diff --git a/source/games/blood/src/triggers.cpp b/source/games/blood/src/triggers.cpp index d4c534e3c..e02ec05ef 100644 --- a/source/games/blood/src/triggers.cpp +++ b/source/games/blood/src/triggers.cpp @@ -910,7 +910,6 @@ void TranslateSector(sectortype* pSector, double wave1, double wave2, const DVec viewBackupSpriteLoc(actor); actor->spr.pos.XY() = spot + pt_w2 - pivot; actor->spr.Angles.Yaw += angleofs; - if (!VanillaMode() && actor->IsPlayerActor()) gPlayer[actor->spr.type - kDudePlayer1].actor->spr.Angles.Yaw += angleofs; } else if (actor->spr.cstat & CSTAT_SPRITE_MOVE_REVERSE) @@ -922,7 +921,6 @@ void TranslateSector(sectortype* pSector, double wave1, double wave2, const DVec viewBackupSpriteLoc(actor); actor->spr.pos.XY() = spot - pt_w2 + pivot; actor->spr.Angles.Yaw += angleofs; - if (!VanillaMode() && actor->IsPlayerActor()) gPlayer[actor->spr.type - kDudePlayer1].actor->spr.Angles.Yaw += angleofs; } else if (pXSector->Drag) { @@ -938,7 +936,6 @@ void TranslateSector(sectortype* pSector, double wave1, double wave2, const DVec } actor->spr.Angles.Yaw += angleofs; actor->spr.pos += position; - if (!VanillaMode() && actor->IsPlayerActor()) gPlayer[actor->spr.type - kDudePlayer1].actor->spr.Angles.Yaw += angleofs; } } }