- default gl_control_tear to false.

This doesn't work that well with animated cutscenes.
This commit is contained in:
Christoph Oelckers 2020-08-10 22:02:37 +02:00
parent e93ec79608
commit cf5be7fbfa

View file

@ -109,7 +109,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : Syst
// //
//========================================================================== //==========================================================================
EXTERN_CVAR(Bool, vid_vsync); EXTERN_CVAR(Bool, vid_vsync);
CUSTOM_CVAR(Bool, gl_control_tear, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CUSTOM_CVAR(Bool, gl_control_tear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{ {
vid_vsync.Callback(); vid_vsync.Callback();
} }