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SW: Comment out function parameters accessed only in commented out code
git-svn-id: https://svn.eduke32.com/eduke32@8697 1a8010ca-5511-0410-912e-c29ae57300e0
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4842f18f1b
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3 changed files with 6 additions and 6 deletions
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@ -342,7 +342,7 @@ void BOT_ChooseWeapon(PLAYERp p, USERp u, SW_PACKET *syn)
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}
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}
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int getspritescore(int snum, int dapicnum)
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int getspritescore(/*int snum, */int dapicnum)
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{
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switch (dapicnum)
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@ -794,7 +794,7 @@ void computergetinput(int snum, SW_PACKET *syn)
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for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
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{
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if ((sprite[j].xrepeat <= 0) || (sprite[j].yrepeat <= 0)) continue;
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if (getspritescore(snum,sprite[j].picnum) <= 0) continue;
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if (getspritescore(/*snum,*/sprite[j].picnum) <= 0) continue;
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if (FAFcansee(x1,y1,z1-(32<<8),damysect,sprite[j].x,sprite[j].y,sprite[j].z-(4<<8),i))
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{ goalx[snum] = sprite[j].x; goaly[snum] = sprite[j].y; goalz[snum] = sprite[j].z; goalsprite[snum] = j; break; }
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}
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@ -644,7 +644,7 @@ SectorMidPoint(short sectnum, int *xmid, int *ymid, int *zmid)
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void
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DoSpringBoard(PLAYERp pp, short sectnum)
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DoSpringBoard(PLAYERp pp/*, short sectnum*/)
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{
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#if 0
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@ -2699,7 +2699,7 @@ PlayerOperateEnv(PLAYERp pp)
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DoSlidorOperate(pp, pp->cursectnum);
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break;
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case TAG_SPRING_BOARD:
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DoSpringBoard(pp, pp->cursectnum);
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DoSpringBoard(pp/*, pp->cursectnum*/);
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FLAG_KEY_RELEASE(pp, SK_OPERATE);
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break;
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case TAG_DOOR_ROTATE:
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@ -18842,7 +18842,7 @@ SpawnSwordSparks(PLAYERp pp, short hit_sect, short hit_wall, int hit_x, int hit_
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}
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int
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SpawnTurretSparks(SPRITEp sp, short hit_sect, short hit_wall, int hit_x, int hit_y, int hit_z, short hit_ang)
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SpawnTurretSparks(/*SPRITEp sp, */short hit_sect, short hit_wall, int hit_x, int hit_y, int hit_z, short hit_ang)
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{
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//USERp u = User[sp - sprite];
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short j;
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@ -19077,7 +19077,7 @@ InitTurretMgun(SECTOR_OBJECTp sop)
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}
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j = SpawnTurretSparks(sp, hitinfo.sect, hitinfo.wall, hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, daang);
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j = SpawnTurretSparks(/*sp, */hitinfo.sect, hitinfo.wall, hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z, daang);
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DoHitscanDamage(j, hitinfo.sprite);
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}
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}
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