From c2fd4d3d18dc610bb75b524812c881689ef0e9cd Mon Sep 17 00:00:00 2001
From: Christoph Oelckers <coelckers@users.noreply.github.com>
Date: Wed, 19 Aug 2020 17:31:05 +0200
Subject: [PATCH] - SW: reset screen blend when resetting a level.

Fixes #211
---
 source/sw/src/game.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp
index bf65b4296..50de63a4e 100644
--- a/source/sw/src/game.cpp
+++ b/source/sw/src/game.cpp
@@ -556,6 +556,7 @@ void InitRunLevel(void)
 
 void TerminateLevel(void)
 {
+    videoFadePalette(0, 0, 0, 0);
     if (!currentLevel) return;
 
     int i, nexti, stat, pnum, ndx;