mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
This commit is contained in:
parent
4ec748a92b
commit
c2fc7577db
29 changed files with 192 additions and 221 deletions
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@ -116,9 +116,6 @@ enum {
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inline int32_t g_visibility = 512, g_relvisibility = 0;
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EXTERN vec2_t windowxy1, windowxy2;
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EXTERN int32_t xdim, ydim;
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extern uint8_t globalr, globalg, globalb;
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enum {
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@ -133,11 +130,6 @@ EXTERN int32_t enginecompatibility_mode;
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void engineInit(void);
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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FCanvasTexture *renderSetTarget(int16_t tilenume);
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void renderRestoreTarget();
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void setVideoMode();
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class F2DDrawer;
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@ -628,72 +628,6 @@ void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * con
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p2->Y = DMulScale(p.Y, dacos, p.X, dasin, 14) + pivot.Y;
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}
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//
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// setview
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//
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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windowxy1.X = x1;
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windowxy1.Y = y1;
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windowxy2.X = x2;
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windowxy2.Y = y2;
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}
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#include "v_2ddrawer.h"
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//MUST USE RESTOREFORDRAWROOMS AFTER DRAWING
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static int32_t setviewcnt = 0; // interface layers use this now
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static int32_t bakxsiz, bakysiz;
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static vec2_t bakwindowxy1, bakwindowxy2;
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//
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// setviewtotile
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//
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FCanvasTexture* renderSetTarget(int16_t tilenume)
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{
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auto tex = tileGetTexture(tilenume);
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if (!tex || !tex->isHardwareCanvas()) return nullptr;
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auto canvas = static_cast<FCanvasTexture*>(tex->GetTexture());
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if (!canvas) return nullptr;
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int xsiz = tex->GetTexelWidth(), ysiz = tex->GetTexelHeight();
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if (setviewcnt > 0 || xsiz <= 0 || ysiz <= 0)
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return nullptr;
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//DRAWROOMS TO TILE BACKUP&SET CODE
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bakxsiz = xdim; bakysiz = ydim;
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bakwindowxy1 = windowxy1;
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bakwindowxy2 = windowxy2;
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setviewcnt++;
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xdim = ysiz;
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ydim = xsiz;
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videoSetViewableArea(0,0,ysiz-1,xsiz-1);
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return canvas;
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}
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//
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// setviewback
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//
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void renderRestoreTarget()
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{
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if (setviewcnt <= 0) return;
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setviewcnt--;
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xdim = bakxsiz;
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ydim = bakysiz;
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videoSetViewableArea(bakwindowxy1.X,bakwindowxy1.Y,
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bakwindowxy2.X,bakwindowxy2.Y);
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}
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int tilehasmodelorvoxel(int const tilenume, int pal)
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{
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return
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@ -796,19 +796,19 @@ void F2DDrawer::AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
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//
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//==========================================================================
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void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, const unsigned int* ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2)
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void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, const unsigned int* ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, const IntRect* clip)
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{
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RenderCommand dg;
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if (!img || !img->isValid()) return;
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dg.mType = DrawTypeTriangles;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < GetWidth() - 1 || clipy2 < GetHeight() - 1)
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if (clip != nullptr)
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{
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dg.mScissor[0] = clipx1 + int(offset.X);
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dg.mScissor[1] = clipy1 + int(offset.Y);
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dg.mScissor[2] = clipx2 + 1 + int(offset.X);
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dg.mScissor[3] = clipy2 + 1 + int(offset.Y);
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dg.mScissor[0] = clip->Left() + int(offset.X);
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dg.mScissor[1] = clip->Top() + int(offset.Y);
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dg.mScissor[2] = clip->Right() + int(offset.X);
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dg.mScissor[3] = clip->Bottom() + int(offset.Y);
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dg.mFlags |= DTF_Scissor;
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}
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@ -1040,19 +1040,19 @@ void F2DDrawer::ClearScreen(PalEntry color)
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//
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//==========================================================================
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void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, int clipx1, int clipy1, int clipx2, int clipy2, uint32_t color, uint8_t alpha)
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void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, const IntRect* clip, uint32_t color, uint8_t alpha)
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{
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PalEntry p = (PalEntry)color;
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p.a = alpha;
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RenderCommand dg;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < GetWidth()- 1 || clipy2 < GetHeight() - 1)
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if (clip != nullptr)
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{
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dg.mScissor[0] = clipx1 + int(offset.X);
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dg.mScissor[1] = clipy1 + int(offset.Y);
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dg.mScissor[2] = clipx2 + 1 + int(offset.X);
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dg.mScissor[3] = clipy2 + 1 + int(offset.Y);
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dg.mScissor[0] = clip->Left() + int(offset.X);
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dg.mScissor[1] = clip->Top() + int(offset.Y);
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dg.mScissor[2] = clip->Right() + int(offset.X);
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dg.mScissor[3] = clip->Bottom() + int(offset.Y);
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dg.mFlags |= DTF_Scissor;
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}
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@ -11,6 +11,7 @@
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struct DrawParms;
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struct FColormap;
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struct IntRect;
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class DShape2DTransform : public DObject
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{
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@ -215,7 +216,7 @@ public:
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void AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, const FColormap &colormap, PalEntry flatcolor, double lightlevel, uint32_t *indices, size_t indexcount);
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void AddPoly(FGameTexture* img, FVector4 *vt, size_t vtcount, const unsigned int *ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2);
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void AddPoly(FGameTexture* img, FVector4 *vt, size_t vtcount, const unsigned int *ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, const IntRect* clip);
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void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int picnum, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
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int clipx1, int clipy1, int clipx2, int clipy2);
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void AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin = false, double flatscale = 1.0, PalEntry color = 0xffffffff, ERenderStyle rs = STYLE_Normal);
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@ -226,7 +227,7 @@ public:
