mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 07:21:54 +00:00
- use spritedefs for panel sprites.
This commit is contained in:
parent
6c0696dd26
commit
bf8cdad155
17 changed files with 1001 additions and 904 deletions
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@ -675,6 +675,36 @@ void FMapInfoParser::ParseSurfaceTypes()
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//
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//==========================================================================
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void FMapInfoParser::ParseReplaceTexture()
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{
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sc.MustGetString();
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textureReplace.Reserve(1);
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textureReplace.Last().group = sc.String;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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auto tex = TexMan.CheckForTexture(sc.String, ETextureType::Any);
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if (!tex.isValid())
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sc.ScriptMessage("'%s': Unknown texture", sc.String);
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ParseAssign();
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sc.MustGetString();
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auto tex2 = TexMan.CheckForTexture(sc.String, ETextureType::Any);
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if (!tex2.isValid())
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sc.ScriptMessage("'%s': Unknown texture", sc.String);
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textureReplace.Last().replacements.Push(std::make_pair(tex, tex2));
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FMapInfoParser::ParseCutscene(CutsceneDef& cdef)
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{
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FString sound;
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@ -1758,6 +1788,10 @@ void FMapInfoParser::ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord
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{
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ParseSurfaceTypes();
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}
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else if (sc.Compare("texturereplace"))
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{
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ParseReplaceTexture();
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}
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else if (sc.Compare("constants"))
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{
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ParseConstants();
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@ -77,6 +77,13 @@ using BreakWallMap = TMap<int, BreakWallRec>;
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inline BreakWallMap breakWallMap;
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inline BreakWallMap breakCeilingMap;
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struct TextureReplace
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{
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FName group;
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TArray<std::pair<FTextureID, FTextureID>> replacements;
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};
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inline TArray<TextureReplace> textureReplace;
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struct FMapInfoParser
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{
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FScanner sc;
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@ -107,6 +114,7 @@ struct FMapInfoParser
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void ParseTextureFlags();
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void ParseSurfaceTypes();
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void ParseSwitches();
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void ParseReplaceTexture();
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void ParseConstants();
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void ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord &defaultinfo);
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@ -42,6 +42,7 @@
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#include "raze_sound.h"
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#include "zstring.h"
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#include "statistics.h"
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#include "g_mapinfo.h"
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FString gSkillNames[MAXSKILLS];
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int gDefaultVolume = 0, gDefaultSkill = 1;
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@ -275,3 +276,20 @@ void MapLocals::fillSummary(SummaryInfo& sum)
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sum.time = PlayClock;
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// todo: centralize the remaining info as well.
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}
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FTextureID GetTextureReplacement(FTextureID base, FName reason)
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{
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// this won't become long enough to cover the static overhead of a map
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for (auto& g : textureReplace)
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{
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if (g.group == reason)
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{
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for(auto&t : g.replacements)
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{
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if (base == t.first) return t.second;
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}
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}
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}
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return base;
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}
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@ -8,6 +8,7 @@
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#include "screenjob.h"
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#include "maptypes.h"
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#include "d_net.h"
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#include "textureid.h"
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#ifdef GetMessage
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#undef GetMessage // Windows strikes...
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@ -316,6 +317,7 @@ ClusterDef* FindCluster(int index);
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ClusterDef* AllocateCluster();
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VolumeRecord* AllocateVolume();
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void SetLevelNum(MapRecord* info, int num);
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FTextureID GetTextureReplacement(FTextureID base, FName reason);
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inline VolumeRecord* MustFindVolume(int index)
