From c2fd4d3d18dc610bb75b524812c881689ef0e9cd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@users.noreply.github.com> Date: Wed, 19 Aug 2020 17:31:05 +0200 Subject: [PATCH] - SW: reset screen blend when resetting a level. Fixes #211 --- source/sw/src/game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index bf65b4296..50de63a4e 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -556,6 +556,7 @@ void InitRunLevel(void) void TerminateLevel(void) { + videoFadePalette(0, 0, 0, 0); if (!currentLevel) return; int i, nexti, stat, pnum, ndx;