EDUKE32_STANDALONE stuff

git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-03-19 17:09:47 +00:00 committed by Christoph Oelckers
parent eb5cade7de
commit c9719e4aa0

View file

@ -4995,18 +4995,24 @@ void P_ProcessInput(int playerNum)
// Falling damage. // Falling damage.
pSprite->extra -= pPlayer->falling_counter - (krand() & 3); pSprite->extra -= pPlayer->falling_counter - (krand() & 3);
if (pSprite->extra <= 0) #ifndef EDUKE32_STANDALONE
A_PlaySound(SQUISHED, pPlayer->i); if (!IONMAIDEN)
else
{ {
A_PlaySound(DUKE_LAND, pPlayer->i); if (pSprite->extra <= 0)
A_PlaySound(DUKE_LAND_HURT, pPlayer->i); A_PlaySound(SQUISHED, pPlayer->i);
else
{
A_PlaySound(DUKE_LAND, pPlayer->i);
A_PlaySound(DUKE_LAND_HURT, pPlayer->i);
}
} }
#endif
P_PalFrom(pPlayer, 32, 16, 0, 0); P_PalFrom(pPlayer, 32, 16, 0, 0);
} }
else if (pPlayer->vel.z > 2048) #ifndef EDUKE32_STANDALONE
else if (!IONMAIDEN && pPlayer->vel.z > 2048)
A_PlaySound(DUKE_LAND, pPlayer->i); A_PlaySound(DUKE_LAND, pPlayer->i);
#endif
} }
} }
} }
@ -5153,7 +5159,8 @@ void P_ProcessInput(int playerNum)
{ {
int const floorPicnum = sector[pSprite->sectnum].floorpicnum; int const floorPicnum = sector[pSprite->sectnum].floorpicnum;
if (floorPicnum == PURPLELAVA || sector[pSprite->sectnum].ceilingpicnum == PURPLELAVA) #ifndef EDUKE32_STANDALONE
if (!IONMAIDEN && (floorPicnum == PURPLELAVA || sector[pSprite->sectnum].ceilingpicnum == PURPLELAVA))
{ {
if (pPlayer->inv_amount[GET_BOOTS] > 0) if (pPlayer->inv_amount[GET_BOOTS] > 0)
{ {
@ -5170,7 +5177,7 @@ void P_ProcessInput(int playerNum)
pSprite->extra--; pSprite->extra--;
} }
} }
#endif
if (pPlayer->on_ground && trueFloorDist <= PHEIGHT+ZOFFSET2 && P_CheckFloorDamage(pPlayer, floorPicnum)) if (pPlayer->on_ground && trueFloorDist <= PHEIGHT+ZOFFSET2 && P_CheckFloorDamage(pPlayer, floorPicnum))
{ {
P_DoQuote(QUOTE_BOOTS_ON, pPlayer); P_DoQuote(QUOTE_BOOTS_ON, pPlayer);
@ -5198,47 +5205,52 @@ void P_ProcessInput(int playerNum)
{ {
pPlayer->crack_time = 777; pPlayer->crack_time = 777;
int const checkWalkSound = sintable[pPlayer->bobcounter & 2047] >> 12; #ifndef EDUKE32_STANDALONE
if (!IONMAIDEN)
if ((trueFloorDist < PHEIGHT + ZOFFSET3) && (checkWalkSound == 1 || checkWalkSound == 3))
{ {
if (pPlayer->walking_snd_toggle == 0 && pPlayer->on_ground) int const checkWalkSound = sintable[pPlayer->bobcounter & 2047] >> 12;
if ((trueFloorDist < PHEIGHT + ZOFFSET3) && (checkWalkSound == 1 || checkWalkSound == 3))
{ {
switch (sectorLotag) if (pPlayer->walking_snd_toggle == 0 && pPlayer->on_ground)
{ {
case 0: switch (sectorLotag)
{ {
int const walkPicnum = (lowZhit >= 0 && (lowZhit & 49152) == 49152) case 0:
? TrackerCast(sprite[lowZhit & (MAXSPRITES - 1)].picnum)
: TrackerCast(sector[pPlayer->cursectnum].floorpicnum);
switch (DYNAMICTILEMAP(walkPicnum))
{ {
case PANNEL1__STATIC: int const walkPicnum = (lowZhit >= 0 && (lowZhit & 49152) == 49152)
case PANNEL2__STATIC: ? TrackerCast(sprite[lowZhit & (MAXSPRITES - 1)].picnum)
A_PlaySound(DUKE_WALKINDUCTS, pPlayer->i); : TrackerCast(sector[pPlayer->cursectnum].floorpicnum);