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{
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@ -101,3 +101,8 @@ xx(ExtraSound6)
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xx(CloseAttackPercent)
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xx(AttackPercent)
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xx(BloodMissileBase)
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xx(Darts)
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xx(Bloody)
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xx(Shotgun2)
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@ -61,12 +61,11 @@
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FSerializer &FRazeSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *def)
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{
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#if 0
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if (isWriting())
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{
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if (w->inObject() && def != nullptr && *def == spritenum) return *this;
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WriteKey(key);
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w->String(sprites[spritenum].name);
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w->String(SpriteDefs[spritenum].name.GetChars());
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}
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else
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{
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@ -76,9 +75,9 @@ FSerializer &FRazeSerializer::Sprite(const char *key, int32_t &spritenum, int32_
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if (val->IsString())
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{
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FName name = val->GetString();
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for (auto hint = NumStdSprites; hint-- != 0; )
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for (auto hint = SpriteDefs.Size(); hint-- != 0; )
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{
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if (sprites[hint].dwName == name)
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if (SpriteDefs[hint].name == name)
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{
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spritenum = hint;
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break;
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@ -87,7 +86,6 @@ FSerializer &FRazeSerializer::Sprite(const char *key, int32_t &spritenum, int32_
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}
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}
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}
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#endif
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return *this;
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}
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@ -28,10 +28,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "names2.h"
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//#include "panel.h"
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#ifdef MAKE_CONPIC_ENUM
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#define CONPIC_ENTRY(tile,name) ID_ ## name = tile,
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#endif
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#if 0
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////////////////////////////////////////////////////////////////////////////////
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//
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// SWORD
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@ -43,30 +40,11 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#define SWORD_SWING1 2082
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#define SWORD_SWING2 2083
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CONPIC_ENTRY(SWORD_REST+0,SwordPresent0)
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CONPIC_ENTRY(SWORD_SWING0,SwordSwing0)
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CONPIC_ENTRY(SWORD_SWING1,SwordSwing1)
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CONPIC_ENTRY(SWORD_SWING2,SwordSwing2)
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CONPIC_ENTRY(SWORD_SWING0,SwordSwingR0)
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CONPIC_ENTRY(SWORD_SWING1,SwordSwingR1)
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CONPIC_ENTRY(SWORD_SWING2,SwordSwingR2)
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#define BLOODYSWORD_REST 4090
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#define BLOODYSWORD_SWING0 4091
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#define BLOODYSWORD_SWING1 4092
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#define BLOODYSWORD_SWING2 4093
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CONPIC_ENTRY(BLOODYSWORD_REST,BloodySwordPresent0)
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CONPIC_ENTRY(BLOODYSWORD_SWING0,BloodySwordSwing0)
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CONPIC_ENTRY(BLOODYSWORD_SWING1,BloodySwordSwing1)
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CONPIC_ENTRY(BLOODYSWORD_SWING2,BloodySwordSwing2)
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CONPIC_ENTRY(BLOODYSWORD_SWING0,BloodySwordSwingR0)
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CONPIC_ENTRY(BLOODYSWORD_SWING1,BloodySwordSwingR1)
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CONPIC_ENTRY(BLOODYSWORD_SWING2,BloodySwordSwingR2)
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////////////////////////////////////////////////////////////////////////////////
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//
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@ -74,49 +52,13 @@ CONPIC_ENTRY(BLOODYSWORD_SWING2,BloodySwordSwingR2)
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//
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////////////////////////////////////////////////////////////////////////////////
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#define FIST_REST 4070
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#define FIST_SWING0 4071
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#define FIST_SWING1 4072
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#define FIST_SWING2 4073
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CONPIC_ENTRY(FIST_REST+0,FistPresent0)
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CONPIC_ENTRY(FIST_SWING0,FistSwing0)
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CONPIC_ENTRY(FIST_SWING1,FistSwing1)
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CONPIC_ENTRY(FIST_SWING2,FistSwing2)
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#define BLOODYFIST_REST 4074
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#define BLOODYFIST_SWING0 4075
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#define BLOODYFIST_SWING1 4076
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#define BLOODYFIST_SWING2 4077
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#define FIST2_REST 4050
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#define FIST2_SWING0 4051
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#define FIST2_SWING1 4052