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void AddClear(int left, int top, int right, int bottom, int palcolor, uint32_t color);
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void AddLine(double x1, double y1, double x2, double y2, int cx, int cy, int cx2, int cy2, uint32_t color, uint8_t alpha = 255);
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void AddLine(double x1, double y1, double x2, double y2, const IntRect* clip, uint32_t color, uint8_t alpha = 255);
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void AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha = 255);
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void AddPixel(int x1, int y1, uint32_t color);
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@ -1564,7 +1564,7 @@ void VirtualToRealCoordsInt(F2DDrawer *drawer, int &x, int &y, int &w, int &h,
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static void DrawLine(int x0, int y0, int x1, int y1, uint32_t realcolor, int alpha)
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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twod->AddLine((float)x0, (float)y0, (float)x1, (float)y1, -1, -1, INT_MAX, INT_MAX, realcolor | MAKEARGB(255, 0, 0, 0), alpha);
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twod->AddLine((float)x0, (float)y0, (float)x1, (float)y1, nullptr, realcolor | MAKEARGB(255, 0, 0, 0), alpha);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Screen, DrawLine, DrawLine)
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@ -1589,7 +1589,7 @@ DEFINE_ACTION_FUNCTION(FCanvas, DrawLine)
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PARAM_INT(y1);
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PARAM_INT(color);
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PARAM_INT(alpha);
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self->Drawer.AddLine((float)x0, (float)y0, (float)x1, (float)y1, -1, -1, INT_MAX, INT_MAX, color | MAKEARGB(255, 0, 0, 0), alpha);
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self->Drawer.AddLine((float)x0, (float)y0, (float)x1, (float)y1, nullptr, color | MAKEARGB(255, 0, 0, 0), alpha);
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self->Tex->NeedUpdate();
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return 0;
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}
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@ -6,7 +6,6 @@ struct IntRect
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int left, top;
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int width, height;
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void Offset(int xofs, int yofs)
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{
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left += xofs;
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height = y - top;
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}
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int Left() const
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{
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return left;
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}
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int Top() const
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{
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return top;
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}
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int Right() const
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{
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return left + width;
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}
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int Bottom() const
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{
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return top + height;
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}
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int Width() const
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{
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return width;
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}
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int Height() const
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{
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return height;
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}
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};
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@ -324,7 +324,7 @@ void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p)
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twod->AddThickLine(x1 / 4096, y1 / 4096, x2 / 4096, y2 / 4096, am_linethickness, p, uint8_t(am_linealpha * 255));
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} else {
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// Use more efficient thin line drawing routine.
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twod->AddLine(x1 / 4096.f, y1 / 4096.f, x2 / 4096.f, y2 / 4096.f, windowxy1.X, windowxy1.Y, windowxy2.X, windowxy2.Y, p, uint8_t(am_linealpha * 255));
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twod->AddLine(x1 / 4096.f, y1 / 4096.f, x2 / 4096.f, y2 / 4096.f, &viewport3d, p, uint8_t(am_linealpha * 255));
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}
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}
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@ -600,7 +600,7 @@ void renderDrawMapView(int cposx, int cposy, int czoom, int cang)
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}
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twod->AddPoly(tileGetTexture(picnum, true), vertices.Data(), vertices.Size(), (unsigned*)indices->Data(), indices->Size(), translation, light,
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LegacyRenderStyles[STYLE_Translucent], windowxy1.X, windowxy1.Y, windowxy2.X + 1, windowxy2.Y + 1);
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LegacyRenderStyles[STYLE_Translucent], &viewport3d);
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}
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}
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qsort(floorsprites.Data(), floorsprites.Size(), sizeof(DCoreActor*), [](const void* a, const void* b)
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@ -644,8 +644,7 @@ void renderDrawMapView(int cposx, int cposy, int czoom, int cang)
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int picnum = actor->spr.picnum;
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gotpic.Set(picnum);
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const static unsigned indices[] = { 0, 1, 2, 0, 2, 3 };
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twod->AddPoly(tileGetTexture(picnum, true), vertices.Data(), vertices.Size(), indices, 6, translation, color, rs,
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windowxy1.X, windowxy1.Y, windowxy2.X + 1, windowxy2.Y + 1);
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twod->AddPoly(tileGetTexture(picnum, true), vertices.Data(), vertices.Size(), indices, 6, translation, color, rs, &viewport3d);
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}
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}
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@ -257,10 +257,10 @@ static bool System_DisableTextureFilter()
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static IntRect System_GetSceneRect()
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{
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int viewbottom = windowxy2.Y + 1;
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int viewheight = viewbottom - windowxy1.Y;
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int viewright = windowxy2.X + 1;
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int viewwidth = viewright - windowxy1.X;
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int viewbottom = viewport3d.Bottom();
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int viewheight = viewport3d.Height();
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int viewright = viewport3d.Right();
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int viewwidth = viewport3d.Width();
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int renderheight;
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@ -268,8 +268,8 @@ static IntRect System_GetSceneRect()
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else renderheight = (viewwidth * screen->GetHeight() / screen->GetWidth()) & ~7;
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IntRect mSceneViewport;
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mSceneViewport.left = windowxy1.X;
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mSceneViewport.top = screen->GetHeight() - (renderheight + windowxy1.Y - ((renderheight - viewheight) / 2));
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mSceneViewport.left = viewport3d.Left();
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mSceneViewport.top = screen->GetHeight() - (renderheight + viewport3d.Top() - ((renderheight - viewheight) / 2));
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mSceneViewport.width = viewwidth;
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mSceneViewport.height = renderheight;
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return mSceneViewport;
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void setVideoMode()
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{
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xdim = screen->GetWidth();
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ydim = screen->GetHeight();
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int xdim = screen->GetWidth();
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int ydim = screen->GetHeight();
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V_UpdateModeSize(xdim, ydim);
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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viewport3d = { 0, 0, xdim, ydim };
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}
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//==========================================================================
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@ -1460,7 +1460,7 @@ void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double
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double crosshair_scale = crosshairscale * scale;
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DrawTexture(twod, tile, 160 + xdelta, 100 + ydelta, DTA_Color, color,
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DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
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DTA_ViewportX, windowxy1.X, DTA_ViewportY, windowxy1.Y, DTA_ViewportWidth, windowxy2.X - windowxy1.X + 1, DTA_ViewportHeight, windowxy2.Y - windowxy1.Y + 1, TAG_DONE);
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DTA_ViewportX, viewport3d.Left(), DTA_ViewportY, viewport3d.Top(), DTA_ViewportWidth, viewport3d.Width(), DTA_ViewportHeight, viewport3d.Height(), TAG_DONE);
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return;
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}
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// 0 means 'game provided crosshair' - use type 2 as fallback.
