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- Duke: fixed skill filter handling for CON defined enemies.
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@ -496,6 +496,7 @@ void GameInterface::FinalizeSetup()
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// do not enable KILLCOUNT if it the base is a non-counting badguy. This is needed for RR's animals.
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// do not enable KILLCOUNT if it the base is a non-counting badguy. This is needed for RR's animals.
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if (check == EDukeFlags1::FromInt(SFLAG_BADGUY)) fb &= ~SFLAG_KILLCOUNT;
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if (check == EDukeFlags1::FromInt(SFLAG_BADGUY)) fb &= ~SFLAG_KILLCOUNT;
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def->flags1 = (def->flags1 & ~fb) | (actinf.enemyflags & fb);
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def->flags1 = (def->flags1 & ~fb) | (actinf.enemyflags & fb);
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if (def->flags1 & SFLAG_KILLCOUNT) def->flags1 |= SFLAG_SKILLFILTER;
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}
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}
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}
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}
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