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https://github.com/ZDoom/Raze.git
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- cleanup of 'gotpic' handling.
This commit is contained in:
parent
2148fe9bb4
commit
c07615a798
13 changed files with 40 additions and 117 deletions
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@ -718,7 +718,11 @@ set( NOT_COMPILED_SOURCE_FILES
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zcc-parse.c
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zcc-parse.h
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common/platform/win32/zutil.natvis
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games/blood/src/_polymost.cpp
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games/duke/src/_polymost.cpp
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games/sw/src/_polymost.cpp
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# Blood
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games/blood/src/actor.cpp
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games/blood/src/ai.cpp
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@ -729,6 +729,17 @@ inline void setgotpic(int32_t tilenume)
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gotpic[tilenume >> 3] |= 1 << (tilenume & 7);
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}
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inline void cleargotpic(int32_t tilenume)
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{
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gotpic[tilenume >> 3] &= ~(1 << (tilenume & 7));
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}
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inline bool testgotpic(int32_t tilenume, bool reset = false)
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{
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bool res = gotpic[tilenume >> 3] & (1 << (tilenume & 7));
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if (reset) gotpic[tilenume >> 3] &= ~(1 << (tilenume & 7));
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return res;
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}
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#include "iterators.h"
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@ -110,7 +110,7 @@ void processSpritesOnOtherSideOfPortal(int x, int y, int interpolation)
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for (int i = mirrorcnt-1; i >= 0; i--)
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{
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int nTile = 4080+i;
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if (TestBitString(gotpic, nTile))
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if (testgotpic(nTile))
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{
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if (mirror[i].type == 1 || mirror[i].type == 2)
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{
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@ -144,9 +144,9 @@ void render3DViewPolymost(int nSectnum, int cX, int cY, int cZ, binangle cA, fix
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}
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cH = q16horiz(ClipRange(cH.asq16(), gi->playerHorizMin(), gi->playerHorizMax()));
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RORHACK:
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int ror_status[16];
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bool ror_status[16];
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for (int i = 0; i < 16; i++)
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ror_status[i] = TestBitString(gotpic, 4080 + i);
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ror_status[i] = testgotpic(4080 + i);
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fixed_t deliriumPitchI = interpolatedvalue(IntToFixed(deliriumPitchO), IntToFixed(deliriumPitch), gInterpolate);
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DrawMirrors(cX, cY, cZ, cA.asq16(), cH.asq16() + deliriumPitchI, gInterpolate, gViewIndex);
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int bakCstat = gView->pSprite->cstat;
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@ -163,7 +163,7 @@ RORHACK:
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viewProcessSprites(pm_tsprite, pm_spritesortcnt, cX, cY, cZ, cA.asbuild(), gInterpolate);
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bool do_ror_hack = false;
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for (int i = 0; i < 16; i++)
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if (ror_status[i] != TestBitString(gotpic, 4080 + i))
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if (ror_status[i] != testgotpic(4080 + i))
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do_ror_hack = true;
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if (do_ror_hack)
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{
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@ -188,7 +188,7 @@ void setPortalFlags(char mode)
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for (int i = mirrorcnt - 1; i >= 0; i--)
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{
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int nTile = 4080 + i;
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if (TestBitString(gotpic, nTile))
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if (testgotpic(nTile))
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{
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switch (mirror[i].type)
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{
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@ -215,9 +215,8 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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for (int i = mirrorcnt - 1; i >= 0; i--)
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{
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int nTile = 4080 + i;
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if (TestBitString(gotpic, nTile))
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if (testgotpic(nTile, true))
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{
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ClearBitString(gotpic, nTile);
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switch (mirror[i].type)
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{
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case 0:
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@ -287,7 +286,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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renderDrawMasks();
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sector[nSector].floorstat = fstat;
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for (int i = 0; i < 16; i++)
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ClearBitString(gotpic, 4080 + i);
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cleargotpic(4080 + i);
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if (viewPlayer >= 0)
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{
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gPlayer[viewPlayer].pSprite->cstat = bakCstat;
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@ -319,7 +318,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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renderDrawMasks();
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sector[nSector].ceilingstat = cstat;
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for (int i = 0; i < 16; i++)
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ClearBitString(gotpic, 4080 + i);
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cleargotpic(4080 + i);
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if (viewPlayer >= 0)
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{
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gPlayer[viewPlayer].pSprite->cstat = bakCstat;