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#define FIST2_SWING2 4053
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CONPIC_ENTRY(FIST2_REST+0,Fist2Present0)
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CONPIC_ENTRY(FIST2_SWING0,Fist2Swing0)
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CONPIC_ENTRY(FIST2_SWING1,Fist2Swing1)
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CONPIC_ENTRY(FIST2_SWING2,Fist2Swing2)
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#define BLOODYFIST2_REST 4054
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#define BLOODYFIST2_SWING0 4055
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#define BLOODYFIST2_SWING1 4056
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#define BLOODYFIST2_SWING2 4057
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#define FIST2_SWING_ALT 4058
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#define FIST3_REST 4060
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#define FIST3_SWING0 4061
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#define FIST3_SWING1 4062
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#define FIST3_SWING2 4063
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CONPIC_ENTRY(FIST3_REST+0,Fist3Present0)
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CONPIC_ENTRY(FIST3_SWING0,Fist3Swing0)
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CONPIC_ENTRY(FIST3_SWING1,Fist3Swing1)
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CONPIC_ENTRY(FIST3_SWING2,Fist3Swing2)
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#define BLOODYFIST3_REST 4064
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#define BLOODYFIST3_SWING0 4065
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#define BLOODYFIST3_SWING1 4066
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#define KICK0 4080
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#define KICK1 4081
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CONPIC_ENTRY(KICK0,Kick0)
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CONPIC_ENTRY(KICK1,Kick1)
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#define BLOODYKICK0 4082
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#define BLOODYKICK1 4083
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@ -145,18 +84,22 @@ CONPIC_ENTRY(KICK1,Kick1)
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///////////////////////////////////////////////////////////////////////////////
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#define STAR_REST 2130
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#define STAR_THROW 2133
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#define STAR_DOWN0 2131
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#define STAR_DOWN1 2132
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#define STAR_THROW0 2134
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#define STAR_THROW1 2135
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#define STAR_THROW2 2136
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#define STAR_THROW3 2137
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#define STAR_THROW4 2138
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CONPIC_ENTRY(STAR_REST+0,StarPresent0)
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CONPIC_ENTRY(STAR_REST+1,StarDown0)
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CONPIC_ENTRY(STAR_REST+2,StarDown1)
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CONPIC_ENTRY(STAR_THROW+0,ThrowStar0)
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CONPIC_ENTRY(STAR_THROW+1,ThrowStar1)
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CONPIC_ENTRY(STAR_THROW+2,ThrowStar2)
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CONPIC_ENTRY(STAR_THROW+3,ThrowStar3)
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CONPIC_ENTRY(STAR_THROW+4,ThrowStar4)
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#define DART_REST 2510
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#define DART_DOWN0 2511
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#define DART_DOWN1 2512
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#define DART_THROW0 2514
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#define DART_THROW1 2515
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#define DART_THROW2 2516
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#define DART_THROW3 2517
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#define DART_THROW4 2518
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///////////////////////////////////////////////////////////////////////////////////////
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//
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@ -164,59 +107,21 @@ CONPIC_ENTRY(STAR_THROW+4,ThrowStar4)
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//
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///////////////////////////////////////////////////////////////////////////////////////
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#if 0
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#define UZI_REST 2000
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#define UZI_FIRE_0 2001
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#define UZI_FIRE_1 2001
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#define UZI_EJECT 2003
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#define UZI_CLIP 2005
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#define UZI_RELOAD 2007
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#else
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// silencer
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#define UZI_REST 2004
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#define UZI_FIRE_0 2006
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#define UZI_FIRE_1 2008
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#define UZI_EJECT 2009
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#define UZI_CLIP 2005
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#define UZI_RELOAD 2007
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#endif
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#define CON_UZI_SHELL 2152
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#define CON_UZI_SHELL0 2152
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#define CON_UZI_SHELL1 2153
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#define CON_UZI_SHELL2 2154
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#define CON_UZI_SHELL3 2155
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#define CON_UZI_SHELL4 2156
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#define CON_UZI_SHELL5 2157
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// RIGHT UZI
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CONPIC_ENTRY(UZI_REST,UziPresent0)
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CONPIC_ENTRY(UZI_FIRE_0,UziFire0)
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CONPIC_ENTRY(UZI_FIRE_1,UziFire1)
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// LEFT UZI
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CONPIC_ENTRY(UZI_REST,Uzi2Present0)
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CONPIC_ENTRY(UZI_FIRE_0,Uzi2Fire0)
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CONPIC_ENTRY(UZI_FIRE_1,Uzi2Fire1)
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//eject