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ST_LoadCrosshair(crosshair == 0 ? 2 : *crosshair, false);
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double xpos = (windowxy1.X + windowxy2.X) / 2 + xdelta * (windowxy2.Y - windowxy1.Y) / 240.;
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double ypos = (windowxy1.Y + windowxy2.Y) / 2;
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double xpos = viewport3d.Width() * 0.5 + xdelta * viewport3d.Height() / 240.;
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double ypos = viewport3d.Height() * 0.5;
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ST_DrawCrosshair(health, xpos, ypos, 1);
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}
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}
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DEFINE_ACTION_FUNCTION(_Screen, GetViewWindow)
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{
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PARAM_PROLOGUE;
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if (numret > 0) ret[0].SetInt(windowxy1.X);
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if (numret > 1) ret[1].SetInt(windowxy1.Y);
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if (numret > 2) ret[2].SetInt(windowxy2.X - windowxy1.X + 1);
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if (numret > 3) ret[3].SetInt(windowxy2.Y - windowxy1.Y + 1);
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if (numret > 0) ret[0].SetInt(viewport3d.Left());
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if (numret > 1) ret[1].SetInt(viewport3d.Top());
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if (numret > 2) ret[2].SetInt(viewport3d.Width());
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if (numret > 3) ret[3].SetInt(viewport3d.Height());
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return min(numret, 4);
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}
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@ -26,6 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "coreactor.h"
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#include "interpolate.h"
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IntRect viewport3d;
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//---------------------------------------------------------------------------
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//
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// Unified chasecam function for all games.
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@ -4,6 +4,9 @@
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#include "binaryangle.h"
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#include "build.h"
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#include "coreactor.h"
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#include "intrect.h"
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extern IntRect viewport3d;
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// breadth first search, this gets used multiple times throughout the engine, mainly for iterating over sectors.
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// Only works on indices, this has no knowledge of the actual objects being looked at.
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@ -65,8 +65,8 @@ void hud_drawsprite(double sx, double sy, double sz, double a, int picnum, int d
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DTA_ScaleX, sz, DTA_ScaleY, sz,
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DTA_Color, shadeToLight(dashade),
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DTA_TranslationIndex, palid,
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DTA_ViewportX, windowxy1.X, DTA_ViewportY, windowxy1.Y,
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DTA_ViewportWidth, windowxy2.X - windowxy1.X + 1, DTA_ViewportHeight, windowxy2.Y - windowxy1.Y + 1,
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DTA_ViewportX, viewport3d.Left(), DTA_ViewportY, viewport3d.Top(),
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DTA_ViewportWidth, viewport3d.Width(), DTA_ViewportHeight, viewport3d.Height(),
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DTA_FullscreenScale, (dastat & RS_STRETCH)? FSMode_ScaleToScreen: FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_CenterOffsetRel, (dastat & (RS_TOPLEFT | RS_CENTER))? 0:2,
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DTA_TopLeft, !!(dastat & RS_TOPLEFT),
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@ -240,7 +240,7 @@ DEFINE_ACTION_FUNCTION(_UserMapMenu, DrawPreview)
|
|||
auto point2 = &entry->walls[wal.point2];
|
||||
