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- binaryangle.h: Reverse order of binangle
and lookangle
classes and declare binangle
class a friend of lookangle
.
* In-prep for addressing #185.
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1 changed files with 147 additions and 123 deletions
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@ -105,129 +105,6 @@ inline constexpr uint32_t BAngToBAM(int ang)
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class binangle
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{
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uint32_t value;
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constexpr binangle(uint32_t v) : value(v) {}
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friend constexpr binangle bamang(uint32_t v);
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friend constexpr binangle q16ang(uint32_t v);
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friend constexpr binangle buildang(uint32_t v);
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friend binangle radang(double v);
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friend binangle degang(double v);
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friend FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval);
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public:
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binangle() = default;
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binangle(const binangle &other) = default;
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// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
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constexpr short asbuild() const { return value >> 21; }
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constexpr fixed_t asq16() const { return value >> 5; }
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constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); }
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constexpr double asdeg() const { return AngleToFloat(value); }
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constexpr uint32_t asbam() const { return value; }
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double fsin() const { return sin(asrad()); }
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double fcos() const { return cos(asrad()); }
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double ftan() const { return tan(asrad()); }
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int bsin(const int8_t& shift = 0) const { return ::bsin(asbuild(), shift); }
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int bcos(const int8_t& shift = 0) const { return ::bcos(asbuild(), shift); }
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bool operator< (binangle other) const
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{
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return value < other.value;
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}
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bool operator> (binangle other) const
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{
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return value > other.value;
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}
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bool operator<= (binangle other) const
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{
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return value <= other.value;
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}
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bool operator>= (binangle other) const
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{
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return value >= other.value;
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}
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constexpr bool operator== (binangle other) const
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{
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return value == other.value;
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}
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constexpr bool operator!= (binangle other) const
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{
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return value != other.value;
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}
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constexpr binangle &operator+= (binangle other)
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{
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value += other.value;
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return *this;
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}
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constexpr binangle &operator-= (binangle other)
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{
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value -= other.value;
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return *this;
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}
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constexpr binangle operator+ (binangle other) const
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{
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return binangle(value + other.value);
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}
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constexpr binangle operator- (binangle other) const
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{
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return binangle(value - other.value);
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}
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constexpr binangle &operator<<= (const uint8_t& shift)
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{
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value <<= shift;
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return *this;
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}
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constexpr binangle &operator>>= (const uint8_t& shift)
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{
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value >>= shift;
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return *this;
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}
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constexpr binangle operator<< (const uint8_t& shift) const
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{
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return binangle(value << shift);
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}
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constexpr binangle operator>> (const uint8_t& shift) const
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{
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return binangle(value >> shift);
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}
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};
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inline constexpr binangle bamang(uint32_t v) { return binangle(v); }
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inline constexpr binangle q16ang(uint32_t v) { return binangle(v << 5); }
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inline constexpr binangle buildang(uint32_t v) { return binangle(v << BAMBITS); }
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inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / pi::pi()))); }
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inline binangle degang(double v) { return binangle(FloatToAngle(v)); }
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inline FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval)
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{
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return Serialize(arc, key, obj.value, defval ? &defval->value : nullptr);
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -247,6 +124,8 @@ class lookangle
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friend lookangle deglook(double v);
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friend FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval);
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friend class binangle;
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public:
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lookangle() = default;
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@ -351,6 +230,151 @@ inline FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj,
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class binangle
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{
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uint32_t value;
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constexpr binangle(uint32_t v) : value(v) {}
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friend constexpr binangle bamang(uint32_t v);
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friend constexpr binangle q16ang(uint32_t v);
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friend constexpr binangle buildang(uint32_t v);
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friend binangle radang(double v);
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friend binangle degang(double v);
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friend FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval);
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public:
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binangle() = default;
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binangle(const binangle &other) = default;
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// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
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constexpr short asbuild() const { return value >> 21; }
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constexpr fixed_t asq16() const { return value >> 5; }
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constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); }
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constexpr double asdeg() const { return AngleToFloat(value); }
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constexpr uint32_t asbam() const { return value; }
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double fsin() const { return sin(asrad()); }
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double fcos() const { return cos(asrad()); }
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double ftan() const { return tan(asrad()); }
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int bsin(const int8_t& shift = 0) const { return ::bsin(asbuild(), shift); }
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int bcos(const int8_t& shift = 0) const { return ::bcos(asbuild(), shift); }
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bool operator< (binangle other) const
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{
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return value < other.value;
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}
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bool operator> (binangle other) const
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{
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return value > other.value;
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}
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bool operator<= (binangle other) const
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{
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return value <= other.value;
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}
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bool operator>= (binangle other) const
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{
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return value >= other.value;
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}
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constexpr bool operator== (binangle other) const
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{
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return value == other.value;
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}
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constexpr bool operator!= (binangle other) const
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{
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return value != other.value;
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}
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constexpr binangle &operator+= (binangle other)
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{
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value += other.value;
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return *this;
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}
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constexpr binangle &operator-= (binangle other)
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{
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value -= other.value;
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return *this;
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}
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constexpr binangle operator+ (binangle other) const
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{
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return binangle(value + other.value);
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}
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constexpr binangle operator- (binangle other) const
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{
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return binangle(value - other.value);
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}
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constexpr binangle &operator+= (lookangle other)
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{
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value += other.value;
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return *this;
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}
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constexpr binangle &operator-= (lookangle other)
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{
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value -= other.value;
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return *this;
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}
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constexpr binangle operator+ (lookangle other) const
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{
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return binangle(value + other.value);
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}
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constexpr binangle operator- (lookangle other) const
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{
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return binangle(value - other.value);
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}
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constexpr binangle &operator<<= (const uint8_t& shift)
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{
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value <<= shift;
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return *this;
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}
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constexpr binangle &operator>>= (const uint8_t& shift)
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{
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value >>= shift;
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return *this;
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}
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constexpr binangle operator<< (const uint8_t& shift) const
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{
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return binangle(value << shift);
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}
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constexpr binangle operator>> (const uint8_t& shift) const
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{
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return binangle(value >> shift);
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}
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};
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inline constexpr binangle bamang(uint32_t v) { return binangle(v); }
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inline constexpr binangle q16ang(uint32_t v) { return binangle(v << 5); }
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inline constexpr binangle buildang(uint32_t v) { return binangle(v << BAMBITS); }
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inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / pi::pi()))); }
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inline binangle degang(double v) { return binangle(FloatToAngle(v)); }
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inline FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval)
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{
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return Serialize(arc, key, obj.value, defval ? &defval->value : nullptr);
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}
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//---------------------------------------------------------------------------
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//
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// Constants and functions for use with fixedhoriz and friendly functions.
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