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CONPIC_ENTRY(UZI_EJECT,UziEject0)
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//clip
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CONPIC_ENTRY(UZI_CLIP,UziClip0)
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//reload
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CONPIC_ENTRY(UZI_RELOAD,UziReload0)
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CONPIC_ENTRY(CON_UZI_SHELL+0,UziShell0)
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CONPIC_ENTRY(CON_UZI_SHELL+1,UziShell1)
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CONPIC_ENTRY(CON_UZI_SHELL+2,UziShell2)
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CONPIC_ENTRY(CON_UZI_SHELL+3,UziShell3)
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CONPIC_ENTRY(CON_UZI_SHELL+4,UziShell4)
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CONPIC_ENTRY(CON_UZI_SHELL+5,UziShell5)
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CONPIC_ENTRY(CON_UZI_SHELL+0,Uzi2Shell0)
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CONPIC_ENTRY(CON_UZI_SHELL+1,Uzi2Shell1)
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CONPIC_ENTRY(CON_UZI_SHELL+2,Uzi2Shell2)
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CONPIC_ENTRY(CON_UZI_SHELL+3,Uzi2Shell3)
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CONPIC_ENTRY(CON_UZI_SHELL+4,Uzi2Shell4)
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CONPIC_ENTRY(CON_UZI_SHELL+5,Uzi2Shell5)
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////////////////////////////////////////////////////////////////////////////////
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//
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@ -225,31 +130,20 @@ CONPIC_ENTRY(CON_UZI_SHELL+5,Uzi2Shell5)
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////////////////////////////////////////////////////////////////////////////////
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#define SHOTGUN_REST 2213
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#define SHOTGUN_FIRE 2214
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#define SHOTGUN_FIRE0 2214
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#define SHOTGUN_FIRE1 2215
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#define SHOTGUN_RELOAD0 2216
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#define SHOTGUN_RELOAD1 2211
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#define SHOTGUN_RELOAD2 2212
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CONPIC_ENTRY(SHOTGUN_REST,ShotgunPresent0)
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CONPIC_ENTRY(SHOTGUN_REST,ShotgunRest0)
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CONPIC_ENTRY(SHOTGUN_RELOAD0,ShotgunReload0)
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CONPIC_ENTRY(SHOTGUN_RELOAD1,ShotgunReload1)
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CONPIC_ENTRY(SHOTGUN_RELOAD2,ShotgunReload2)
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CONPIC_ENTRY(SHOTGUN_FIRE+0,ShotgunFire0)
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CONPIC_ENTRY(SHOTGUN_FIRE+1,ShotgunFire1)
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#define SHOTGUN_SHELL 2180
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CONPIC_ENTRY(SHOTGUN_SHELL+0,ShotgunShell0)
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CONPIC_ENTRY(SHOTGUN_SHELL+1,ShotgunShell1)
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CONPIC_ENTRY(SHOTGUN_SHELL+2,ShotgunShell2)
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CONPIC_ENTRY(SHOTGUN_SHELL+3,ShotgunShell3)
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CONPIC_ENTRY(SHOTGUN_SHELL+4,ShotgunShell4)
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CONPIC_ENTRY(SHOTGUN_SHELL+5,ShotgunShell5)
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CONPIC_ENTRY(SHOTGUN_SHELL+6,ShotgunShell6)
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CONPIC_ENTRY(SHOTGUN_SHELL+7,ShotgunShell7)
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#define SHOTGUN_SHELL0 2180
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#define SHOTGUN_SHELL1 2181
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#define SHOTGUN_SHELL2 2182
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#define SHOTGUN_SHELL3 2183
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#define SHOTGUN_SHELL4 2184
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#define SHOTGUN_SHELL5 2185
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#define SHOTGUN_SHELL6 2186
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#define SHOTGUN_SHELL7 2187
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////////////////////////////////////////////////////////////////////////////////
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//
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@ -260,40 +154,22 @@ CONPIC_ENTRY(SHOTGUN_SHELL+7,ShotgunShell7)
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#define ROCKET_REST 2211
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#define ROCKET_FIRE 2212
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CONPIC_ENTRY(ROCKET_REST+0,RocketPresent0)
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CONPIC_ENTRY(ROCKET_REST+0,RocketRest0)
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CONPIC_ENTRY(ROCKET_FIRE+0,RocketFire0)
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CONPIC_ENTRY(ROCKET_FIRE+1,RocketFire1)
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CONPIC_ENTRY(ROCKET_FIRE+2,RocketFire2)
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CONPIC_ENTRY(ROCKET_FIRE+3,RocketFire3)
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CONPIC_ENTRY(ROCKET_FIRE+4,RocketFire4)
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CONPIC_ENTRY(ROCKET_FIRE+5,RocketFire5)
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////////////////////////////////////////////////////////////////////////////////
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//
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// RAIL
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//
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////////////////////////////////////////////////////////////////////////////////
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#define RAIL_REST 2010
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#define RAIL_CHARGE 2015
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#define RAIL_FIRE 2018
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CONPIC_ENTRY(RAIL_REST+0,RailPresent0)
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CONPIC_ENTRY(RAIL_REST+0,RailRest0)
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CONPIC_ENTRY(RAIL_REST+1,RailRest1)
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CONPIC_ENTRY(RAIL_REST+2,RailRest2)
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CONPIC_ENTRY(RAIL_REST+3,RailRest3)
|
||||
CONPIC_ENTRY(RAIL_REST+4,RailRest4)
|
||||
|
||||
CONPIC_ENTRY(RAIL_FIRE+0,RailFire0)
|
||||
CONPIC_ENTRY(RAIL_FIRE+1,RailFire1)
|
||||
|
||||
CONPIC_ENTRY(RAIL_CHARGE+0,RailCharge0)
|
||||
CONPIC_ENTRY(RAIL_CHARGE+1,RailCharge1)
|
||||
CONPIC_ENTRY(RAIL_CHARGE+2,RailCharge2)
|
||||
#define RAIL_REST0 2010
|
||||
#define RAIL_REST1 2011
|
||||
#define RAIL_REST2 2012
|
||||
#define RAIL_REST3 2013
|
||||
#define RAIL_REST4 2014
|
||||
#define RAIL_CHARGE0 2015
|
||||
#define RAIL_CHARGE1 2016
|
||||