twod->AddLine(dcenterx + (wal.pos.X - centerx) * scale, dcentery + (wal.pos.Y - centery) * scale,
|
||||
dcenterx + (point2->pos.X - centerx) * scale, dcentery + (point2->pos.Y - centery) * scale,
|
||||
-1, -1, INT_MAX, INT_MAX, 0xff808080);
|
||||
nullptr, 0xff808080);
|
||||
}
|
||||
for (auto& wal : entry->walls)
|
||||
{
|
||||
|
@ -248,7 +248,7 @@ DEFINE_ACTION_FUNCTION(_UserMapMenu, DrawPreview)
|
|||
auto point2 = &entry->walls[wal.point2];
|
||||
twod->AddLine(dcenterx + (wal.pos.X - centerx) * scale, dcentery + (wal.pos.Y - centery) * scale,
|
||||
dcenterx + (point2->pos.X - centerx) * scale, dcentery + (point2->pos.Y - centery) * scale,
|
||||
-1, -1, INT_MAX, INT_MAX, 0xffffffff);
|
||||
nullptr, 0xffffffff);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -238,28 +238,15 @@ void DoWriteSavePic(FileWriter* file, uint8_t* scr, int width, int height, bool
|
|||
bool writingsavepic;
|
||||
FileWriter* savefile;
|
||||
int savewidth, saveheight;
|
||||
void PM_WriteSavePic(FileWriter* file, int width, int height);
|
||||
|
||||
void WriteSavePic(FileWriter* file, int width, int height)
|
||||
{
|
||||
int oldx = xdim;
|
||||
int oldy = ydim;
|
||||
auto oldwindowxy1 = windowxy1;
|
||||
auto oldwindowxy2 = windowxy2;
|
||||
|
||||
xdim = width;
|
||||
ydim = height;
|
||||
videoSetViewableArea(0, 0, width - 1, height - 1);
|
||||
|
||||
writingsavepic = true;
|
||||
savefile = file;
|
||||
savewidth = width;
|
||||
saveheight = height;
|
||||
/*bool didit =*/ gi->GenerateSavePic();
|
||||
writingsavepic = false;
|
||||
xdim = oldx;
|
||||
ydim = oldy;
|
||||
videoSetViewableArea(oldwindowxy1.X, oldwindowxy1.Y, oldwindowxy2.X, oldwindowxy2.Y);
|
||||
}
|
||||
|
||||
void RenderToSavePic(FRenderViewpoint& vp, FileWriter* file, int width, int height)
|
||||
|
|
|
@ -118,7 +118,7 @@ static int SaveScreenshot()
|
|||
int pitch;
|
||||
ESSType ctype;
|
||||
auto imgBuf = screen->GetScreenshotBuffer(pitch, ctype, gamma);
|
||||
WritePNGfile(fil, imgBuf.Data(), Palette, ctype, xdim, ydim, pitch, gamma);
|
||||
WritePNGfile(fil, imgBuf.Data(), Palette, ctype, screen->GetWidth(), screen->GetHeight(), pitch, gamma);
|
||||
delete fil;
|
||||
Printf("screenshot saved\n");
|
||||
return 0;
|
||||
|
|
|
@ -62,6 +62,7 @@
|
|||
#include "razemenu.h"
|
||||
#include "mapinfo.h"
|
||||
#include "razefont.h"
|
||||
#include "gamefuncs.h"
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
|
@ -112,26 +113,26 @@ void setViewport(int viewSize)
|
|||
if (viewSize > Hud_Stbar)
|
||||
{
|
||||
x0 = 0;
|
||||
x1 = xdim - 1;
|
||||
x1 = xdim;
|
||||
y0 = reserved.top;
|
||||
y1 = ydim - 1;
|
||||
y1 = ydim;
|
||||
}
|
||||
else
|
||||
{
|
||||
x0 = 0;
|
||||
y0 = reserved.top;
|
||||
x1 = xdim - 1;
|
||||
y1 = ydim - 1 - reserved.statusbar;
|
||||
x1 = xdim;
|
||||
y1 = ydim - reserved.statusbar;
|
||||
|
||||
int height = y1 - y0;
|
||||
int frameheight = (height * (5 - viewSize) / 20);
|
||||
int framewidth = Scale(frameheight, xdim, y1+1);
|
||||
int framewidth = Scale(frameheight, xdim, y1);
|
||||
x0 += framewidth;
|
||||
x1 -= framewidth;
|
||||
y0 += frameheight;
|
||||
y1 -= frameheight;
|
||||
}
|
||||
videoSetViewableArea(x0, y0, x1, y1);
|
||||
viewport3d = { x0, y0, x1 - x0, y1 - y0 };
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
@ -845,6 +845,26 @@ void tileUpdateAnimations()
|
|||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// validates the texture for rendering to a given tilenum
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FCanvasTexture* tileGetCanvas(int tilenum)
|
||||
{
|
||||
auto tex = tileGetTexture(tilenum);
|
||||
if (!tex || !tex->isHardwareCanvas()) return nullptr;
|
||||
auto canvas = static_cast<FCanvasTexture*>(tex->GetTexture());
|
||||
if (!canvas) return nullptr;
|
||||
int xsiz = tex->GetTexelWidth(), ysiz = tex->GetTexelHeight();
|
||||
if (xsiz <= 0 || ysiz <= 0)
|
||||
return nullptr;
|
||||
return canvas;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parsing stuff for tile data comes below.
|
||||
|
|
|
@ -508,6 +508,7 @@ struct SetAnim
|
|||
void processSetAnim(const char* cmd, FScriptPosition& pos, SetAnim& imp);
|
||||
class FGameTexture;
|
||||
bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick, bool wantindexed = false);
|
||||
FCanvasTexture* tileGetCanvas(int tilenum);
|
||||
|
||||
inline FixedBitArray<MAXTILES> gotpic;
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ void CGameMenuItemQAV::Draw(void)
|
|||
|
||||
if (bWideScreen)
|
||||
{
|
||||
int xdim43 = Scale(ydim, 4, 3);
|
||||
int xdim43 = Scale(twod->GetHeight(), 4, 3);
|
||||
int nCount = (twod->GetWidth() + xdim43 - 1) / xdim43;
|
||||
int backX = data->x;
|
||||
for (int i = 0; i < nCount; i++)
|
||||
|
|
|