pPlayer->walking_snd_toggle = 1;
break;
}
}
break;
case ST_1_ABOVE_WATER: switch (DYNAMICTILEMAP(walkPicnum))
if (!pPlayer->spritebridge) {
{ case PANNEL1__STATIC:
if ((krand() & 1) == 0) case PANNEL2__STATIC:
A_PlaySound(DUKE_ONWATER, pPlayer->i); A_PlaySound(DUKE_WALKINDUCTS, pPlayer->i);
pPlayer->walking_snd_toggle = 1; pPlayer->walking_snd_toggle = 1;
break;
}
} }
break; break;
case ST_1_ABOVE_WATER:
if (!pPlayer->spritebridge)
{
if ((krand() & 1) == 0)
A_PlaySound(DUKE_ONWATER, pPlayer->i);
pPlayer->walking_snd_toggle = 1;
}
break;
}
} }
} }
} else if (pPlayer->walking_snd_toggle > 0)
else if (pPlayer->walking_snd_toggle > 0) pPlayer->walking_snd_toggle--;
pPlayer->walking_snd_toggle--;
if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400) if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
velocityModifier <<= 1; velocityModifier <<= 1;
}
#endif
pPlayer->vel.x += (((g_player[playerNum].inputBits->fvel) * velocityModifier) << 6); pPlayer->vel.x += (((g_player[playerNum].inputBits->fvel) * velocityModifier) << 6);
pPlayer->vel.y += (((g_player[playerNum].inputBits->svel) * velocityModifier) << 6); pPlayer->vel.y += (((g_player[playerNum].inputBits->svel) * velocityModifier) << 6);
@ -5257,11 +5269,13 @@ void P_ProcessInput(int playerNum)
if (klabs(pPlayer->vel.x) < 2048 && klabs(pPlayer->vel.y) < 2048) if (klabs(pPlayer->vel.x) < 2048 && klabs(pPlayer->vel.y) < 2048)
pPlayer->vel.x = pPlayer->vel.y = 0; pPlayer->vel.x = pPlayer->vel.y = 0;
if (playerShrunk) #ifndef EDUKE32_STANDALONE
if (!IONMAIDEN && playerShrunk)
{ {
pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2)); pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2)); pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
} }
#endif
} }
// This makes the player view lower when shrunk. This needs to happen before clipmove(). // This makes the player view lower when shrunk. This needs to happen before clipmove().
@ -5474,18 +5488,22 @@ HORIZONLY:;
if (pPlayer->show_empty_weapon == 0 && (pPlayer->weaponswitch & 2) && pPlayer->ammo_amount[pPlayer->curr_weapon] <= 0) if (pPlayer->show_empty_weapon == 0 && (pPlayer->weaponswitch & 2) && pPlayer->ammo_amount[pPlayer->curr_weapon] <= 0)
{ {
if (pPlayer->last_full_weapon == GROW_WEAPON) #ifndef EDUKE32_STANDALONE
pPlayer->subweapon |= (1 << GROW_WEAPON); if (!IONMAIDEN)
else if (pPlayer->last_full_weapon == SHRINKER_WEAPON) {
pPlayer->subweapon &= ~(1 << GROW_WEAPON); if (pPlayer->last_full_weapon == GROW_WEAPON)
pPlayer->subweapon |= (1 << GROW_WEAPON);
else if (pPlayer->last_full_weapon == SHRINKER_WEAPON)
pPlayer->subweapon &= ~(1 << GROW_WEAPON);
}
#endif
P_AddWeapon(pPlayer, pPlayer->last_full_weapon, 1); P_AddWeapon(pPlayer, pPlayer->last_full_weapon, 1);
return; return;
} }
} }
#ifndef EDUKE32_STANDALONE #ifndef EDUKE32_STANDALONE
if (pPlayer->knee_incs > 0) if (!IONMAIDEN && pPlayer->knee_incs > 0)
{ {
pPlayer->q16horiz -= F16(48); pPlayer->q16horiz -= F16(48);
pPlayer->return_to_center = 9; pPlayer->return_to_center = 9;