Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.

git-svn-id: https://svn.eduke32.com/eduke32@4986 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2015-02-11 05:22:00 +00:00
parent 824ee61942
commit cc4ddf9ce7
8 changed files with 131 additions and 218 deletions

View file

@ -203,7 +203,6 @@ void CONFIG_SetDefaults(void)
ud.config.NoAutoLoad = 1; ud.config.NoAutoLoad = 1;
ud.config.AmbienceToggle = 1; ud.config.AmbienceToggle = 1;
ud.config.AutoAim = 1; ud.config.AutoAim = 1;
ud.config.FXDevice = 0;
ud.config.MasterVolume = 255; ud.config.MasterVolume = 255;
ud.config.FXVolume = 225; ud.config.FXVolume = 225;
#if defined(_WIN32) #if defined(_WIN32)
@ -215,7 +214,6 @@ void CONFIG_SetDefaults(void)
#endif #endif
ud.config.MouseBias = 0; ud.config.MouseBias = 0;
ud.config.MouseDeadZone = 0; ud.config.MouseDeadZone = 0;
ud.config.MusicDevice = 0;
ud.config.MusicToggle = 1; ud.config.MusicToggle = 1;
ud.config.MusicVolume = 195; ud.config.MusicVolume = 195;
g_myAimMode = g_player[0].ps->aim_mode = 1; g_myAimMode = g_player[0].ps->aim_mode = 1;

View file

@ -8588,7 +8588,7 @@ static int32_t g_RTSPlaying;
// Returns: started playing? // Returns: started playing?
int32_t G_StartRTS(int32_t i, int localp) int32_t G_StartRTS(int32_t i, int localp)
{ {
if (!ud.lockout && ud.config.FXDevice >= 0 && ud.config.SoundToggle && if (!ud.lockout && ud.config.SoundToggle &&
RTS_IsInitialized() && g_RTSPlaying == 0 && (ud.config.VoiceToggle & (localp ? 1 : 4))) RTS_IsInitialized() && g_RTSPlaying == 0 && (ud.config.VoiceToggle & (localp ? 1 : 4)))
{ {
char *sndptr = (char *)RTS_GetSound(i-1); char *sndptr = (char *)RTS_GetSound(i-1);
@ -8997,7 +8997,7 @@ FAKE_F3:
} }
} }
if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0) if (KB_UnBoundKeyPressed(sc_F4))
{ {
KB_ClearKeyDown(sc_F4); KB_ClearKeyDown(sc_F4);
FX_StopAllSounds(); FX_StopAllSounds();
@ -9058,7 +9058,7 @@ FAKE_F3:
P_DoQuote(QUOTE_VIEW_MODE_OFF+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps); P_DoQuote(QUOTE_VIEW_MODE_OFF+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps);
} }
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0) if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicToggle)
{ {
map_t *map = &MapInfo[g_musicIndex]; map_t *map = &MapInfo[g_musicIndex];
char *const qmusic = ScriptQuotes[QUOTE_MUSIC]; char *const qmusic = ScriptQuotes[QUOTE_MUSIC];
@ -12573,7 +12573,7 @@ void G_BonusScreen(int32_t bonusonly)
clearallviews(0); clearallviews(0);
G_DisplayMPResultsScreen(); G_DisplayMPResultsScreen();
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0)) if (ud.config.MusicToggle)
S_PlaySound(BONUSMUSIC); S_PlaySound(BONUSMUSIC);
nextpage(); nextpage();
@ -12612,7 +12612,7 @@ void G_BonusScreen(int32_t bonusonly)
gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16); gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16);
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0)) if (ud.config.MusicToggle)
S_PlaySound(BONUSMUSIC); S_PlaySound(BONUSMUSIC);
nextpage(); nextpage();

View file

@ -202,8 +202,6 @@ typedef struct {
// //
// Sound variables // Sound variables
// //
int32_t FXDevice;
int32_t MusicDevice;
int32_t MasterVolume; int32_t MasterVolume;
int32_t FXVolume; int32_t FXVolume;
int32_t MusicVolume; int32_t MusicVolume;

View file

@ -1485,16 +1485,16 @@ static void M_PreMenu(MenuID_t cm)
case MENU_SOUND: case MENU_SOUND:
case MENU_SOUND_INGAME: case MENU_SOUND_INGAME:
case MENU_ADVSOUND: case MENU_ADVSOUND:
MenuEntry_DisableOnCondition(&ME_SOUND, ud.config.FXDevice < 0); MenuEntry_DisableOnCondition(&ME_SOUND_VOLUME_MASTER, !ud.config.SoundToggle && !ud.config.MusicToggle);
MenuEntry_DisableOnCondition(&ME_SOUND_MUSIC, ud.config.MusicDevice < 0); MenuEntry_DisableOnCondition(&ME_SOUND_VOLUME_EFFECTS, !ud.config.SoundToggle);
MenuEntry_DisableOnCondition(&ME_SOUND_VOLUME_MASTER, (!ud.config.SoundToggle || ud.config.FXDevice < 0) && (!ud.config.MusicToggle || ud.config.MusicDevice < 0)); MenuEntry_DisableOnCondition(&ME_SOUND_VOLUME_MUSIC, !ud.config.MusicToggle);
MenuEntry_DisableOnCondition(&ME_SOUND_VOLUME_EFFECTS, !ud.config.SoundToggle || ud.config.FXDevice < 0); MenuEntry_DisableOnCondition(&ME_SOUND_DUKETALK, !ud.config.SoundToggle);
MenuEntry_DisableOnCondition(&ME_SOUND_VOLUME_MUSIC, !ud.config.MusicToggle || ud.config.MusicDevice < 0); MenuEntry_DisableOnCondition(&ME_SOUND_SAMPLINGRATE, !ud.config.SoundToggle && !ud.config.MusicToggle);
MenuEntry_DisableOnCondition(&ME_SOUND_DUKETALK, !ud.config.SoundToggle || ud.config.FXDevice < 0); MenuEntry_DisableOnCondition(&ME_SOUND_SAMPLESIZE, !ud.config.SoundToggle && !ud.config.MusicToggle);
MenuEntry_DisableOnCondition(&ME_SOUND_SAMPLINGRATE, (!ud.config.SoundToggle || ud.config.FXDevice < 0) && (!ud.config.MusicToggle || ud.config.MusicDevice < 0)); MenuEntry_DisableOnCondition(&ME_SOUND_NUMVOICES, !ud.config.SoundToggle);
MenuEntry_DisableOnCondition(&ME_SOUND_SAMPLESIZE, (!ud.config.SoundToggle || ud.config.FXDevice < 0) && (!ud.config.MusicToggle || ud.config.MusicDevice < 0)); MenuEntry_DisableOnCondition(&ME_SOUND_RESTART, soundrate == ud.config.MixRate &&
MenuEntry_DisableOnCondition(&ME_SOUND_NUMVOICES, !ud.config.SoundToggle || ud.config.FXDevice < 0); soundvoices == ud.config.NumVoices &&
MenuEntry_DisableOnCondition(&ME_SOUND_RESTART, soundrate == ud.config.MixRate && soundvoices == ud.config.NumVoices && soundbits == ud.config.NumBits); soundbits == ud.config.NumBits);
break; break;
case MENU_MOUSESETUP: case MENU_MOUSESETUP:
@ -2361,7 +2361,7 @@ static void M_MenuEntryLinkActivate(MenuEntry_t *entry)
FX_StopAllSounds(); FX_StopAllSounds();
S_ClearSoundLocks(); S_ClearSoundLocks();
if (ud.config.MusicToggle == 1) if (ud.config.MusicToggle)
S_RestartMusic(); S_RestartMusic();
} }
else if (entry == &ME_COLCORR_RESET) else if (entry == &ME_COLCORR_RESET)

View file

@ -378,7 +378,7 @@ static int32_t osdcmd_restartsound(const osdfuncparm_t *parm)
FX_StopAllSounds(); FX_StopAllSounds();
S_ClearSoundLocks(); S_ClearSoundLocks();
if (ud.config.MusicToggle == 1) if (ud.config.MusicToggle)
S_RestartMusic(); S_RestartMusic();
return OSDCMD_OK; return OSDCMD_OK;

View file

@ -283,8 +283,7 @@ static int32_t G_CacheSound(uint32_t num)
int16_t fp = -1; int16_t fp = -1;
int32_t l; int32_t l;
if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0; if (num >= MAXSOUNDS || !ud.config.SoundToggle) return 0;
if (ud.config.FXDevice < 0) return 0;
if (EDUKE32_PREDICT_FALSE(!g_sounds[num].filename)) return 0; if (EDUKE32_PREDICT_FALSE(!g_sounds[num].filename)) return 0;
@ -316,10 +315,7 @@ static int32_t G_CacheSound(uint32_t num)
static void G_PrecacheSounds(void) static void G_PrecacheSounds(void)
{ {
int32_t i, j; int32_t i, j = 0;
if (ud.config.FXDevice < 0) return;
j = 0;
for (i=MAXSOUNDS-1; i>=0; i--) for (i=MAXSOUNDS-1; i>=0; i--)
if (g_sounds[i].ptr == 0) if (g_sounds[i].ptr == 0)
@ -1344,7 +1340,7 @@ void G_NewGame(int32_t vn, int32_t ln, int32_t sk)
G_HandleAsync(); G_HandleAsync();
if (g_skillSoundVoice >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle) if (g_skillSoundVoice >= 0 && ud.config.SoundToggle)
{ {
while (FX_SoundActive(g_skillSoundVoice)) while (FX_SoundActive(g_skillSoundVoice))
G_HandleAsync(); G_HandleAsync();

