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- cleanup of trTriggerWall's API.
This commit is contained in:
parent
59312c42bb
commit
c182900425
5 changed files with 14 additions and 18 deletions
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@ -4909,7 +4909,7 @@ void MoveDude(DBloodActor* actor)
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if (pHitWall->extra > 0) pHitXWall = &pHitWall->xw();
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if (pHitWall->extra > 0) pHitXWall = &pHitWall->xw();
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if (pDudeInfo->lockOut && pHitXWall && pHitXWall->triggerPush && !pHitXWall->key && !pHitXWall->dudeLockout && !pHitXWall->state && !pHitXWall->busy && !pPlayer)
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if (pDudeInfo->lockOut && pHitXWall && pHitXWall->triggerPush && !pHitXWall->key && !pHitXWall->dudeLockout && !pHitXWall->state && !pHitXWall->busy && !pPlayer)
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trTriggerWall(nHitWall, pHitXWall, kCmdWallPush);
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trTriggerWall(pHitWall, kCmdWallPush);
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if (pHitWall->nextsector != -1)
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if (pHitWall->nextsector != -1)
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{
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{
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@ -5396,12 +5396,12 @@ int MoveMissile(DBloodActor* actor)
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if (cliptype == 4)
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if (cliptype == 4)
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{
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{
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walltype* pWall = &wall[gHitInfo.hitwall];
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walltype* pWall = &wall[gHitInfo.hitwall];
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if (pWall->extra > 0)
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if (pWall->hasX())
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{
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{
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XWALL* pXWall = &pWall->xw();
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XWALL* pXWall = &pWall->xw();
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if (pXWall->triggerVector)
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if (pXWall->triggerVector)
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{
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{
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trTriggerWall(gHitInfo.hitwall, pXWall, kCmdWallImpact);
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trTriggerWall(pWall, kCmdWallImpact);
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if (!(pWall->cstat & 64))
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if (!(pWall->cstat & 64))
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{
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{
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cliptype = -1;
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cliptype = -1;
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@ -5938,8 +5938,7 @@ static void actCheckExplosion()
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for (auto& nWall : affectedXWalls)
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for (auto& nWall : affectedXWalls)
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{
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{
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XWALL* pXWall = &wall[nWall].xw();
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trTriggerWall(&wall[nWall], kCmdWallImpact);
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trTriggerWall(nWall, pXWall, kCmdWallImpact);
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}
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}
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BloodStatIterator it1(kStatDude);
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BloodStatIterator it1(kStatDude);
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@ -6949,12 +6948,12 @@ void actFireVector(DBloodActor* shooter, int a2, int a3, int a4, int a5, int a6,
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{
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{
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int nWall = gHitInfo.hitwall;
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int nWall = gHitInfo.hitwall;
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assert(nWall >= 0 && nWall < kMaxWalls);
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assert(nWall >= 0 && nWall < kMaxWalls);
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nSurf = surfType[wall[nWall].overpicnum];
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auto pWall = &wall[nWall];
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if (wall[nWall].hasX())
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nSurf = surfType[pWall->overpicnum];
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if (pWall->hasX())
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{
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{
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XWALL* pXWall = &wall->xw();
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if (pWall->xw().triggerVector)
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if (pXWall->triggerVector)
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trTriggerWall(pWall, kCmdWallImpact);
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trTriggerWall(nWall, pXWall, kCmdWallImpact);
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}
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}
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break;
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break;
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}
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}
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@ -461,8 +461,7 @@ void nnExtTriggerObject(int objType, int objIndex, DBloodActor* objActor, int co
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trTriggerSector(objIndex, &xsector[sector[objIndex].extra], command);
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trTriggerSector(objIndex, &xsector[sector[objIndex].extra], command);
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break;
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break;
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case OBJ_WALL:
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case OBJ_WALL:
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if (wall[objIndex].hasX())
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trTriggerWall(&wall[objIndex], command);
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trTriggerWall(objIndex, &wall[objIndex].xw(), command);
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break;
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break;
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case OBJ_SPRITE:
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case OBJ_SPRITE:
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if (!objActor || !objActor->hasX()) break;
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if (!objActor || !objActor->hasX()) break;
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@ -1531,7 +1531,8 @@ void ProcessInput(PLAYER *pPlayer)
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break;
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break;
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case 0:
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case 0:
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{
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{
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XWALL *pXWall = &xwall[a3];
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auto pWall = &wall[a2];
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auto pXWall = &pWall->xw();
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int key = pXWall->key;
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int key = pXWall->key;
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if (pXWall->locked && pPlayer == gMe)
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if (pXWall->locked && pPlayer == gMe)
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{
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{
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@ -1542,7 +1543,7 @@ void ProcessInput(PLAYER *pPlayer)
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sndStartSample(snd, 255, 2, 0);
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sndStartSample(snd, 255, 2, 0);
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}
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}
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if (!key || pPlayer->hasKey[key])
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if (!key || pPlayer->hasKey[key])
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trTriggerWall(a2, pXWall, kCmdWallPush);
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trTriggerWall(pWall, kCmdWallPush);
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else if (pPlayer == gMe)
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else if (pPlayer == gMe)
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{
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{
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viewSetMessage(GStrings("TXTB_KEY"));
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viewSetMessage(GStrings("TXTB_KEY"));
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@ -1738,6 +1738,7 @@ void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command) {
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void trTriggerWall(walltype* pWall, int command)
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void trTriggerWall(walltype* pWall, int command)
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{
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{
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if (!pWall->hasX()) return;
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auto pXWall = &pWall->xw();
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auto pXWall = &pWall->xw();
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if (!pXWall->locked && !pXWall->isTriggered) {
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if (!pXWall->locked && !pXWall->isTriggered) {
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@ -56,10 +56,6 @@ extern int gBusyCount;
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void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command);
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void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command);
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void trMessageSector(unsigned int nSector, EVENT event);
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void trMessageSector(unsigned int nSector, EVENT event);
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void trTriggerWall(walltype*, int command);
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void trTriggerWall(walltype*, int command);
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inline void trTriggerWall(unsigned int nWall, XWALL* pXWall, int command)
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{
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trTriggerWall(&wall[nWall], command);
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}
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void trMessageWall(unsigned int nWall, EVENT event);
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void trMessageWall(unsigned int nWall, EVENT event);
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void trTriggerSprite(DBloodActor* actor, int command);
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void trTriggerSprite(DBloodActor* actor, int command);
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void trMessageSprite(DBloodActor* actor, EVENT event);
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void trMessageSprite(DBloodActor* actor, EVENT event);
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