#define RAIL_CHARGE2 2017
|
||||
#define RAIL_FIRE0 2018
|
||||
#define RAIL_FIRE1 2019
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -301,42 +177,29 @@ CONPIC_ENTRY(RAIL_CHARGE+2,RailCharge2)
|
|||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//#define HOTHEAD_REST 2327
|
||||
//#define HOTHEAD_ATTACK 2327
|
||||
#define HOTHEAD_REST 2048
|
||||
#define HOTHEAD_ATTACK 2049
|
||||
#define HOTHEAD_CENTER 2327
|
||||
#define HOTHEAD_TURN 2314
|
||||
#define HOTHEAD_TURN0 2314
|
||||
#define HOTHEAD_TURN1 2315
|
||||
#define HOTHEAD_TURN2 2316
|
||||
#define HOTHEAD_TURN3 2317
|
||||
#define HOTHEAD_CHOMP 2318
|
||||
|
||||
CONPIC_ENTRY(HOTHEAD_REST+0,HotheadPresent0)
|
||||
CONPIC_ENTRY(HOTHEAD_REST+0,HotheadRest0)
|
||||
CONPIC_ENTRY(HOTHEAD_ATTACK+0,HotheadAttack0)
|
||||
|
||||
CONPIC_ENTRY(HOTHEAD_CENTER+0,HotheadCenter0)
|
||||
|
||||
CONPIC_ENTRY(HOTHEAD_TURN+0,HotheadTurn0)
|
||||
CONPIC_ENTRY(HOTHEAD_TURN+1,HotheadTurn1)
|
||||
CONPIC_ENTRY(HOTHEAD_TURN+2,HotheadTurn2)
|
||||
CONPIC_ENTRY(HOTHEAD_TURN+3,HotheadTurn3)
|
||||
|
||||
CONPIC_ENTRY(HOTHEAD_CHOMP+0,HotheadChomp0)
|
||||
|
||||
#define ON_FIRE 3157
|
||||
|
||||
CONPIC_ENTRY(ON_FIRE+0,OnFire0)
|
||||
CONPIC_ENTRY(ON_FIRE+1,OnFire1)
|
||||
CONPIC_ENTRY(ON_FIRE+2,OnFire2)
|
||||
CONPIC_ENTRY(ON_FIRE+3,OnFire3)
|
||||
CONPIC_ENTRY(ON_FIRE+4,OnFire4)
|
||||
CONPIC_ENTRY(ON_FIRE+5,OnFire5)
|
||||
CONPIC_ENTRY(ON_FIRE+6,OnFire6)
|
||||
CONPIC_ENTRY(ON_FIRE+7,OnFire7)
|
||||
CONPIC_ENTRY(ON_FIRE+8,OnFire8)
|
||||
CONPIC_ENTRY(ON_FIRE+9,OnFire9)
|
||||
CONPIC_ENTRY(ON_FIRE+10,OnFire10)
|
||||
CONPIC_ENTRY(ON_FIRE+11,OnFire11)
|
||||
CONPIC_ENTRY(ON_FIRE+12,OnFire12)
|
||||
#define ON_FIRE0 3157
|
||||
#define ON_FIRE1 3158
|
||||
#define ON_FIRE2 3159
|
||||
#define ON_FIRE3 3160
|
||||
#define ON_FIRE4 3161
|
||||
#define ON_FIRE5 3162
|
||||
#define ON_FIRE6 3163
|
||||
#define ON_FIRE7 3164
|
||||
#define ON_FIRE8 3165
|
||||
#define ON_FIRE9 3166
|
||||
#define ON_FIRE10 3167
|
||||
#define ON_FIRE11 3168
|
||||
#define ON_FIRE12 3169
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -345,71 +208,11 @@ CONPIC_ENTRY(ON_FIRE+12,OnFire12)
|
|||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define MICRO_REST 2070
|
||||
#define MICRO_FIRE 2071
|
||||
#define MICRO_SINGLE_FIRE 2071
|
||||
#define MICRO_FIRE0 2071
|
||||
#define MICRO_FIRE1 2072
|
||||
#define MICRO_FIRE2 2073
|
||||
#define MICRO_FIRE3 2074
|
||||
|
||||
CONPIC_ENTRY(MICRO_REST+0,MicroPresent0)
|
||||
|
||||
CONPIC_ENTRY(MICRO_FIRE+0,MicroFire0)
|
||||
CONPIC_ENTRY(MICRO_FIRE+1,MicroFire1)
|
||||
CONPIC_ENTRY(MICRO_FIRE+2,MicroFire2)
|
||||
CONPIC_ENTRY(MICRO_FIRE+3,MicroFire3)
|
||||
|
||||
CONPIC_ENTRY(MICRO_SINGLE_FIRE+0,MicroSingleFire0)
|
||||
CONPIC_ENTRY(MICRO_SINGLE_FIRE+1,MicroSingleFire1)
|
||||
CONPIC_ENTRY(MICRO_SINGLE_FIRE+2,MicroSingleFire2)
|
||||
CONPIC_ENTRY(MICRO_SINGLE_FIRE+3,MicroSingleFire3)
|
||||
|
||||
#if 0
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// NAPALM
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define NAPALM_REST 2020
|
||||
#define NAPALM_FIRE 2021
|
||||
|
||||
CONPIC_ENTRY(NAPALM_REST+0,NapalmPresent0)
|
||||
|
||||
CONPIC_ENTRY(NAPALM_FIRE+0,NapalmFire0)
|
||||
CONPIC_ENTRY(NAPALM_FIRE+1,NapalmFire1)
|
||||
CONPIC_ENTRY(NAPALM_FIRE+2,NapalmFire2)
|
||||
CONPIC_ENTRY(NAPALM_FIRE+3,NapalmFire3)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// RING
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define RING_REST 2020
|
||||
#define RING_FIRE 2021
|
||||
|
||||
CONPIC_ENTRY(RING_REST+0,RingPresent0)
|
||||
|
||||
CONPIC_ENTRY(RING_FIRE+0,RingFire0)
|
||||
CONPIC_ENTRY(RING_FIRE+1,RingFire1)
|
||||
CONPIC_ENTRY(RING_FIRE+2,RingFire2)
|
||||
CONPIC_ENTRY(RING_FIRE+3,RingFire3)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// ELECTRO
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define ELECTRO_REST 2020
|
||||
#define ELECTRO_FIRE 2021
|
||||
|
||||
CONPIC_ENTRY(ELECTRO_REST+0,ElectroPresent0)
|
||||
|
||||
CONPIC_ENTRY(ELECTRO_FIRE+0,ElectroFire0)
|
||||
CONPIC_ENTRY(ELECTRO_FIRE+1,ElectroFire1)
|
||||
CONPIC_ENTRY(ELECTRO_FIRE+2,ElectroFire2)
|
||||
CONPIC_ENTRY(ELECTRO_FIRE+3,ElectroFire3)
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -418,17 +221,12 @@ CONPIC_ENTRY(ELECTRO_FIRE+3,ElectroFire3)
|
|||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define GRENADE_REST 2121
|
||||
#define GRENADE_FIRE 2122
|
||||
#define GRENADE_RELOAD 2125
|
||||
#define GRENADE_FIRE0 2122
|
||||
#define GRENADE_FIRE1 2123
|
||||
#define GRENADE_FIRE2 2124
|
||||
#define GRENADE_RELOAD0 2125
|
||||
#define GRENADE_RELOAD1 2126
|
||||
|
||||
CONPIC_ENTRY(GRENADE_REST+0,GrenadePresent0)
|
||||
|
||||
CONPIC_ENTRY(GRENADE_FIRE+0,GrenadeFire0)
|
||||
CONPIC_ENTRY(GRENADE_FIRE+1,GrenadeFire1)
|
||||
CONPIC_ENTRY(GRENADE_FIRE+2,GrenadeFire2)
|
||||
|
||||
CONPIC_ENTRY(GRENADE_RELOAD+0,GrenadeReload0)
|
||||
CONPIC_ENTRY(GRENADE_RELOAD+1,GrenadeReload1)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -436,16 +234,9 @@ CONPIC_ENTRY(GRENADE_RELOAD+1,GrenadeReload1)
|
|||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define MINE_REST 2220
|
||||
#define MINE_REST0 2220
|
||||
#define MINE_REST1 2221
|
||||
#define MINE_THROW 2222
|
||||
#define MINE_RELOAD 2222
|
||||
|
||||
CONPIC_ENTRY(MINE_REST+0,MinePresent0)
|
||||
CONPIC_ENTRY(MINE_REST+1,MinePresent1)
|
||||
|
||||
CONPIC_ENTRY(MINE_THROW+0,MineThrow0)
|
||||
|
||||
CONPIC_ENTRY(MINE_RELOAD+0,MineReload0)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -453,27 +244,27 @@ CONPIC_ENTRY(MINE_RELOAD+0,MineReload0)
|
|||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define HEART_REST 2050
|
||||
#define HEART_REST0 2050
|
||||
#define HEART_REST1 2051
|
||||
#define HEART_ATTACK0 2052
|
||||
#define HEART_ATTACK1 2053
|
||||
|
||||
#define HEART_ATTACK 2052
|
||||
|
||||
CONPIC_ENTRY(HEART_REST+0,HeartPresent0)
|
||||
CONPIC_ENTRY(HEART_REST+1,HeartPresent1)
|
||||
#define HEART_BLOOD0 2420
|
||||
#define HEART_BLOOD1 2421
|
||||
#define HEART_BLOOD2 2422
|
||||
#define HEART_BLOOD3 2423
|
||||
#define HEART_BLOOD4 2424
|
||||
#define HEART_BLOOD5 2425
|
||||
|
||||
CONPIC_ENTRY(HEART_ATTACK+0,HeartAttack0)
|
||||
CONPIC_ENTRY(HEART_ATTACK+1,HeartAttack1)
|
||||
|
||||
//#define HEART_BLOOD 2430
|
||||
#define HEART_BLOOD 2420
|
||||
CONPIC_ENTRY(HEART_BLOOD+0,HeartBlood0)
|
||||
CONPIC_ENTRY(HEART_BLOOD+1,HeartBlood1)
|
||||
CONPIC_ENTRY(HEART_BLOOD+2,HeartBlood2)
|
||||
CONPIC_ENTRY(HEART_BLOOD+3,HeartBlood3)
|
||||
CONPIC_ENTRY(HEART_BLOOD+4,HeartBlood4)
|
||||
CONPIC_ENTRY(HEART_BLOOD+5,HeartBlood5)
|
||||
|
||||
#undef CONPIC_ENTRY
|
||||
#define PanelEnvironSuit 2397
|
||||
#define ChopsRest 2000
|
||||
#define ChopsOpen 2001
|
||||
#define ChopsClose 2002
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -357,7 +357,7 @@ typedef void (*soANIMATORp) (SECTOR_OBJECT*);
|
|||
}
|
||||
|
||||
#define x(a) SPR_##a,
|
||||
enum spriteindex_t
|
||||
enum spriteindex_t : unsigned
|
||||
{
|
||||
SPR_NULL = 0,
|
||||
|
||||
|
@ -902,7 +902,9 @@ enum
|
|||
|
||||
enum ETexFlags
|
||||
{
|
||||
TFLAG_BUNNYFRIENDLY = 1, // bunnies like to stay in sectors with this as floor.
|
||||
TFLAG_BUNNYFRIENDLY = 1, // bunnies like to stay in sectors with this as floor.
|
||||
TFLAG_PANELUSERPAL = 2, // uses the player's palette when shown as panel sprite
|
||||
TFLAG_FISTFLIP = 4, // 'temporary hack to fix fist artifacts until a solution is found in the panel system itself' - apparently the solution was never found...
