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- fixed the check for RR's geometry effect.
This always got triggered for Duke which made the entire map render 3 times. The most obvious effect was reduced translucency.
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@ -147,7 +147,7 @@ void GameInterface::LeavePortal(spritetype* viewer, int type)
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bool GameInterface::GetGeoEffect(GeoEffect* eff, int viewsector)
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{
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if (!isRR() || sector[viewsector].lotag == 848)
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if (isRR() && sector[viewsector].lotag == 848)
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{
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eff->geocnt = geocnt;
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eff->geosector = geosector;
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