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@ -4969,11 +4969,11 @@ void MoveDude(spritetype *pSprite)
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switch (nLink) {
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case kMarkerLowStack:
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if (pPlayer == gView)
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SetBitString(gotpic, sector[pSprite->sectnum].floorpicnum);
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setgotpic(sector[pSprite->sectnum].floorpicnum);
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break;
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case kMarkerUpStack:
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if (pPlayer == gView)
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SetBitString(gotpic, sector[pSprite->sectnum].ceilingpicnum);
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setgotpic(sector[pSprite->sectnum].ceilingpicnum);
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break;
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case kMarkerLowWater:
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case kMarkerLowGoo:
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@ -340,8 +340,6 @@ void UpdateBlend()
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videoTintBlood(nRed, nGreen, nBlue);
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}
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uint8_t otherMirrorGotpic[2];
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uint8_t bakMirrorGotpic[2];
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// int gVisibility;
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int deliriumTilt, deliriumTurn, deliriumPitch;
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@ -542,7 +540,6 @@ void SetupView(int &cX, int& cY, int& cZ, binangle& cA, fixedhoriz& cH, int& nSe
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void renderCrystalBall()
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{
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#if 0
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// needs to be redone for pure hardware rendering when MP is working again.
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int tmp = (PlayClock / 240) % (gNetPlayers - 1);
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int i = connecthead;
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while (1)
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@ -593,37 +590,7 @@ void renderCrystalBall()
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{
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v14 = 10;
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}
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memcpy(bakMirrorGotpic, gotpic + 510, 2);
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memcpy(gotpic + 510, otherMirrorGotpic, 2);
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g_visibility = (int32_t)(ClipLow(gVisibility - 32 * pOther->visibility, 0));
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int vc4, vc8;
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getzsofslope(vcc, vd8, vd4, &vc8, &vc4);
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if (vd0 >= vc4)
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{
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vd0 = vc4 - (gUpperLink[vcc] >= 0 ? 0 : (8 << 8));
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}
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if (vd0 <= vc8)
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{
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vd0 = vc8 + (gLowerLink[vcc] >= 0 ? 0 : (8 << 8));
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}
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v54 = ClipRange(v54, -200, 200);
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RORHACKOTHER:
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int ror_status[16];
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for (int i = 0; i < 16; i++)
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ror_status[i] = TestBitString(gotpic, 4080 + i);
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DrawMirrors(vd8, vd4, vd0, IntToFixed(v50), IntToFixed(v54), gInterpolate, -1);
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drawrooms(vd8, vd4, vd0, v50, v54, vcc);
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bool do_ror_hack = false;
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for (int i = 0; i < 16; i++)
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if (ror_status[i] != TestBitString(gotpic, 4080 + i))
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do_ror_hack = true;
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if (do_ror_hack)
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{
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spritesortcnt = 0;
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goto RORHACKOTHER;
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}
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memcpy(otherMirrorGotpic, gotpic + 510, 2);
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memcpy(gotpic + 510, bakMirrorGotpic, 2);
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viewProcessSprites(vd8, vd4, vd0, v50, gInterpolate);
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renderDrawMasks();
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renderRestoreTarget();
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@ -636,10 +603,9 @@ void viewDrawScreen(bool sceneonly)
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{
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int nPalette = 0;
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if (TestBitString(gotpic, 2342))
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if (testgotpic(2342, true))
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{
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FireProcess();
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ClearBitString(gotpic, 2342);
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}
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if (!paused && (!M_Active() || gGameOptions.nGameType != 0))
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@ -15,8 +15,7 @@ void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedh
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i = FOF; //Effect TILE
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tileDelete(FOF);
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if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
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gotpic[i >> 3] &= ~(1 << (i & 7));
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if (!testgotpic(FOF, true)) return;
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floor1 = spr;
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void renderMirror(int cposx, int cposy, int cposz, binangle cang, fixedhoriz choriz, int smoothratio)
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{
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if ((gotpic[TILE_MIRROR >> 3] & (1 << (TILE_MIRROR & 7))) > 0)
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if (testgotpic(TILE_MIRROR, true))
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{
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int dst = 0x7fffffff, i = 0;
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for (int k = 0; k < mirrorcnt; k++)
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@ -194,7 +193,6 @@ void renderMirror(int cposx, int cposy, int cposz, binangle cang, fixedhoriz cho
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renderCompleteMirror(); //Reverse screen x-wise in this function
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g_visibility = j;
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}
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gotpic[TILE_MIRROR >> 3] &= ~(1 << (TILE_MIRROR & 7));
