diff --git a/source/core/gamefuncs.h b/source/core/gamefuncs.h index 6a89ee28b..d6d854f23 100644 --- a/source/core/gamefuncs.h +++ b/source/core/gamefuncs.h @@ -338,24 +338,6 @@ inline void getzsofslopeptr(const sectortype* sec, int dax, int day, int* ceilz, *florz = int(f * zworldtoint); } -template -[[deprecated]] -inline int getceilzofslopeptr(const sectortype* sec, const Vector& pos) -{ - return getceilzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint); -} -template -[[deprecated]] -inline int getflorzofslopeptr(const sectortype* sec, const Vector& pos) -{ - return getflorzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint); -} -template -[[deprecated]] -inline void getzsofslopeptr(const sectortype* sec, const Vector& pos, int* ceilz, int* florz) -{ - getzsofslopeptr(sec, int(pos.X * worldtoint), int(pos.Y * worldtoint), ceilz, florz); -} // only used by clipmove et.al. void getcorrectzsofslope(int sectnum, int dax, int day, int* ceilz, int* florz); diff --git a/source/games/sw/src/game.h b/source/games/sw/src/game.h index fb256423d..b3c3fdb38 100644 --- a/source/games/sw/src/game.h +++ b/source/games/sw/src/game.h @@ -1643,12 +1643,6 @@ Collision move_missile(DSWActor* actor, const DVector3& change, double ceildist, DSWActor* DoPickTarget(DSWActor*, DAngle max_delta_ang, int skip_targets); -[[deprecated]] -DSWActor* DoPickTarget(DSWActor* a, uint32_t max_delta_ang, int skip_targets) -{ - return DoPickTarget(a, DAngle::fromBuild(max_delta_ang), skip_targets); -} - void change_actor_stat(DSWActor* actor, int stat, bool quick = false); void SetOwner(DSWActor*, DSWActor*, bool flag = true); void SetOwner(int a, int b); // we still need this...