|
||||
};
|
||||
|
||||
enum ESurfType
|
||||
|
|
|
@ -816,3 +816,132 @@ x(BUNNY_DEAD, 4584)
|
|||
x(GIRLNINJA_DEAD, 5205)
|
||||
x(COOLG_DEAD, 4312)
|
||||
x(Player_HeadFly, 1134)
|
||||
|
||||
x(SWORD_REST, 2080)
|
||||
x(SWORD_SWING0, 2081)
|
||||
x(SWORD_SWING1, 2082)
|
||||
x(SWORD_SWING2, 2083)
|
||||
x(BLOODYSWORD_REST, 4090)
|
||||
x(BLOODYSWORD_SWING0, 4091)
|
||||
x(BLOODYSWORD_SWING1, 4092)
|
||||
x(BLOODYSWORD_SWING2, 4093)
|
||||
x(FIST2_SWING_ALT, 4058)
|
||||
x(FIST3_REST, 4060)
|
||||
x(FIST3_SWING0, 4061)
|
||||
x(FIST3_SWING1, 4062)
|
||||
x(FIST3_SWING2, 4063)
|
||||
x(BLOODYFIST3_REST, 4064)
|
||||
x(BLOODYFIST3_SWING0, 4065)
|
||||
x(BLOODYFIST3_SWING1, 4066)
|
||||
x(BLOODYFIST3_SWING2, 4067)
|
||||
x(KICK0, 4080)
|
||||
x(KICK1, 4081)
|
||||
x(BLOODYKICK0, 4082)
|
||||
x(BLOODYKICK1, 4083)
|
||||
x(STAR_REST, 2130)
|
||||
x(STAR_DOWN0, 2131)
|
||||
x(STAR_DOWN1, 2132)
|
||||
x(STAR_THROW0, 2134)
|
||||
x(STAR_THROW1, 2135)
|
||||
x(STAR_THROW2, 2136)
|
||||
x(STAR_THROW3, 2137)
|
||||
x(STAR_THROW4, 2138)
|
||||
x(DART_REST, 2510)
|
||||
x(DART_DOWN0, 2511)
|
||||
x(DART_DOWN1, 2512)
|
||||
x(DART_THROW0, 2514)
|
||||
x(DART_THROW1, 2515)
|
||||
x(DART_THROW2, 2516)
|
||||
x(DART_THROW3, 2517)
|
||||
x(DART_THROW4, 2518)
|
||||
x(UZI_REST, 2004)
|
||||
x(UZI_FIRE_0, 2006)
|
||||
x(UZI_FIRE_1, 2008)
|
||||
x(UZI_EJECT, 2009)
|
||||
x(UZI_CLIP, 2005)
|
||||
x(UZI_RELOAD, 2007)
|
||||
x(CON_UZI_SHELL0, 2152)
|
||||
x(CON_UZI_SHELL1, 2153)
|
||||
x(CON_UZI_SHELL2, 2154)
|
||||
x(CON_UZI_SHELL3, 2155)
|
||||
x(CON_UZI_SHELL4, 2156)
|
||||
x(CON_UZI_SHELL5, 2157)
|
||||
x(SHOTGUN_REST, 2213)
|
||||
x(SHOTGUN_FIRE0, 2214)
|
||||
x(SHOTGUN_FIRE1, 2215)
|
||||
x(SHOTGUN_RELOAD0, 2216)
|
||||
x(SHOTGUN_RELOAD1, 2211)
|
||||
x(SHOTGUN_RELOAD2, 2212)
|
||||
x(SHOTGUN_SHELL0, 2180)
|
||||
x(SHOTGUN_SHELL1, 2181)
|
||||
x(SHOTGUN_SHELL2, 2182)
|
||||
x(SHOTGUN_SHELL3, 2183)
|
||||
x(SHOTGUN_SHELL4, 2184)
|
||||
x(SHOTGUN_SHELL5, 2185)
|
||||
x(SHOTGUN_SHELL6, 2186)
|
||||
x(SHOTGUN_SHELL7, 2187)
|
||||
x(ROCKET_REST, 2211)
|
||||
x(ROCKET_FIRE, 2212)
|
||||
x(RAIL_REST0, 2010)
|
||||
x(RAIL_REST1, 2011)
|
||||
x(RAIL_REST2, 2012)
|
||||
x(RAIL_REST3, 2013)
|
||||
x(RAIL_REST4, 2014)
|
||||
x(RAIL_CHARGE0, 2015)
|
||||
x(RAIL_CHARGE1, 2016)
|
||||
x(RAIL_CHARGE2, 2017)
|
||||
x(RAIL_FIRE0, 2018)
|
||||
x(RAIL_FIRE1, 2019)
|
||||
x(HOTHEAD_REST, 2048)
|
||||
x(HOTHEAD_ATTACK, 2049)
|
||||
x(HOTHEAD_CENTER, 2327)
|
||||
x(HOTHEAD_TURN0, 2314)
|
||||
x(HOTHEAD_TURN1, 2315)
|
||||
x(HOTHEAD_TURN2, 2316)
|
||||
x(HOTHEAD_TURN3, 2317)
|
||||
x(HOTHEAD_CHOMP, 2318)
|
||||
x(ON_FIRE0, 3157)
|
||||
x(ON_FIRE1, 3158)
|
||||
x(ON_FIRE2, 3159)
|
||||
x(ON_FIRE3, 3160)
|
||||
x(ON_FIRE4, 3161)
|
||||
x(ON_FIRE5, 3162)
|
||||
x(ON_FIRE6, 3163)
|
||||
x(ON_FIRE7, 3164)
|
||||
x(ON_FIRE8, 3165)
|
||||
x(ON_FIRE9, 3166)
|
||||
x(ON_FIRE10, 3167)
|
||||
x(ON_FIRE11, 3168)
|
||||
x(ON_FIRE12, 3169)
|
||||
x(MICRO_REST, 2070)
|
||||
x(MICRO_FIRE0, 2071)
|
||||
x(MICRO_FIRE1, 2072)
|
||||
x(MICRO_FIRE2, 2073)
|
||||
x(MICRO_FIRE3, 2074)
|
||||
x(GRENADE_REST, 2121)
|
||||
x(GRENADE_FIRE0, 2122)
|
||||
x(GRENADE_FIRE1, 2123)
|
||||
x(GRENADE_FIRE2, 2124)