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}
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}
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@ -563,9 +563,8 @@ void thunder(void)
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if (!thunderflash)
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{
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if ((gotpic[RRTILE2577 >> 3] & (1 << (RRTILE2577 & 7))) > 0)
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if (testgotpic(RRTILE2577, true))
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{
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gotpic[RRTILE2577 >> 3] &= ~(1 << (RRTILE2577 & 7));
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g_visibility = 256; // this is an engine variable
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if (krand() > 65000)
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{
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}
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if (!winderflash)
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{
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if ((gotpic[RRTILE2562 >> 3] & (1 << (RRTILE2562 & 7))) > 0)
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if (testgotpic(RRTILE2562, true))
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{
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gotpic[RRTILE2562 >> 3] &= ~(1 << (RRTILE2562 & 7));
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if (krand() > 65000)
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{
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winderflash = 1;
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@ -29,9 +29,8 @@ ViewSectorInScene(short cursectnum, short level)
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// found a potential match
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match = sp->lotag;
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if (!PicInView(FAF_MIRROR_PIC, true))
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if (!testgotpic(FAF_MIRROR_PIC, true))
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return -1;
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return match;
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}
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}
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// manually set gotpic
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if (gotsector[sprite[i].sectnum])
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{
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SET_GOTPIC(FAF_MIRROR_PIC);
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setgotpic(FAF_MIRROR_PIC);
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}
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if (SPRITE_TAG3(i) == 0)
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// drift!
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bool bIsWallMirror = false;
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// WARNING! Assuming (MIRRORLABEL&31) = 0 and MAXMIRRORS = 64 <-- JBF: wrong
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longptr = (int *)&gotpic[MIRRORLABEL >> 3];
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if (longptr && (longptr[0] || longptr[1]))
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{
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for (cnt = MAXMIRRORS - 1; cnt >= 0; cnt--)
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//if (TEST_GOTPIC(cnt + MIRRORLABEL) || TEST_GOTPIC(cnt + CAMSPRITE))
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if (TEST_GOTPIC(cnt + MIRRORLABEL) || ((unsigned)mirror[cnt].campic < MAXTILES && TEST_GOTPIC(mirror[cnt].campic)))
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//if (testgotpic(cnt + MIRRORLABEL) || testgotpic(cnt + CAMSPRITE))
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if (testgotpic(cnt + MIRRORLABEL) || ((unsigned)mirror[cnt].campic < MAXTILES && testgotpic(mirror[cnt].campic)))
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{
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bIsWallMirror = false;
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if (TEST_GOTPIC(cnt + MIRRORLABEL))
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if (testgotpic(cnt + MIRRORLABEL, true))
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{
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bIsWallMirror = true;
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RESET_GOTPIC(cnt + MIRRORLABEL);
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}
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//else if (TEST_GOTPIC(cnt + CAMSPRITE))
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else if ((unsigned)mirror[cnt].campic < MAXTILES && TEST_GOTPIC(mirror[cnt].campic))
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else if ((unsigned)mirror[cnt].campic < MAXTILES && testgotpic(mirror[cnt].campic))
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{
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//RESET_GOTPIC(cnt + CAMSPRITE);
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RESET_GOTPIC(mirror[cnt].campic);
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cleargotpic(mirror[cnt].campic);
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}
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mirrorinview = true;
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@ -478,10 +478,6 @@ BREAK_INFOp SetupWallForBreak(WALLp wallp)
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{
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wallp->lotag = TAG_WALL_BREAK;
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SET(wallp->extra, WALLFX_DONT_STICK);
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// set for cacheing
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if (break_info->breaknum >= 0)
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SET_GOTPIC(break_info->breaknum);
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}
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if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED))
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@ -528,10 +524,6 @@ BREAK_INFOp SetupSpriteForBreak(SPRITEp sp)
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sp->clipdist = SPRITEp_SIZE_X(sp);
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SET(sp->cstat, CSTAT_SPRITE_BREAKABLE);
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// set for cacheing
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if (break_info->breaknum >= 0)
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SET_GOTPIC(break_info->breaknum);
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}
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return break_info;
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@ -1365,7 +1365,6 @@ void PreDrawStackedWater(void)
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short ScreenSavePic = false;
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bool PicInView(short, bool);
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void DoPlayerDiveMeter(PLAYERp pp);
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void polymost_drawscreen(PLAYERp pp, int tx, int ty, int tz, binangle tang, fixedhoriz thoriz, int tsectnum);
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@ -1611,20 +1610,6 @@ drawscreen(PLAYERp pp, double smoothratio)
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if (!ScreenSavePic) UpdatePanel(smoothratio);
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#define SLIME 2305
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// Only animate lava if its picnum is on screen
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// gotpic is a bit array where the tile number's bit is set
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// whenever it is drawn (ceilings, walls, sprites, etc.)
