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SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs
git-svn-id: https://svn.eduke32.com/eduke32@8350 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -527,11 +527,11 @@ int StdRandomRange(int range);
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#define MDA_REVERSEBLINK 0xF0
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// defines for move_sprite return value
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#define HIT_MASK (BIT(13)|BIT(14)|BIT(15))
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#define HIT_MASK (BIT(14)|BIT(15)|BIT(16))
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#define HIT_SPRITE (BIT(14)|BIT(15))
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#define HIT_WALL BIT(15)
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#define HIT_SECTOR BIT(14)
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#define HIT_PLAX_WALL BIT(13)
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#define HIT_PLAX_WALL BIT(16)
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#define NORM_SPRITE(val) ((val) & (MAXSPRITES - 1))
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#define NORM_WALL(val) ((val) & (MAXWALLS - 1))
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