@ -55,15 +55,15 @@ static void UpdateFrame(void)
|
|||
int width = twod->GetWidth();
|
||||
int height = twod->GetHeight();
|
||||
|
||||
twod->AddFlatFill(0, 0, width, windowxy1.Y - 3, tex);
|
||||
twod->AddFlatFill(0, windowxy2.Y + 4, width, height, tex);
|
||||
twod->AddFlatFill(0, windowxy1.Y - 3, windowxy1.X - 3, windowxy2.Y + 4, tex);
|
||||
twod->AddFlatFill(windowxy2.X + 4, windowxy1.Y - 3, width, windowxy2.Y + 4, tex);
|
||||
twod->AddFlatFill(0, 0, width, viewport3d.Top() - 3, tex);
|
||||
twod->AddFlatFill(0, viewport3d.Bottom() + 3, width, height, tex);
|
||||
twod->AddFlatFill(0, viewport3d.Top() - 3, viewport3d.Left() - 3, viewport3d.Bottom() + 3, tex);
|
||||
twod->AddFlatFill(viewport3d.Right() + 3, viewport3d.Top() - 3, width, viewport3d.Bottom() + 3, tex);
|
||||
|
||||
twod->AddFlatFill(windowxy1.X - 3, windowxy1.Y - 3, windowxy1.X, windowxy2.Y + 1, tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(windowxy1.X, windowxy1.Y - 3, windowxy2.X + 4, windowxy1.Y, tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(windowxy2.X + 1, windowxy1.Y, windowxy2.X + 4, windowxy2.Y + 4, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(windowxy1.X - 3, windowxy2.Y + 1, windowxy2.X + 1, windowxy2.Y + 4, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(viewport3d.Left() - 3, viewport3d.Top() - 3, viewport3d.Left(), viewport3d.Bottom(), tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(viewport3d.Left(), viewport3d.Top() - 3, viewport3d.Right() + 3, viewport3d.Top(), tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(viewport3d.Right(), viewport3d.Top(), viewport3d.Right() + 3, viewport3d.Bottom() + 3, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(viewport3d.Left() - 3, viewport3d.Bottom(), viewport3d.Right(), viewport3d.Bottom() + 3, tex, 0, 1, 0xff2a2a2a);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
|
@ -466,7 +466,7 @@ int32_t g_frameRate;
|
|||
static void DrawMap(DBloodActor* view)
|
||||
{
|
||||
int tm = 0;
|
||||
if (windowxy1.X > 0)
|
||||
if (viewport3d.Left() > 0)
|
||||
{
|
||||
setViewport(Hud_Stbar);
|
||||
tm = 1;
|
||||
|
@ -630,7 +630,6 @@ void renderCrystalBall()
|
|||
drawrooms(vd8, vd4, vd0, v50, v54, vcc);
|
||||
viewProcessSprites(vd8, vd4, vd0, v50, gInterpolate);
|
||||
renderDrawMasks();
|
||||
renderRestoreTarget();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -875,8 +874,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, int z, int a
|
|||
int oy = my - y;
|
||||
int x1 = DMulScale(ox, xvect, -oy, yvect, 16);
|
||||
int y1 = DMulScale(oy, xvect, ox, yvect, 16);
|
||||
int xx = xdim / 2. + x1 / 4096.;
|
||||
int yy = ydim / 2. + y1 / 4096.;
|
||||
int xx = twod->GetWidth() / 2. + x1 / 4096.;
|
||||
int yy = twod->GetHeight() / 2. + y1 / 4096.;
|
||||
|
||||
if (i == gView->nPlayer || gGameOptions.nGameType == 1)
|
||||
{
|
||||
|
@ -889,11 +888,11 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, int z, int a
|
|||
int nScale = (actor->spr.yrepeat + ((floorZ - nBottom) >> 8)) * z;
|
||||
nScale = ClipRange(nScale, 8000, 65536 << 1);
|
||||
// Players on automap
|
||||
double xsize = xdim / 2. + x1 / double(1 << 12);
|
||||
double ysize = ydim / 2. + y1 / double(1 << 12);
|
||||
double xsize = twod->GetWidth() / 2. + x1 / double(1 << 12);
|
||||
double ysize = twod->GetHeight() / 2. + y1 / double(1 << 12);
|
||||
// This very likely needs fixing later
|
||||
DrawTexture(twod, tileGetTexture(nTile, true), xx, yy, DTA_ClipLeft, windowxy1.X, DTA_ClipTop, windowxy1.Y, DTA_ScaleX, z / 1536., DTA_ScaleY, z / 1536., DTA_CenterOffset, true,
|
||||
DTA_ClipRight, windowxy2.X + 1, DTA_ClipBottom, windowxy2.Y + 1, DTA_Alpha, (actor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(nTile, true), xx, yy, DTA_ClipLeft, viewport3d.Left(), DTA_ClipTop, viewport3d.Top(), DTA_ScaleX, z / 1536., DTA_ScaleY, z / 1536., DTA_CenterOffset, true,
|
||||
DTA_ClipRight, viewport3d.Right(), DTA_ClipBottom, viewport3d.Bottom(), DTA_Alpha, (actor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), TAG_DONE);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -326,8 +326,8 @@ void cameratext(DDukeActor *cam)
|
|||
{
|
||||
auto drawitem = [=](int tile, double x, double y, bool flipx, bool flipy)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(tile), x, y, DTA_ViewportX, windowxy1.X, DTA_ViewportY, windowxy1.Y, DTA_ViewportWidth, windowxy2.X - windowxy1.X + 1, DTA_CenterOffsetRel, 2,
|
||||
DTA_ViewportHeight, windowxy2.Y - windowxy1.Y + 1, DTA_FlipX, flipx, DTA_FlipY, flipy, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(tile), x, y, DTA_ViewportX, viewport3d.Left(), DTA_ViewportY, viewport3d.Top(), DTA_ViewportWidth, viewport3d.Width(),
|
||||
