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Blood: fixed bad random shifts for directional vectors.
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1 changed files with 3 additions and 3 deletions
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@ -60,9 +60,9 @@ AISTATE tinycaleb139698 = { kAiStateOther, 8, -1, 120, NULL, aiMoveTurn, NULL, &
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void SeqAttackCallback(int, DBloodActor* actor)
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void SeqAttackCallback(int, DBloodActor* actor)
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{
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{
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DVector3 vect(actor->spr.Angles.Yaw.ToVector(), actor->dudeSlope);
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DVector3 vect(actor->spr.Angles.Yaw.ToVector(), actor->dudeSlope);
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vect.X += Random2F(1500, 4);
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vect.X += Random2F(1500, 14);
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vect.Y += Random2F(1500, 4);
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vect.Y += Random2F(1500, 14);
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vect.Z += Random2F(1500, 8);
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vect.Z += Random2F(1500, 14);
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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