mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-07 07:21:10 +00:00
- fixed the check for RR's geometry effect.
This always got triggered for Duke which made the entire map render 3 times. The most obvious effect was reduced translucency.
This commit is contained in:
parent
3766c5aed0
commit
c05df44ad4
1 changed files with 1 additions and 1 deletions
|
@ -147,7 +147,7 @@ void GameInterface::LeavePortal(spritetype* viewer, int type)
|
||||||
|
|
||||||
bool GameInterface::GetGeoEffect(GeoEffect* eff, int viewsector)
|
bool GameInterface::GetGeoEffect(GeoEffect* eff, int viewsector)
|
||||||
{
|
{
|
||||||
if (!isRR() || sector[viewsector].lotag == 848)
|
if (isRR() && sector[viewsector].lotag == 848)
|
||||||
{
|
{
|
||||||
eff->geocnt = geocnt;
|
eff->geocnt = geocnt;
|
||||||
eff->geosector = geosector;
|
eff->geosector = geosector;
|
||||||
|
|
Loading…
Reference in a new issue