DTA_ViewportHeight, viewport3d.Height(), DTA_FlipX, flipx, DTA_FlipY, flipy, DTA_CenterOffsetRel, 2, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
|
||||
};
|
||||
if (!cam->temp_data[0])
|
||||
{
|
||||
|
@ -404,6 +404,9 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
xvect = -bsin(cang) * czoom;
|
||||
yvect = -bcos(cang) * czoom;
|
||||
|
||||
int xdim = twod->GetWidth() << 11;
|
||||
int ydim = twod->GetHeight() << 11;
|
||||
|
||||
//Draw sprites
|
||||
auto pactor = ps[screenpeek].GetActor();
|
||||
for (unsigned ii = 0; ii < sector.Size(); ii++)
|
||||
|
@ -438,12 +441,9 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
x3 = x2;
|
||||
y3 = y2;
|
||||
|
||||
drawlinergb(x1 - x2 + (xdim << 11), y1 - y3 + (ydim << 11),
|
||||
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
|
||||
drawlinergb(x1 - y2 + (xdim << 11), y1 + x3 + (ydim << 11),
|
||||
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
|
||||
drawlinergb(x1 + y2 + (xdim << 11), y1 - x3 + (ydim << 11),
|
||||
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
|
||||
drawlinergb(x1 - x2 + xdim, y1 - y3 + ydim, x1 + x2 + xdim, y1 + y3 + ydim, col);
|
||||
drawlinergb(x1 - y2 + xdim, y1 + x3 + ydim, x1 + x2 + xdim, y1 + y3 + ydim, col);
|
||||
drawlinergb(x1 + y2 + xdim, y1 - x3 + ydim, x1 + x2 + xdim, y1 + y3 + ydim, col);
|
||||
break;
|
||||
|
||||
case CSTAT_SPRITE_ALIGNMENT_WALL:
|
||||
|
@ -475,8 +475,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
x2 = DMulScale(ox, xvect, -oy, yvect, 16);
|
||||
y2 = DMulScale(oy, xvect, ox, yvect, 16);
|
||||
|
||||
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
|
||||
x2 + (xdim << 11), y2 + (ydim << 11), col);
|
||||
drawlinergb(x1 + xdim, y1 + ydim,
|
||||
x2 + xdim, y2 + ydim, col);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -538,17 +538,17 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
x4 = DMulScale(ox, xvect, -oy, yvect, 16);
|
||||
y4 = DMulScale(oy, xvect, ox, yvect, 16);
|
||||
|
||||
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
|
||||
x2 + (xdim << 11), y2 + (ydim << 11), col);
|
||||
drawlinergb(x1 + xdim, y1 + ydim,
|
||||
x2 + xdim, y2 + ydim, col);
|
||||
|
||||
drawlinergb(x2 + (xdim << 11), y2 + (ydim << 11),
|
||||
x3 + (xdim << 11), y3 + (ydim << 11), col);
|
||||
drawlinergb(x2 + xdim, y2 + ydim,
|
||||
x3 + xdim, y3 + ydim, col);
|
||||
|
||||
drawlinergb(x3 + (xdim << 11), y3 + (ydim << 11),
|
||||
x4 + (xdim << 11), y4 + (ydim << 11), col);
|
||||
drawlinergb(x3 + xdim, y3 + ydim,
|
||||
x4 + xdim, y4 + ydim, col);
|
||||
|
||||
drawlinergb(x4 + (xdim << 11), y4 + (ydim << 11),
|
||||
x1 + (xdim << 11), y1 + (ydim << 11), col);
|
||||
drawlinergb(x4 + xdim, y4 + ydim,
|
||||
x1 + xdim, y1 + ydim, col);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -564,8 +564,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
oy = my - cposy;
|
||||
x1 = DMulScale(ox, xvect, -oy, yvect, 16);
|
||||
y1 = DMulScale(oy, xvect, ox, yvect, 16);
|
||||
int xx = xdim / 2. + x1 / 4096.;
|
||||
int yy = ydim / 2. + y1 / 4096.;
|
||||
int xx = twod->GetWidth() / 2. + x1 / 4096.;
|
||||
int yy = twod->GetHeight() / 2. + y1 / 4096.;
|
||||
|
||||
daang = ((!SyncInput() ? act->spr.ang : act->interpolatedang(smoothratio)) - cang) & 2047;
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ void GameInterface::UpdateCameras(double smoothratio)
|
|||
auto tex = tileGetTexture(camsprite->spr.picnum);
|
||||
TileFiles.MakeCanvas(TILE_VIEWSCR, (int)tex->GetDisplayWidth(), (int)tex->GetDisplayHeight());
|
||||
|
||||
auto canvas = renderSetTarget(TILE_VIEWSCR);
|
||||
auto canvas = tileGetCanvas(TILE_VIEWSCR);
|
||||
if (!canvas) return;
|
||||
|
||||
screen->RenderTextureView(canvas, [=](IntRect& rect)
|
||||
|
@ -100,7 +100,6 @@ void GameInterface::UpdateCameras(double smoothratio)
|
|||
camera->spr.cstat = cstat;
|
||||
display_mirror = 0;
|
||||
});
|
||||
renderRestoreTarget();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -53,28 +53,28 @@ void DrawBorder()
|
|||
auto tex = tileGetTexture(TILE_SCREENBORDER);
|
||||
if (tex != nullptr && tex->isValid())
|
||||
{
|
||||
if (windowxy1.Y > 0)
|
||||
if (viewport3d.Top() > 0)
|
||||
{
|
||||
twod->AddFlatFill(0, 0, twod->GetWidth(), windowxy1.Y, tex, false, 1);
|
||||
twod->AddFlatFill(0, 0, twod->GetWidth(), viewport3d.Top(), tex, false, 1);
|
||||
}
|
||||
if (windowxy2.Y + 1 < twod->GetHeight())
|
||||
if (viewport3d.Bottom() < twod->GetHeight())
|
||||
{
|
||||
twod->AddFlatFill(0, windowxy2.Y + 1, twod->GetWidth(), twod->GetHeight(), tex, false, 1);
|
||||
twod->AddFlatFill(0, viewport3d.Bottom(), twod->GetWidth(), twod->GetHeight(), tex, false, 1);
|
||||
}
|
||||
if (windowxy1.X > 0)
|
||||
if (viewport3d.Left() > 0)
|
||||
{
|
||||
