From cf07e079e89525d566579e0a0108c3ee607d897d Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Mon, 23 Jan 2017 11:20:23 +0000 Subject: [PATCH] weapons.con.sample: Fix some indentation issues. git-svn-id: https://svn.eduke32.com/eduke32@6029 1a8010ca-5511-0410-912e-c29ae57300e0 --- .../eduke32/package/sdk/samples/weapons.con.sample | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/polymer/eduke32/package/sdk/samples/weapons.con.sample b/polymer/eduke32/package/sdk/samples/weapons.con.sample index 7aac9d6cf..e3435c6fe 100644 --- a/polymer/eduke32/package/sdk/samples/weapons.con.sample +++ b/polymer/eduke32/package/sdk/samples/weapons.con.sample @@ -355,15 +355,15 @@ state draw_kick // KNEE_WEAPON: ifvarg weaponcount 4 ifvarl weaponcount 10 { - addvar hud_x 160 + addvar hud_x 160 - addvar hud_y 214 + addvar hud_y 214 - addvar hud_tilenum 1 + addvar hud_tilenum 1 - state G_DrawTileScaled + state G_DrawTileScaled - setvar hud_temp3 1 + setvar hud_temp3 1 } ifvare hud_temp3 0 @@ -1614,7 +1614,7 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon endswitch ifvarn hud_tilenum -1 - { + { setvar hud_x 160 setvarvar hud_y weapon_pos mulvarvar hud_y weapon_pos @@ -1624,7 +1624,7 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon mulvarvar hud_scale hud_temp2 divvar hud_scale 100 rotatesprite hud_x hud_y hud_scale 0 hud_tilenum 0 0 2 windowx1 windowy1 windowx2 windowy2 - } + } } ifvarn hud_temp 1 break // If we are not displaying the actual HUD weapons, stop processing.