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Fix level loading
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parent
708483ca78
commit
c458223f9d
2 changed files with 8 additions and 2 deletions
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@ -1815,7 +1815,7 @@ int app_main(int argc, char const* const* argv)
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Bsprintf(tempbuf, "Exhumed %s", s_buildRev);
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OSD_SetVersion(tempbuf, 10,0);
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OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
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OSD_SetParameters(0, 0, 0, 0, 0, 0, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
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registerosdcommands();
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if (nNetPlayerCount == -1)
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@ -360,11 +360,17 @@ uint8_t LoadLevel(int nMap)
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// loadboard has finished
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#endif
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vec3_t startPos;
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engineLoadBoard(fileName_1, 0, &startPos, &inita, &initsect);
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int status = engineLoadBoard(fileName_1, 0, &startPos, &inita, &initsect);
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if (status == -2)
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status = engineLoadBoardV5V6(fileName_1, 0, &startPos, &inita, &initsect);
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initx = startPos.x;
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inity = startPos.y;
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initz = startPos.z;
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#ifdef YAX_ENABLE
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yax_update(1);
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#endif
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int i;
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for (i = 0; i < kMaxPlayers; i++)
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