mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
This timing stuff actually works
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock! git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/sdlayer.cpp
This commit is contained in:
parent
3b504975a2
commit
c72a69ff6f
4 changed files with 27 additions and 27 deletions
|
@ -5,14 +5,17 @@
|
|||
|
||||
#include "compat.h"
|
||||
|
||||
int32_t timerInit(int32_t);
|
||||
void timerUninit(void);
|
||||
// for compatibility
|
||||
#define timerUninit()
|
||||
|
||||
int timerInit(int const tickspersecond);
|
||||
void timerUpdate(void);
|
||||
int32_t timerGetRate(void);
|
||||
int timerGetRate(void);
|
||||
uint64_t timerGetTicksU64(void);
|
||||
uint64_t timerGetFreqU64(void);
|
||||
double timerGetHiTicks(void);
|
||||
uint32_t timerGetTicks(void);
|
||||
|
||||
void (*timerSetCallback(void (*callback)(void)))(void);
|
||||
|
||||
#endif // timer_h__
|
||||
|
|
|
@ -9,41 +9,38 @@
|
|||
using namespace std;
|
||||
using namespace chrono;
|
||||
|
||||
static int32_t timerlastsample;
|
||||
static int32_t timerticspersec=0;
|
||||
static time_point<steady_clock> timerlastsample;
|
||||
static int timerticspersec;
|
||||
static void(*usertimercallback)(void) = NULL;
|
||||
|
||||
int32_t timerGetRate(void) { return timerticspersec; }
|
||||
void timerUninit(void) { timerticspersec = 0; }
|
||||
|
||||
uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count(); }
|
||||
uint64_t timerGetTicksU64(void) { return high_resolution_clock::now().time_since_epoch().count(); }
|
||||
uint64_t timerGetFreqU64(void) { return high_resolution_clock::period::den; }
|
||||
int timerGetRate(void) { return timerticspersec; }
|
||||
uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count(); }
|
||||
uint64_t timerGetTicksU64(void) { return steady_clock::now().time_since_epoch().count(); }
|
||||
uint64_t timerGetFreqU64(void) { return steady_clock::period::den; }
|
||||
|
||||
// Returns the time since an unspecified starting time in milliseconds.
|
||||
// (May be not monotonic for certain configurations.)
|
||||
ATTRIBUTE((flatten))
|
||||
double timerGetHiTicks(void) { return duration<double, milli>(high_resolution_clock::now().time_since_epoch()).count(); }
|
||||
double timerGetHiTicks(void) { return duration<double, nano>(steady_clock::now().time_since_epoch()).count() / 1000000.0; }
|
||||
|
||||
int32_t timerInit(int32_t const tickspersecond)
|
||||
int timerInit(int const tickspersecond)
|
||||
{
|
||||
timerticspersec = tickspersecond;
|
||||
timerlastsample = timerGetTicksU64() * timerticspersec / timerGetFreqU64();
|
||||
timerlastsample = steady_clock::now();
|
||||
|
||||
usertimercallback = NULL;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void timerUpdate(void)
|
||||
ATTRIBUTE((flatten)) void timerUpdate(void)
|
||||
{
|
||||
if (!timerticspersec) return;
|
||||
auto time = steady_clock::now();
|
||||
int n = (time - timerlastsample).count() * (double)timerticspersec / timerGetFreqU64();
|
||||
|
||||
uint64_t n = (timerGetTicksU64() * timerticspersec / timerGetFreqU64()) - timerlastsample;
|
||||
if (n <= 0) return;
|
||||
|
||||
totalclock += n;
|
||||
timerlastsample += n;
|
||||
timerlastsample = time;
|
||||
|
||||
if (usertimercallback)
|
||||
for (; n > 0; n--) usertimercallback();
|
||||
|
|
|
@ -6339,15 +6339,15 @@ int G_FPSLimit(void)
|
|||
return 1;
|
||||
|
||||
static double nextPageDelay;
|
||||
static uint64_t lastFrameTicks;
|
||||
static double lastFrameTicks;
|
||||
|
||||
uint64_t const frameTicks = timerGetTicksU64();
|
||||
int64_t const elapsedTime = frameTicks - lastFrameTicks;
|
||||
double const frameTicks = timerGetTicksU64();
|
||||
double const elapsedTime = frameTicks-lastFrameTicks;
|
||||
|
||||
if (elapsedTime >= lrint(floor(nextPageDelay)))
|
||||
if (elapsedTime >= nextPageDelay)
|
||||
{
|
||||
if (elapsedTime <= lrint(floor(nextPageDelay + g_frameDelay)))
|
||||
nextPageDelay = nearbyint(nextPageDelay + g_frameDelay - (double)elapsedTime);
|
||||
if (elapsedTime <= nextPageDelay+g_frameDelay)
|
||||
nextPageDelay += g_frameDelay-elapsedTime;
|
||||
|
||||
lastFrameTicks = frameTicks;
|
||||
|
||||
|
|
|
@ -350,7 +350,7 @@ extern palette_t CrosshairColors;
|
|||
extern palette_t DefaultCrosshairColors;
|
||||
|
||||
extern double g_frameDelay;
|
||||
static inline double calcFrameDelay(int const maxFPS) { return maxFPS > 0 ? nearbyint((double)timerGetFreqU64()/maxFPS) : 0.0; }
|
||||
static inline double calcFrameDelay(int const maxFPS) { return maxFPS > 0 ? (timerGetFreqU64()/(double)maxFPS) : 0.0; }
|
||||
|
||||
int32_t A_CheckInventorySprite(spritetype *s);
|
||||
int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
|
||||
|
|
Loading…
Reference in a new issue