|
||||
x(GRENADE_RELOAD0, 2125)
|
||||
x(GRENADE_RELOAD1, 2126)
|
||||
x(MINE_REST0, 2220)
|
||||
x(MINE_REST1, 2221)
|
||||
x(MINE_THROW, 2222)
|
||||
x(HEART_REST0, 2050)
|
||||
x(HEART_REST1, 2051)
|
||||
x(HEART_ATTACK0, 2052)
|
||||
x(HEART_ATTACK1, 2053)
|
||||
x(HEART_BLOOD0, 2420)
|
||||
x(HEART_BLOOD1, 2421)
|
||||
x(HEART_BLOOD2, 2422)
|
||||
x(HEART_BLOOD3, 2423)
|
||||
x(HEART_BLOOD4, 2424)
|
||||
x(HEART_BLOOD5, 2425)
|
||||
x(PanelEnvironSuit, 2397)
|
||||
x(ChopsRest, 2000)
|
||||
x(ChopsOpen, 2001)
|
||||
x(ChopsClose, 2002)
|
||||
x(FIST2_REST, 4050)
|
||||
x(FIST2_SWING0, 4051)
|
||||
x(FIST2_SWING1, 4052)
|
||||
x(FIST2_SWING2, 4053)
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -57,7 +57,7 @@ enum PanelSpriteIDs
|
|||
|
||||
struct PANEL_STATE
|
||||
{
|
||||
short picndx; // for pip stuff in conpic.h
|
||||
int Sprite; // for pip stuff in conpic.h
|
||||
int tics;
|
||||
//void (*Animator)(PANEL_SPRITE*); // JBF: return type was long
|
||||
VMNativeFunction** Animator;
|
||||
|
@ -120,8 +120,8 @@ public:
|
|||
PANEL_SPRITE_OVERLAY over[8];
|
||||
PANEL_SPRITE_FUNCp PanelSpriteFunc;
|
||||
short ID; // id for finding sprite types on the list
|
||||
short picndx; // for pip stuff in conpic.h
|
||||
short picnum; // bypass pip stuff in conpic.h
|
||||
int Sprite; // for pip stuff in conpic.h
|
||||
FTextureID texnum; // bypass pip stuff in conpic.h
|
||||
short vel, vel_adj;
|
||||
int flags, priority;
|
||||
int scale;
|
||||
|
|
|
@ -241,8 +241,8 @@ void DPanelSprite::Serialize(FSerializer& arc)
|
|||
("pos", pos)
|
||||
.Array("over", over, countof(over))
|
||||
("id", ID)
|
||||
("picndx", picndx)
|
||||
("picnum", picnum)
|
||||
.Sprite("sprite", Sprite, nullptr)
|
||||
("picnum", texnum)
|
||||
("vel", vel)
|
||||
("vel_adj", vel_adj)
|
||||
("orig", bobpos)
|
||||
|
|
|
@ -319,3 +319,142 @@ x(ZILLA_SHOOT)
|
|||
x(ZILLA_RECHARGE)
|
||||
x(ZILLA_DIE)
|
||||
x(ZILLA_DEAD)
|
||||
|
||||
// panel sprites
|
||||
x(SWORD_REST)
|
||||
x(SWORD_SWING0)
|
||||
x(SWORD_SWING1)
|
||||
x(SWORD_SWING2)
|
||||
x(BLOODYSWORD_REST)
|
||||
x(BLOODYSWORD_SWING0)
|
||||
x(BLOODYSWORD_SWING1)
|
||||
x(BLOODYSWORD_SWING2)
|
||||
x(PanelEnvironSuit)
|
||||
x(UZI_REST)
|
||||
x(UZI_FIRE_0)
|
||||
x(UZI_FIRE_1)
|
||||
x(UZI_EJECT)
|
||||
x(UZI_CLIP)
|
||||
x(UZI_RELOAD)
|
||||
x(CON_UZI_SHELL0)
|
||||
x(CON_UZI_SHELL1)
|
||||
x(CON_UZI_SHELL2)
|
||||
x(CON_UZI_SHELL3)
|
||||
x(CON_UZI_SHELL4)
|
||||
x(CON_UZI_SHELL5)
|
||||
x(SHOTGUN_REST)
|
||||
x(SHOTGUN_FIRE0)
|
||||
x(SHOTGUN_FIRE1)
|
||||
x(SHOTGUN_RELOAD0)
|
||||
x(SHOTGUN_RELOAD1)
|
||||
x(SHOTGUN_RELOAD2)
|
||||
x(SHOTGUN_SHELL0)
|
||||
x(SHOTGUN_SHELL1)
|
||||
x(SHOTGUN_SHELL2)
|
||||
x(SHOTGUN_SHELL3)
|
||||
x(SHOTGUN_SHELL4)
|
||||
x(SHOTGUN_SHELL5)
|
||||
x(SHOTGUN_SHELL6)
|
||||
x(SHOTGUN_SHELL7)
|
||||
x(STAR_REST)
|
||||
x(STAR_DOWN0)
|
||||
x(STAR_DOWN1)
|
||||
x(STAR_THROW0)
|
||||
x(STAR_THROW1)
|
||||
x(STAR_THROW2)
|
||||
x(STAR_THROW3)
|
||||
x(STAR_THROW4)
|
||||
x(DART_REST )
|
||||
x(DART_DOWN0 )
|
||||
x(DART_DOWN1 )
|
||||
x(DART_THROW0)
|
||||
x(DART_THROW1)
|
||||
x(DART_THROW2)
|
||||
x(DART_THROW3)
|
||||
x(DART_THROW4)
|
||||
x(SHOTGUN_AUTO)