twod->AddFlatFill(0, windowxy1.Y, windowxy1.X, windowxy2.Y + 1, tex, false, 1);
|
||||
twod->AddFlatFill(0, viewport3d.Top(), viewport3d.Left(), viewport3d.Bottom(), tex, false, 1);
|
||||
}
|
||||
if (windowxy2.X + 1 < twod->GetWidth())
|
||||
if (viewport3d.Right() < twod->GetWidth())
|
||||
{
|
||||
twod->AddFlatFill(windowxy2.X + 1, windowxy1.Y, twod->GetWidth(), windowxy2.Y + 1, tex, false, 1);
|
||||
twod->AddFlatFill(viewport3d.Right(), viewport3d.Top(), twod->GetWidth(), viewport3d.Bottom(), tex, false, 1);
|
||||
}
|
||||
auto vb = tileGetTexture(TILE_VIEWBORDER);
|
||||
auto ve = tileGetTexture(TILE_VIEWBORDER + 1);
|
||||
int x1 = windowxy1.X - 4;
|
||||
int y1 = windowxy1.Y - 4;
|
||||
int x2 = windowxy2.X + 5;
|
||||
int y2 = windowxy2.Y + 5;
|
||||
int x1 = viewport3d.Left() - 4;
|
||||
int y1 = viewport3d.Top() - 4;
|
||||
int x2 = viewport3d.Right() + 4;
|
||||
int y2 = viewport3d.Bottom() + 4;
|
||||
twod->AddFlatFill(x1, y1, x2, y1 + 4, vb, 5);
|
||||
twod->AddFlatFill(x1, y2 - 4, x2, y2, vb, 6);
|
||||
twod->AddFlatFill(x1, y1, x1 + 4, y2, vb, 1);
|
||||
|
|
|
@ -81,8 +81,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, int z, int a
|
|||
int oy = my - y;
|
||||
int x1 = DMulScale(ox, xvect, -oy, yvect, 16);
|
||||
int y1 = DMulScale(oy, xvect, ox, yvect, 16);
|
||||
int xx = xdim / 2. + x1 / 4096.;
|
||||
int yy = ydim / 2. + y1 / 4096.;
|
||||
int xx = twod->GetWidth() / 2. + x1 / 4096.;
|
||||
int yy = twod->GetHeight() / 2. + y1 / 4096.;
|
||||
|
||||
if (i == nLocalPlayer)// || gGameOptions.nGameType == 1)
|
||||
{
|
||||
|
@ -95,8 +95,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int x, int y, int z, int a
|
|||
int nScale = (pPlayerActor->spr.yrepeat + ((floorZ - nBottom) >> 8)) * z;
|
||||
nScale = clamp(nScale, 8000, 65536 << 1);
|
||||
// This very likely needs fixing later
|
||||
DrawTexture(twod, tileGetTexture(nTile /*+ ((PlayClock >> 4) & 3)*/, true), xx, yy, DTA_ClipLeft, windowxy1.X, DTA_ClipTop, windowxy1.Y, DTA_ScaleX, z / 1536., DTA_ScaleY, z / 1536., DTA_CenterOffset, true,
|
||||
DTA_ClipRight, windowxy2.X + 1, DTA_ClipBottom, windowxy2.Y + 1, DTA_Alpha, (pPlayerActor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(nTile /*+ ((PlayClock >> 4) & 3)*/, true), xx, yy, DTA_ClipLeft, viewport3d.Left(), DTA_ClipTop, viewport3d.Top(), DTA_ScaleX, z / 1536., DTA_ScaleY, z / 1536., DTA_CenterOffset, true,
|
||||
DTA_ClipRight, viewport3d.Right(), DTA_ClipBottom, viewport3d.Bottom(), DTA_Alpha, (pPlayerActor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), TAG_DONE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -122,15 +122,15 @@ void UpdateFrame()
|
|||
{
|
||||
auto tex = tileGetTexture(nBackgroundPic);
|
||||
|
||||
twod->AddFlatFill(0, 0, xdim, windowxy1.Y - 3, tex);
|
||||
twod->AddFlatFill(0, windowxy2.Y + 4, xdim, ydim, tex);
|
||||
twod->AddFlatFill(0, windowxy1.Y - 3, windowxy1.X - 3, windowxy2.Y + 4, tex);
|
||||
twod->AddFlatFill(windowxy2.X + 4, windowxy1.Y - 3, xdim, windowxy2.Y + 4, tex);
|
||||
twod->AddFlatFill(0, 0, twod->GetWidth(), viewport3d.Top() - 3, tex);
|
||||
twod->AddFlatFill(0, viewport3d.Bottom() + 3, twod->GetWidth(), twod->GetHeight(), tex);
|
||||
twod->AddFlatFill(0, viewport3d.Top() - 3, viewport3d.Left() - 3, viewport3d.Bottom() + 3, tex);
|
||||
twod->AddFlatFill(viewport3d.Right() + 3, viewport3d.Top() - 3, twod->GetWidth(), viewport3d.Bottom() + 3, tex);
|
||||
|
||||
twod->AddFlatFill(windowxy1.X - 3, windowxy1.Y - 3, windowxy1.X, windowxy2.Y + 1, tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(windowxy1.X, windowxy1.Y - 3, windowxy2.X + 4, windowxy1.Y, tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(windowxy2.X + 1, windowxy1.Y, windowxy2.X + 4, windowxy2.Y + 4, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(windowxy1.X - 3, windowxy2.Y + 1, windowxy2.X + 1, windowxy2.Y + 4, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(viewport3d.Left() - 3, viewport3d.Top() - 3, viewport3d.Left(), viewport3d.Bottom(), tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(viewport3d.Left(), viewport3d.Top() - 3, viewport3d.Right() + 3, viewport3d.Top(), tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(viewport3d.Right(), viewport3d.Top(), viewport3d.Right() + 3, viewport3d.Bottom() + 3, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(viewport3d.Left() - 3, viewport3d.Bottom(), viewport3d.Right(), viewport3d.Bottom() + 3, tex, 0, 1, 0xff2a2a2a);
|
||||
}
|
||||
|
||||
void StatusMessage(int messageTime, const char* fmt, ...)
|
||||
|
|
|
@ -323,7 +323,8 @@ void DrawView(double smoothRatio, bool sceneonly)
|
|||
if (nFreeze == 2 || nFreeze == 1)
|
||||
{
|
||||
nSnakeCam = -1;
|
||||
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
||||
//???
