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git-svn-id: https://svn.eduke32.com/eduke32@309 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
ae3a91cc06
commit
cbade0ca16
4 changed files with 74 additions and 89 deletions
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@ -569,6 +569,9 @@ short shoot(short i,short atwith)
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{
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k = spawn(j,projectile[atwith].spawns);
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sprite[k].z -= (8<<8);
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hittype[k].temp_data[6] = hitwall;
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hittype[k].temp_data[7] = hitsect;
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hittype[k].temp_data[8] = hitspr;
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}
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if (projectile[atwith].sound > -1) spritesound(projectile[atwith].sound,j);
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}
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@ -729,6 +732,9 @@ short shoot(short i,short atwith)
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wh=spawn(k,projectile[atwith].spawns);
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if (projectile[atwith].sxrepeat > 4) sprite[wh].xrepeat=projectile[atwith].sxrepeat;
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if (projectile[atwith].syrepeat > 4) sprite[wh].yrepeat=projectile[atwith].syrepeat;
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hittype[wh].temp_data[6] = hitwall;
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hittype[wh].temp_data[7] = hitsect;
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hittype[wh].temp_data[8] = hitspr;
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}
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}
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@ -750,6 +756,9 @@ short shoot(short i,short atwith)
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wh=spawn(k,projectile[atwith].spawns);
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if (projectile[atwith].sxrepeat > 4) sprite[wh].xrepeat=projectile[atwith].sxrepeat;
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if (projectile[atwith].syrepeat > 4) sprite[wh].yrepeat=projectile[atwith].syrepeat;
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hittype[wh].temp_data[6] = hitwall;
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hittype[wh].temp_data[7] = hitsect;
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hittype[wh].temp_data[8] = hitspr;
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}
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}
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if(p >= 0 && (
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@ -773,6 +782,9 @@ short shoot(short i,short atwith)
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wh=spawn(k,projectile[atwith].spawns);
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if (projectile[atwith].sxrepeat > 4) sprite[wh].xrepeat=projectile[atwith].sxrepeat;
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if (projectile[atwith].syrepeat > 4) sprite[wh].yrepeat=projectile[atwith].syrepeat;
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hittype[wh].temp_data[6] = hitwall;
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hittype[wh].temp_data[7] = hitsect;
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hittype[wh].temp_data[8] = hitspr;
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}
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if( isadoorwall(wall[hitwall].picnum) == 1 )
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goto DOSKIPBULLETHOLE;
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@ -875,6 +887,9 @@ DOSKIPBULLETHOLE:
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wh=spawn(k,projectile[atwith].spawns);
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if (projectile[atwith].sxrepeat > 4) sprite[wh].xrepeat=projectile[atwith].sxrepeat;
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if (projectile[atwith].syrepeat > 4) sprite[wh].yrepeat=projectile[atwith].syrepeat;
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hittype[wh].temp_data[6] = hitwall;
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hittype[wh].temp_data[7] = hitsect;
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hittype[wh].temp_data[8] = hitspr;
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}
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}
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else sprite[k].xrepeat = sprite[k].yrepeat = 0;
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@ -1094,6 +1109,9 @@ DOSKIPBULLETHOLE:
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k = spawn(j,SMALLSMOKE);
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sprite[k].z -= (8<<8);
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spritesound(KICK_HIT,j);
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hittype[k].temp_data[6] = hitwall;
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hittype[k].temp_data[7] = hitsect;
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hittype[k].temp_data[8] = hitspr;
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}
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if ( p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400 )
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@ -1235,7 +1253,10 @@ DOSKIPBULLETHOLE:
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else
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checkhitceiling(hitsect);
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}
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spawn(k,SMALLSMOKE);
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l = spawn(k,SMALLSMOKE);
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hittype[l].temp_data[6] = hitwall;
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hittype[l].temp_data[7] = hitsect;
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hittype[l].temp_data[8] = hitspr;
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}
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if(hitspr >= 0)
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@ -1250,7 +1271,13 @@ DOSKIPBULLETHOLE:
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sprite[l].xrepeat = sprite[l].yrepeat = 24;
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sprite[l].ang += 64-(TRAND&127);
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}
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else spawn(k,SMALLSMOKE);
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else
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{
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l = spawn(k,SMALLSMOKE);
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hittype[l].temp_data[6] = hitwall;
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hittype[l].temp_data[7] = hitsect;
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hittype[l].temp_data[8] = hitspr;
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}
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if(p >= 0 && (
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sprite[hitspr].picnum == DIPSWITCH ||
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@ -1268,7 +1295,10 @@ DOSKIPBULLETHOLE:
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}
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else if( hitwall >= 0 )
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{
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spawn(k,SMALLSMOKE);
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l = spawn(k,SMALLSMOKE);
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hittype[l].temp_data[6] = hitwall;
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hittype[l].temp_data[7] = hitsect;
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hittype[l].temp_data[8] = hitspr;
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if( isadoorwall(wall[hitwall].picnum) == 1 )
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goto SKIPBULLETHOLE;
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@ -1351,7 +1381,12 @@ SKIPBULLETHOLE:
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{
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checkhitsprite(hitspr,k);
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if( sprite[hitspr].picnum != APLAYER )
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spawn(k,SMALLSMOKE);
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{
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l = spawn(k,SMALLSMOKE);
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hittype[l].temp_data[6] = hitwall;
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hittype[l].temp_data[7] = hitsect;
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hittype[l].temp_data[8] = hitspr;
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}
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else sprite[k].xrepeat = sprite[k].yrepeat = 0;
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}
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else if( hitwall >= 0 )
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@ -126,7 +126,7 @@ int loadplayer(signed char spot)
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}
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if (kdfread(&nump,sizeof(nump),1,fil) != 1) return -1;
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if(nump != numplayers)
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if(nump != ud.multimode)
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{
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kclose(fil);
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ototalclock = totalclock;
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@ -2716,101 +2716,50 @@ CHECKINV1:
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j = ( (sb_snum&(15<<8))>>8 ) - 1;
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if (j == 0)
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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switch(j)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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case 0:
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OnEvent(EVENT_WEAPKEY1,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 1)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 1:
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OnEvent(EVENT_WEAPKEY2,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 2)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 2:
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OnEvent(EVENT_WEAPKEY3,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 3)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 3:
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OnEvent(EVENT_WEAPKEY4,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 4)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 4:
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OnEvent(EVENT_WEAPKEY5,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 5)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 5:
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OnEvent(EVENT_WEAPKEY6,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 6)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 6:
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OnEvent(EVENT_WEAPKEY7,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 7)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 7:
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OnEvent(EVENT_WEAPKEY8,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 8)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 8:
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OnEvent(EVENT_WEAPKEY9,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 9)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 9:
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OnEvent(EVENT_WEAPKEY10,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if (j == 10)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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break;
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case 10:
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OnEvent(EVENT_PREVIOUSWEAPON,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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break;
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case 11:
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OnEvent(EVENT_NEXTWEAPON,p->i,snum, -1);
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break;
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}
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if (j == 11)
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{
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SetGameVarID(g_iReturnVarID,j,p->i,snum);
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OnEvent(EVENT_NEXTWEAPON,p->i,snum, -1);
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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}
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if((unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum) != j)
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j = (unsigned long) GetGameVarID(g_iReturnVarID,p->i,snum);
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if (p->reloading == 1)
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j = -1;
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@ -232,8 +232,9 @@ char loadsound(unsigned short num)
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fp = kopen4load(sounds[num],loadfromgrouponly);
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if(fp == -1)
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{
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Bsprintf(fta_quotes[113],"Sound %s(#%d) not found.",sounds[num],num);
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FTA(113,&ps[myconnectindex]);
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// Bsprintf(fta_quotes[113],"Sound %s(#%d) not found.",sounds[num],num);
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// FTA(113,&ps[myconnectindex]);
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initprintf("Sound %s(#%d) not found.\n",sounds[num],num);
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return 0;
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}
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@ -329,7 +330,7 @@ int xyzsound(short num,short i,long x,long y,long z)
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break;
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}
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if (ps[screenpeek].sound_pitch) pitch = ps[screenpeek].sound_pitch;
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if (ps[screenpeek].sound_pitch) pitch += ps[screenpeek].sound_pitch;
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if( Sound[num].num > 0 && PN != MUSICANDSFX )
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{
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