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#if 0 // This needs a different implementation.
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if ((gotpic[SLIME >> 3] & (1 << (SLIME & 7))) > 0)
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{
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gotpic[SLIME >> 3] &= ~(1 << (SLIME & 7));
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if (waloff[SLIME])
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movelava((char *) waloff[SLIME]);
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}
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#endif
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// if doing a screen save don't need to process the rest
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if (ScreenSavePic)
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{
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@ -354,10 +354,6 @@ inline int SPRITEp_SIZE_BOS(const spritetype* sp)
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// just determine if the player is moving
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#define PLAYER_MOVING(pp) ((pp)->xvect|(pp)->yvect)
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#define TEST_GOTPIC(tile_num) (TEST(gotpic[(tile_num) >> 3], 1 << ((tile_num) & 7)))
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#define RESET_GOTPIC(tile_num) (RESET(gotpic[(tile_num) >> 3], 1 << ((tile_num) & 7)))
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#define SET_GOTPIC(tile_num) (SET(gotpic[(tile_num) >> 3], 1 << ((tile_num) & 7)))
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#define LOW_TAG(sectnum) ( sector[sectnum].lotag )
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#define HIGH_TAG(sectnum) ( sector[sectnum].hitag )
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@ -559,9 +559,6 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz, double smoothratio)
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}
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lastcamclock = camclock;
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// WARNING! Assuming (MIRRORLABEL&31) = 0 and MAXMIRRORS = 64 <-- JBF: wrong
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longptr = (int*)&gotpic[MIRRORLABEL >> 3];
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if (longptr && (longptr[0] || longptr[1]))
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{
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uint32_t oscilation_delta = camclock - oscilationclock;
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oscilation_delta -= oscilation_delta % 4;
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@ -571,11 +568,10 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz, double smoothratio)
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{
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if (!mirror[cnt].ismagic) continue; // these are definitely not camera textures.
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//if (TEST_GOTPIC(cnt + MIRRORLABEL) || TEST_GOTPIC(cnt + CAMSPRITE))
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if (TEST_GOTPIC(cnt + MIRRORLABEL) || ((unsigned)mirror[cnt].campic < MAXTILES && TEST_GOTPIC(mirror[cnt].campic)))
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if (testgotpic(cnt + MIRRORLABEL) || ((unsigned)mirror[cnt].campic < MAXTILES && testgotpic(mirror[cnt].campic)))
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{
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// Do not change any global state here!
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bIsWallMirror = !!(TEST_GOTPIC(cnt + MIRRORLABEL));
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bIsWallMirror = testgotpic(cnt + MIRRORLABEL);
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dist = 0x7fffffff;
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if (bIsWallMirror)
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@ -633,21 +633,6 @@ void FAFgetzrangepoint(int32_t x, int32_t y, int32_t z, int16_t sectnum,
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}
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}
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// doesn't work for blank pics
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bool
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PicInView(short tile_num, bool reset)
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{
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if (TEST(gotpic[tile_num >> 3], 1 << (tile_num & 7)))
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{
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if (reset)
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RESET(gotpic[tile_num >> 3], 1 << (tile_num & 7));
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return true;
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}
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return false;
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}
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void
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SetupMirrorTiles(void)
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{
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