View file

@ -42,24 +42,21 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "winlayer.h" #include "winlayer.h"
#endif #endif
#define DQSIZE 128
int32_t g_numEnvSoundsPlaying, g_maxSoundPos = 0; int32_t g_numEnvSoundsPlaying, g_maxSoundPos = 0;
static int32_t MusicIsWaveform = 0; static int32_t MusicIsWaveform = 0;
static char *MusicPtr = 0; static char *MusicPtr = NULL;
static int32_t MusicVoice = -1; static int32_t MusicVoice = -1;
static int32_t MusicPaused = 0; static int32_t MusicPaused = 0;
static mutex_t s_mutex; static mutex_t s_mutex;
static volatile uint32_t dq[128], dnum = 0; static volatile uint32_t dq[DQSIZE], dnum = 0;
void S_SoundStartup(void) void S_SoundStartup(void)
{ {
int32_t fxdevicetype, i; void *initdata = NULL;
void *initdata = 0;
if (ud.config.FXDevice >= 0)
fxdevicetype = ASS_AutoDetect;
else return;
#ifdef MIXERTYPEWIN #ifdef MIXERTYPEWIN
initdata = (void *) win_gethwnd(); // used for DirectSound initdata = (void *) win_gethwnd(); // used for DirectSound
@ -67,7 +64,7 @@ void S_SoundStartup(void)
initprintf("Initializing sound... "); initprintf("Initializing sound... ");
if (FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok) if (FX_Init(ASS_AutoDetect, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
{ {
initprintf("failed! %s\n", FX_ErrorString(FX_Error)); initprintf("failed! %s\n", FX_ErrorString(FX_Error));
return; return;
@ -76,11 +73,9 @@ void S_SoundStartup(void)
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels, initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate); ud.config.NumBits, ud.config.MixRate);
for (i=g_maxSoundPos; i >= 0 ; i--) for (int i=0; i<g_maxSoundPos; ++i)
{ {
int32_t j = MAXSOUNDINSTANCES-1; for (int j = 0; j<MAXSOUNDINSTANCES; ++j)
for (; j>=0; j--)
{ {
g_sounds[i].num = 0; g_sounds[i].num = 0;
g_sounds[i].SoundOwner[j].voice = 0; g_sounds[i].SoundOwner[j].voice = 0;
@ -103,9 +98,6 @@ void S_SoundStartup(void)
void S_SoundShutdown(void) void S_SoundShutdown(void)
{ {
if (ud.config.FXDevice < 0)
return;
if (MusicVoice >= 0) if (MusicVoice >= 0)
S_MusicShutdown(); S_MusicShutdown();
@ -118,12 +110,9 @@ void S_SoundShutdown(void)
void S_MusicStartup(void) void S_MusicStartup(void)
{ {
if (ud.config.MusicDevice < 0)
return;
initprintf("Initializing music...\n"); initprintf("Initializing music...\n");
if (MUSIC_Init(ud.config.MusicDevice, 0) == MUSIC_Ok || MUSIC_Init((ud.config.MusicDevice = 0), 0) == MUSIC_Ok) if (MUSIC_Init(0, 0) == MUSIC_Ok || MUSIC_Init(1, 0) == MUSIC_Ok)
{ {
MUSIC_SetVolume(MASTER_VOLUME(ud.config.MusicVolume)); MUSIC_SetVolume(MASTER_VOLUME(ud.config.MusicVolume));
return; return;
@ -134,9 +123,6 @@ void S_MusicStartup(void)
void S_MusicShutdown(void) void S_MusicShutdown(void)
{ {
if (ud.config.MusicDevice < 0)
return;
S_StopMusic(); S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok) if (MUSIC_Shutdown() != MUSIC_Ok)
@ -185,41 +171,22 @@ void S_RestartMusic(void)
void S_MenuSound(void) void S_MenuSound(void)
{ {
static int32_t SoundNum=0; static int32_t SoundNum;
int32_t menusnds[] = int32_t const menusnds[] = {
{ LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
LASERTRIP_EXPLODE, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
DUKE_GRUNT, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
DUKE_LAND_HURT,
CHAINGUN_FIRE,
SQUISHED,
KICK_HIT,
PISTOL_RICOCHET,
PISTOL_BODYHIT,
PISTOL_FIRE,
SHOTGUN_FIRE,
BOS1_WALK,
RPG_EXPLODE,
PIPEBOMB_BOUNCE,
PIPEBOMB_EXPLODE,
NITEVISION_ONOFF,
RPG_SHOOT,
SELECT_WEAPON,
}; };
S_PlaySound(menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]); S_PlaySound(menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
} }
int32_t S_PlayMusic(const char *fn) int32_t S_PlayMusic(const char *fn)
{ {
int32_t fp, MusicLen; if (!ud.config.MusicToggle || fn == NULL)
if (ud.config.MusicToggle == 0) return 0;
if (ud.config.MusicDevice < 0) return 0;
if (fn == NULL)
return 0; return 0;
int32_t fp;
#if defined HAVE_FLAC || defined HAVE_VORBIS #if defined HAVE_FLAC || defined HAVE_VORBIS
if ((fp = S_UpgradeFormat(fn, 0)) < 0) if ((fp = S_UpgradeFormat(fn, 0)) < 0)
#endif #endif
@ -233,7 +200,7 @@ int32_t S_PlayMusic(const char *fn)
S_StopMusic(); S_StopMusic();
MusicLen = kfilelength(fp); int32_t MusicLen = kfilelength(fp);
if (EDUKE32_PREDICT_FALSE(MusicLen < 4)) if (EDUKE32_PREDICT_FALSE(MusicLen < 4))
{ {
@ -242,8 +209,8 @@ int32_t S_PlayMusic(const char *fn)
return 0; return 0;
} }
Bfree(MusicPtr); // in case the following allocation was never freed ALIGNED_FREE_AND_NULL(MusicPtr); // in case the following allocation was never freed
MusicPtr = (char *)Xmalloc(MusicLen); MusicPtr = (char *)Xaligned_alloc(16, MusicLen);
g_musicSize = kread(fp, (char *)MusicPtr, MusicLen); g_musicSize = kread(fp, (char *)MusicPtr, MusicLen);
if (EDUKE32_PREDICT_FALSE(g_musicSize != MusicLen)) if (EDUKE32_PREDICT_FALSE(g_musicSize != MusicLen))
@ -264,7 +231,7 @@ int32_t S_PlayMusic(const char *fn)
} }
else else
{ {
int32_t mvol = MASTER_VOLUME(ud.config.MusicVolume); int32_t const mvol = MASTER_VOLUME(ud.config.MusicVolume);
MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0, MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0,
0, mvol, mvol, mvol, 0, mvol, mvol, mvol,
FX_MUSIC_PRIORITY, MUSIC_ID); FX_MUSIC_PRIORITY, MUSIC_ID);
@ -304,16 +271,15 @@ void S_StopMusic(void)
MUSIC_StopSong(); MUSIC_StopSong();
Bfree(MusicPtr); ALIGNED_FREE_AND_NULL(MusicPtr);
MusicPtr = NULL;
g_musicSize = 0; g_musicSize = 0;
} }
void S_Cleanup(void) void S_Cleanup(void)
{ {
// process from our own local copy of the delete queue so we don't hold the lock long static uint32_t ldq[DQSIZE];
uint32_t ldq[128], ldnum;
// process from our own local copy of the delete queue so we don't hold the lock long
mutex_lock(&s_mutex); mutex_lock(&s_mutex);
if (!dnum) if (!dnum)
@ -322,15 +288,16 @@ void S_Cleanup(void)
return; return;
} }
ldnum = dnum; Bmemcpy(ldq, (void *)dq, dnum * sizeof(int32_t));
Bmemcpy(ldq, (void *)dq, ldnum*sizeof(int32_t));
uint32_t ldnum = dnum-1;
dnum = 0; dnum = 0;
mutex_unlock(&s_mutex); mutex_unlock(&s_mutex);
do do
{ {
uint32_t num = ldq[--ldnum]; uint32_t num = ldq[ldnum];
// negative index is RTS playback // negative index is RTS playback
if ((int32_t)num < 0) if ((int32_t)num < 0)
@ -348,41 +315,38 @@ void S_Cleanup(void)
continue; continue;
} }
{ int32_t j = num & (MAXSOUNDINSTANCES-1);
int32_t j = num & (MAXSOUNDINSTANCES-1);
int32_t i;
num = (num - j) / MAXSOUNDINSTANCES; num = (num - j) / MAXSOUNDINSTANCES;
i = g_sounds[num].SoundOwner[j].ow; int32_t i = g_sounds[num].SoundOwner[j].ow;
if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES)) if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES))
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num); OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
if (g_sounds[num].num > 0) if (g_sounds[num].num > 0)
g_sounds[num].num--; g_sounds[num].num--;
// MUSICANDSFX uses t_data[0] to control restarting the sound // MUSICANDSFX uses t_data[0] to control restarting the sound
// CLEAR_SOUND_T0 // CLEAR_SOUND_T0
if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER
actor[i].t_data[0] = 0; actor[i].t_data[0] = 0;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[num].SoundOwner[j].clock = 0;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[num].SoundOwner[j].clock = 0;
}
g_soundlocks[num]--; g_soundlocks[num]--;
} }
while (ldnum); while (ldnum--);
} }
// returns number of bytes read // returns number of bytes read
int32_t S_LoadSound(uint32_t num) int32_t S_LoadSound(uint32_t num)
{ {
int32_t fp = -1, l;
if (num > (unsigned)g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0; if (num > (unsigned)g_maxSoundPos || !ud.config.SoundToggle ) return 0;
if (EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL)) if (EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
{ {
@ -390,6 +354,7 @@ int32_t S_LoadSound(uint32_t num)
return 0; return 0;
} }
int32_t fp;
#if defined HAVE_FLAC || defined HAVE_VORBIS #if defined HAVE_FLAC || defined HAVE_VORBIS
fp = S_UpgradeFormat(g_sounds[num].filename, g_loadFromGroupOnly); fp = S_UpgradeFormat(g_sounds[num].filename, g_loadFromGroupOnly);
if (fp == -1) if (fp == -1)
@ -404,10 +369,9 @@ int32_t S_LoadSound(uint32_t num)
} }
} }
g_sounds[num].soundsiz = l = kfilelength(fp); int32_t l = kfilelength(fp);
g_soundlocks[num] = 200; g_soundlocks[num] = 200;
g_sounds[num].soundsiz = l;
allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]); allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
l = kread(fp, g_sounds[num].ptr, l); l = kread(fp, g_sounds[num].ptr, l);
kclose(fp); kclose(fp);
@ -416,23 +380,19 @@ int32_t S_LoadSound(uint32_t num)
} }
static int32_t S_GetPitch(int32_t num) static inline int32_t S_GetPitch(int32_t num)
{ {
int32_t j = klabs(g_sounds[num].pe-g_sounds[num].ps); int32_t const range = klabs(g_sounds[num].pe - g_sounds[num].ps);
return (range == 0) ? g_sounds[num].ps : min(g_sounds[num].ps, g_sounds[num].pe) + rand() % range;
if (j == 0)
return g_sounds[num].ps;
return min(g_sounds[num].ps, g_sounds[num].pe) + rand()%j;
} }
static int32_t S_TakeSlot(int32_t num) static int32_t S_TakeSlot(int32_t num)
{ {
S_Cleanup();
uint32_t dist = 0, clock = UINT32_MAX; uint32_t dist = 0, clock = UINT32_MAX;
int32_t i = 0, j = 0; int32_t i = 0, j = 0;
S_Cleanup();
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0) while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
{ {
if (g_sounds[num].SoundOwner[j].sndist > dist || if (g_sounds[num].SoundOwner[j].sndist > dist ||
@ -467,10 +427,7 @@ static int32_t S_GetSlot(int32_t num)
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0) while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++; j++;
if (j == MAXSOUNDINSTANCES) return j == MAXSOUNDINSTANCES ? S_TakeSlot(num) : j;
j = S_TakeSlot(num);
return j;
} }
static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos) static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos)
@ -482,17 +439,13 @@ static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t
const vec3_t *cam, const vec3_t *pos, const vec3_t *cam, const vec3_t *pos,
int32_t *sndistptr, int32_t *sndangptr) int32_t *sndistptr, int32_t *sndangptr)
{ {
int32_t sndang, sndist; int32_t sndang = 0, sndist = 0;
int32_t explosion = 0; int32_t explosion = 0;
if (PN == APLAYER && P_Get(i) == screenpeek) if (PN == APLAYER && P_Get(i) == screenpeek)
{
sndang = sndist = 0;
goto sound_further_processing; goto sound_further_processing;
}
sndang = S_GetAngle(camang, cam, pos); sndang = S_GetAngle(camang, cam, pos);
sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z)); sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z));
#ifdef SPLITSCREEN_MOD_HACKS #ifdef SPLITSCREEN_MOD_HACKS
@ -558,31 +511,22 @@ sound_further_processing:
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos) int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{ {
int32_t j; int32_t j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num);
int32_t sndist, sndang, explosionp;
int32_t voice, pitch;
const DukePlayer_t *const myps = g_player[myconnectindex].ps;
const DukePlayer_t *peekps;
j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num);
if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn) if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1; return -1;
num = j; num = j;
if ((unsigned)num > (unsigned)g_maxSoundPos || const DukePlayer_t *const myps = g_player[myconnectindex].ps;
ud.config.FXDevice < 0 ||
((g_sounds[num].m & SF_ADULT) && ud.lockout) || if ((unsigned)num > (unsigned)g_maxSoundPos || ((g_sounds[num].m & SF_ADULT) && ud.lockout) ||
ud.config.SoundToggle == 0 || !ud.config.SoundToggle || (unsigned)i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[num].pr) ||
// g_sounds[num].num >= MAXSOUNDINSTANCES || (myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU))
(unsigned)i >= MAXSPRITES ||
FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC*3) ||
(myps->gm&MODE_MENU))
return -1; return -1;
int32_t voice;
if (g_sounds[num].m & SF_DTAG) // Duke-Tag sound if (g_sounds[num].m & SF_DTAG) // Duke-Tag sound
{ {
if ((voice = S_PlaySound(num)) <= FX_Ok) if ((voice = S_PlaySound(num)) <= FX_Ok)
@ -615,15 +559,15 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
return -1; return -1;
// don't play if any Duke talk sounds are already playing // don't play if any Duke talk sounds are already playing
for (j=g_maxSoundPos; j>=0; j--) for (j=0; j<g_maxSoundPos; ++j)
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0) if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
return -1; return -1;
} }
explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang); int32_t sndist, sndang;
int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang);
pitch = S_GetPitch(num); int32_t pitch = S_GetPitch(num);
peekps = g_player[screenpeek].ps; const DukePlayer_t *peekps = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS #ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2) if (g_fakeMultiMode==2)
@ -728,26 +672,22 @@ int32_t S_PlaySound(int32_t num)
num = j; num = j;
if (ud.config.FXDevice < 0) return -1; if (!ud.config.SoundToggle) return -1;
if (ud.config.SoundToggle==0) return -1;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].filename == NULL) if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL)))
{ {
OSD_Printf("WARNING: invalid sound #%d\n",num); OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1; return -1;
} }
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m & SF_TALK)) return -1; if (!ud.config.SoundToggle || (!(ud.config.VoiceToggle & 1) && (g_sounds[num].m & SF_TALK)) ||
if ((g_sounds[num].m & SF_ADULT) && ud.lockout) return -1; ((g_sounds[num].m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(g_sounds[num].pr))
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1; return -1;
pitch = S_GetPitch(num); pitch = S_GetPitch(num);
if (g_sounds[num].ptr == 0) if (g_sounds[num].ptr == NULL && !S_LoadSound(num))
{ return -1;
if (S_LoadSound(num) == 0)
return -1;
}
else else
{ {
if (g_soundlocks[num] < 200) if (g_soundlocks[num] < 200)
@ -788,31 +728,23 @@ int32_t S_PlaySound(int32_t num)
int32_t A_PlaySound(uint32_t num, int32_t i) int32_t A_PlaySound(uint32_t num, int32_t i)
{ {
if ((unsigned)num > (unsigned)g_maxSoundPos) return -1; if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return -1;
return i < 0 ? S_PlaySound(num) : return (unsigned)i >= MAXSPRITES ? S_PlaySound(num) :
S_PlaySound3D(num, i, (vec3_t *)&sprite[i]); S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
} }
void S_StopEnvSound(int32_t num, int32_t i) void S_StopEnvSound(int32_t num, int32_t i)
{ {
int32_t j, iter = 0;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0) if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos) || g_sounds[num].num <= 0)
return; return;
int32_t j;
do do
{ {
if (EDUKE32_PREDICT_FALSE(iter++ > MAXSOUNDINSTANCES<<1)) for (j=0; j<MAXSOUNDINSTANCES; ++j)
{
initprintf(OSD_ERROR "S_StopEnvSound(): too many iterations! The following IDs are still active for sound %d:\n", num);
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i)
initprintf(OSD_ERROR "slot %d, voice %d, sprite %d\n", j, g_sounds[num].SoundOwner[j].voice, g_sounds[num].SoundOwner[j].ow);
return;
}
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
{ {
if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i)) if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{ {
@ -821,22 +753,22 @@ void S_StopEnvSound(int32_t num, int32_t i)
else if (g_sounds[num].SoundOwner[j].voice > FX_Ok) else if (g_sounds[num].SoundOwner[j].voice > FX_Ok)
{ {
FX_StopSound(g_sounds[num].SoundOwner[j].voice); FX_StopSound(g_sounds[num].SoundOwner[j].voice);
return; S_Cleanup();
break;
} }
} }
} }
} }
while (j >= 0); while (j < MAXSOUNDINSTANCES);
} }
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset) void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
{ {