|
||||
viewport3d = { 0, 0, screen->GetWidth(), screen->GetHeight() };
|
||||
}
|
||||
|
||||
UpdateMap();
|
||||
|
|
|
@ -1600,6 +1600,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
xvect = -bsin(cang) * czoom;
|
||||
yvect = -bcos(cang) * czoom;
|
||||
|
||||
int xdim = twod->GetWidth() << 11;
|
||||
int ydim = twod->GetHeight() << 11;
|
||||
|
||||
// Draw sprites
|
||||
auto peekActor = Player[screenpeek].actor;
|
||||
|
@ -1648,8 +1650,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
oy = my - cposy;
|
||||
x1 = DMulScale(ox, xvect, -oy, yvect, 16);
|
||||
y1 = DMulScale(oy, xvect, ox, yvect, 16);
|
||||
int xx = xdim / 2. + x1 / 4096.;
|
||||
int yy = ydim / 2. + y1 / 4096.;
|
||||
int xx = twod->GetWidth() / 2. + x1 / 4096.;
|
||||
int yy = twod->GetHeight() / 2. + y1 / 4096.;
|
||||
|
||||
if (czoom > 192)
|
||||
{
|
||||
|
@ -1704,8 +1706,7 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
x2 = MulScale(ox, xvect, 16) - MulScale(oy, yvect, 16);
|
||||
y2 = MulScale(oy, xvect, 16) + MulScale(ox, yvect, 16);
|
||||
|
||||
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
|
||||
x2 + (xdim << 11), y2 + (ydim << 11), col);
|
||||
drawlinergb(x1 + xdim, y1 + ydim, x2 + xdim, y2 + ydim, col);
|
||||
|
||||
break;
|
||||
case 32: // Floor sprite
|
||||
|
@ -1762,17 +1763,17 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
x4 = MulScale(ox, xvect, 16) - MulScale(oy, yvect, 16);
|
||||
y4 = MulScale(oy, xvect, 16) + MulScale(ox, yvect, 16);
|
||||
|
||||
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
|
||||
x2 + (xdim << 11), y2 + (ydim << 11), col);
|
||||
drawlinergb(x1 + xdim, y1 + ydim,
|
||||
x2 + xdim, y2 + ydim, col);
|
||||
|
||||
drawlinergb(x2 + (xdim << 11), y2 + (ydim << 11),
|
||||
x3 + (xdim << 11), y3 + (ydim << 11), col);
|
||||
drawlinergb(x2 + xdim, y2 + ydim,
|
||||
x3 + xdim, y3 + ydim, col);
|
||||
|
||||
drawlinergb(x3 + (xdim << 11), y3 + (ydim << 11),
|
||||
x4 + (xdim << 11), y4 + (ydim << 11), col);
|
||||
drawlinergb(x3 + xdim, y3 + ydim,
|
||||
x4 + xdim, y4 + ydim, col);
|
||||
|
||||
drawlinergb(x4 + (xdim << 11), y4 + (ydim << 11),
|
||||
x1 + (xdim << 11), y1 + (ydim << 11), col);
|
||||
drawlinergb(x4 + xdim, y4 + ydim,
|
||||
x1 + xdim, y1 + ydim, col);
|
||||
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -405,7 +405,7 @@ void JS_InitMirrors(void)
|
|||
void drawroomstotile(int daposx, int daposy, int daposz,
|
||||
binangle ang, fixedhoriz horiz, sectortype* dacursect, short tilenume, double smoothratio)
|
||||
{
|
||||
auto canvas = renderSetTarget(tilenume);
|
||||
auto canvas = tileGetCanvas(tilenume);
|
||||
if (!canvas) return;
|
||||
|
||||
screen->RenderTextureView(canvas, [=](IntRect& rect)
|
||||
|
@ -413,7 +413,6 @@ void drawroomstotile(int daposx, int daposy, int daposz,
|
|||
render_camtex(nullptr, { daposx, daposy, daposz }, dacursect, ang, horiz, buildang(0), tileGetTexture(tilenume), rect, smoothratio);
|
||||
});
|
||||
|
||||
renderRestoreTarget();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -56,16 +56,18 @@ static void UpdateFrame(void)
|
|||
{
|
||||
static const int kBackTile = 51;
|
||||
auto tex = tileGetTexture(kBackTile);
|
||||
int width = twod->GetWidth();
|
||||
int height = twod->GetHeight();
|
||||
|
||||
twod->AddFlatFill(0, 0, xdim, windowxy1.Y - 3, tex);
|
||||
twod->AddFlatFill(0, windowxy2.Y + 4, xdim, ydim, tex);
|
||||
twod->AddFlatFill(0, windowxy1.Y - 3, windowxy1.X - 3, windowxy2.Y + 4, tex);
|
||||
twod->AddFlatFill(windowxy2.X + 4, windowxy1.Y - 3, xdim, windowxy2.Y + 4, tex);
|
||||
twod->AddFlatFill(0, 0, width, viewport3d.Top() - 3, tex);
|
||||
twod->AddFlatFill(0, viewport3d.Bottom() + 3, width, height, tex);
|
||||
twod->AddFlatFill(0, viewport3d.Top() - 3, viewport3d.Left() - 3, viewport3d.Bottom() + 3, tex);
|
||||
twod->AddFlatFill(viewport3d.Right() + 3, viewport3d.Top() - 3, width, viewport3d.Bottom() + 3, tex);
|
||||
|
||||
twod->AddFlatFill(windowxy1.X - 3, windowxy1.Y - 3, windowxy1.X, windowxy2.Y + 1, tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(windowxy1.X, windowxy1.Y - 3, windowxy2.X + 4, windowxy1.Y, tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(windowxy2.X + 1, windowxy1.Y, windowxy2.X + 4, windowxy2.Y + 4, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(windowxy1.X - 3, windowxy2.Y + 1, windowxy2.X + 1, windowxy2.Y + 4, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(viewport3d.Left() - 3, viewport3d.Top() - 3, viewport3d.Left(), viewport3d.Bottom(), tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(viewport3d.Left(), viewport3d.Top() - 3, viewport3d.Right() + 3, viewport3d.Top(), tex, 0, 1, 0xff545454);
|
||||
twod->AddFlatFill(viewport3d.Right(), viewport3d.Top(), viewport3d.Right() + 3, viewport3d.Bottom() + 3, tex, 0, 1, 0xff2a2a2a);
|
||||
twod->AddFlatFill(viewport3d.Left() - 3, viewport3d.Bottom(), viewport3d.Right(), viewport3d.Bottom() + 3, tex, 0, 1, 0xff2a2a2a);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue