MINION });
-		setflag(SFLAG2_TRANSFERPALTOJIBS, { RTILE_MINION });
-		setflag(SFLAG2_NORADIUSPUSH, { RTILE_MAMA, RTILE_BILLYPLAY, RTILE_COOTPLAY, RTILE_MAMACLOUD });
-		setflag(SFLAG2_DONTDIVE, { RTILE_CHEERBOAT, RTILE_HULKBOAT, RTILE_MINIONBOAT, RTILE_UFO1_RRRA });
-		setflag(SFLAG2_FLOATING, { RTILE_UFO1_RRRA });
-		setflag(SFLAG2_SPAWNRABBITGUTS, { RTILE_MAMA });
-		setflag(SFLAG2_ALTPROJECTILESPRITE, { RTILE_CHEER, RTILE_CHEERSTAYPUT });
-		setflag(SFLAG2_UNDERWATERSLOWDOWN, { RTILE_RPG2 });
-		setflag(SFLAG2_ALWAYSROTATE2, { RTILE_RPG2, RTILE_EMPTYBIKE, RTILE_EMPTYBOAT });
-		setflag(SFLAG2_NOFLOORPAL, { RTILE_CHEERBOMB, RTILE_RPG2 });
-	}
-	else
-	{
-		setflag(SFLAG2_NORADIUSPUSH, { RTILE_SBMOVE });
-		setflag(SFLAG2_DONTDIVE, { RTILE_UFO1_RR, RTILE_UFO2, RTILE_UFO3, RTILE_UFO4, RTILE_UFO5 });
-		setflag(SFLAG2_FLOATING, { RTILE_UFO1_RR, RTILE_UFO2, RTILE_UFO3, RTILE_UFO4, RTILE_UFO5 });
-	}
-
-	//gs.actorinfo[RTILE_RPG2].flags |= SFLAG_FORCEAUTOAIM;
-
-	// clear some bad killcount defaults
-	//for (auto t : { RTILE_COW, RTILE_HEN, RTILE_PIG, RTILE_MINECARTKILLER, RTILE_UFOBEAM }) gs.actorinfo[t].flags &= ~SFLAG_KILLCOUNT;
-	//if (isRRRA()) gs.actorinfo[RTILE_WACOWINDER].flags &= ~SFLAG_KILLCOUNT;
-
 	gs.weaponsandammosprites[0] = RTILE_CROSSBOWSPRITE;
 	gs.weaponsandammosprites[1] = RTILE_RIFLEGUNSPRITE;
 	gs.weaponsandammosprites[2] = RTILE_DEVISTATORAMMO;