int32_t j;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0) if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return; return;
for (j=MAXSOUNDINSTANCES-1; j>=0; j--) for (int j=0; j<MAXSOUNDINSTANCES; ++j)
{ {
int32_t voice = g_sounds[num].SoundOwner[j].voice; int32_t voice = g_sounds[num].SoundOwner[j].voice;
@ -853,10 +785,6 @@ void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
void S_Update(void) void S_Update(void)
{ {
const vec3_t *c;
int32_t ca,cs;
int32_t num; // the sound index...
S_Cleanup(); S_Cleanup();
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0) if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
@ -864,6 +792,9 @@ void S_Update(void)
g_numEnvSoundsPlaying = 0; g_numEnvSoundsPlaying = 0;
const vec3_t *c;
int32_t ca,cs;
if (ud.camerasprite == -1) if (ud.camerasprite == -1)
{ {
c = &CAMERA(pos); c = &CAMERA(pos);
@ -877,29 +808,20 @@ void S_Update(void)
ca = sprite[ud.camerasprite].ang; ca = sprite[ud.camerasprite].ang;
} }
num = g_maxSoundPos; int32_t num = g_maxSoundPos;
do do
{ {
int32_t k; for (int k=0; k<MAXSOUNDINSTANCES; ++k)
for (k=MAXSOUNDINSTANCES-1; k>=0; k--)
{ {
int32_t i = g_sounds[num].SoundOwner[k].ow; int32_t i = g_sounds[num].SoundOwner[k].ow;
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok ||
!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
continue;
int32_t sndist, sndang; int32_t sndist, sndang;
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok)
continue;
if (!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
{
/*
OSD_Printf("S_Update(): stale voice %d from sound %d position %d sprite %d\n",
g_sounds[num].SoundOwner[k].voice, num, k, g_sounds[num].SoundOwner[k].ow);
*/
continue;
}
S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang); S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang);
if (S_IsAmbientSFX(i)) if (S_IsAmbientSFX(i))
@ -926,25 +848,25 @@ void S_Callback(uint32_t num)
void S_ClearSoundLocks(void) void S_ClearSoundLocks(void)
{ {
int32_t i; int32_t i;
int32_t const msp = g_maxSoundPos;
for (i=g_maxSoundPos; i >= 0 ; i--) for (i = 0; i < 11; ++i)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
for (i = 0; i < msp; ++i)
if (g_soundlocks[i] >= 200) if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199; g_soundlocks[i] = 199;
for (i=0; i<11; i++)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
} }
int32_t A_CheckSoundPlaying(int32_t i, int32_t num) int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{ {
if (num > g_maxSoundPos || num < 0) return 0; if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
if (g_sounds[num].num > 0 && i >= 0) if (g_sounds[num].num > 0 && i >= 0)
{ {
int32_t j=MAXSOUNDINSTANCES-1; for (int32_t j=0; j<MAXSOUNDINSTANCES; ++j)
for (; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i) if (g_sounds[num].SoundOwner[j].ow == i)
return 1; return 1;
} }
@ -955,13 +877,12 @@ int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
// Check if actor <i> is playing any sound. // Check if actor <i> is playing any sound.
int32_t A_CheckAnySoundPlaying(int32_t i) int32_t A_CheckAnySoundPlaying(int32_t i)
{ {
int32_t j; int32_t const msp = g_maxSoundPos;
int32_t k;
for (j=g_maxSoundPos; j>=0; j--) for (int32_t j=0; j<msp; ++j)
{ {
int32_t k; for (k=0; k<MAXSOUNDINSTANCES; ++k)
for (k=0; k<MAXSOUNDINSTANCES; k++)
if (g_sounds[j].SoundOwner[k].ow == i) if (g_sounds[j].SoundOwner[k].ow == i)
return 1; return 1;
} }
@ -971,6 +892,6 @@ int32_t A_CheckAnySoundPlaying(int32_t i)
int32_t S_CheckSoundPlaying(int32_t i, int32_t num) int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{ {
if (num > g_maxSoundPos || num < 0) return 0; if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num; return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
} }

View file

@ -60,10 +60,10 @@ int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, st
typedef struct typedef struct
{ {
int16_t ow;
int16_t voice;
uint32_t sndist; uint32_t sndist;
uint32_t clock; uint32_t clock;
int16_t voice;
int16_t ow;
} SOUNDOWNER; } SOUNDOWNER;