|
||||
x(RAIL_REST0)
|
||||
x(RAIL_REST1)
|
||||
x(RAIL_REST2)
|
||||
x(RAIL_REST3)
|
||||
x(RAIL_REST4)
|
||||
x(RAIL_CHARGE0)
|
||||
x(RAIL_CHARGE1)
|
||||
x(RAIL_CHARGE2)
|
||||
x(RAIL_FIRE0)
|
||||
x(RAIL_FIRE1)
|
||||
x(HOTHEAD_REST)
|
||||
x(HOTHEAD_ATTACK)
|
||||
x(HOTHEAD_CENTER)
|
||||
x(HOTHEAD_TURN0)
|
||||
x(HOTHEAD_TURN1)
|
||||
x(HOTHEAD_TURN2)
|
||||
x(HOTHEAD_TURN3)
|
||||
x(HOTHEAD_CHOMP)
|
||||
x(ON_FIRE0)
|
||||
x(ON_FIRE1)
|
||||
x(ON_FIRE2)
|
||||
x(ON_FIRE3)
|
||||
x(ON_FIRE4)
|
||||
x(ON_FIRE5)
|
||||
x(ON_FIRE6)
|
||||
x(ON_FIRE7)
|
||||
x(ON_FIRE8)
|
||||
x(ON_FIRE9)
|
||||
x(ON_FIRE10)
|
||||
x(ON_FIRE11)
|
||||
x(ON_FIRE12)
|
||||
x(MICRO_REST )
|
||||
x(MICRO_FIRE0)
|
||||
x(MICRO_FIRE1)
|
||||
x(MICRO_FIRE2)
|
||||
x(MICRO_FIRE3)
|
||||
x(MICRO_HEAT)
|
||||
x(MICRO_SHOT_20)
|
||||
x(HEART_REST0)
|
||||
x(HEART_REST1)
|
||||
x(HEART_ATTACK0)
|
||||
x(HEART_ATTACK1)
|
||||
x(GRENADE_REST)
|
||||
x(GRENADE_FIRE0)
|
||||
x(GRENADE_FIRE1)
|
||||
x(GRENADE_FIRE2)
|
||||
x(GRENADE_RELOAD0)
|
||||
x(GRENADE_RELOAD1)
|
||||
x(MINE_REST0)
|
||||
x(MINE_REST1)
|
||||
x(MINE_THROW)
|
||||
x(ChopsRest)
|
||||
x(ChopsOpen)
|
||||
x(ChopsClose)
|
||||
x(FIST_REST)
|
||||
x(FIST_SWING0)
|
||||
x(FIST_SWING1)
|
||||
x(FIST_SWING2)
|
||||
x(BLOODYFIST_REST)
|
||||
x(BLOODYFIST_SWING0)
|
||||
x(BLOODYFIST_SWING1)
|
||||
x(BLOODYFIST_SWING2)
|
||||
x(FIST2_REST)
|
||||
x(FIST2_SWING0)
|
||||
x(FIST2_SWING1)
|
||||
x(FIST2_SWING2)
|
||||
x(FIST2_SWING_ALT)
|
||||
x(FIST3_REST)
|
||||
x(FIST3_SWING0)
|
||||
x(FIST3_SWING1)
|
||||
x(FIST3_SWING2)
|
||||
x(BLOODYFIST3_REST)
|
||||
x(BLOODYFIST3_SWING0)
|
||||
x(BLOODYFIST3_SWING1)
|
||||
x(BLOODYFIST3_SWING2)
|
||||
x(KICK0)
|
||||
x(KICK1)
|
||||
x(BLOODYKICK0)
|
||||
x(BLOODYKICK1)
|
||||
x(HEART_BLOOD0)
|
||||
x(HEART_BLOOD1)
|
||||
x(HEART_BLOOD2)
|
||||
x(HEART_BLOOD3)
|
||||
x(HEART_BLOOD4)
|
||||
x(HEART_BLOOD5)
|
||||
|
|
|
@ -4,6 +4,8 @@ constants
|
|||
{
|
||||
// texture flags
|
||||
TFLAG_BUNNYFRIENDLY = 1
|
||||
TFLAG_PANELUSERPAL = 2
|
||||
TFLAG_FISTFLIP = 4
|
||||
|
||||
// surface types
|
||||
TSURF_WATER = 1
|
||||
|
|
|
@ -14,6 +14,30 @@ textureflags
|
|||
SAND,
|
||||
FLOWERLAWN,
|
||||
THINGRASS
|
||||
|
||||
TFLAG_PANELUSERPAL =
|
||||
KICK0,
|
||||
KICK1,
|
||||
MINE_REST0,
|
||||
MINE_REST1
|
||||
|
||||
TFLAG_FISTFLIP =
|
||||
FIST_SWING0,
|
||||
FIST_SWING1,
|
||||
FIST_SWING2,
|
||||
FIST2_SWING0,
|
||||
FIST2_SWING1,
|
||||
FIST2_SWING2,
|
||||
FIST3_SWING0,
|
||||
FIST3_SWING1,
|
||||
FIST3_SWING2,
|
||||
BLOODYFIST_SWING0,
|
||||
BLOODYFIST_SWING1,
|
||||
BLOODYFIST_SWING2,
|
||||
BLOODYFIST3_SWING0,
|
||||
BLOODYFIST3_SWING1,
|
||||
BLOODYFIST3_SWING2
|
||||
|
||||
}
|
||||
|
||||
surfacetypes
|
||||
|
@ -58,3 +82,39 @@ surfacetypes
|
|||
SHALLOWWATER, AWATER, FLSLUDGE, SLUDGE
|
||||
|
||||
}
|
||||
|
||||
|
||||
texturereplace darts
|
||||
{
|
||||
STAR_REST = DART_REST
|
||||
STAR_DOWN0 = DART_DOWN0
|
||||
STAR_DOWN1 = DART_DOWN1
|
||||
STAR_THROW0 = DART_THROW0
|
||||
STAR_THROW1 = DART_THROW1
|
||||
STAR_THROW2 = DART_THROW2
|
||||
STAR_THROW3 = DART_THROW3
|
||||
STAR_THROW4 = DART_THROW4
|
||||
}
|
||||
|
||||
texturereplace bloody
|
||||
{
|
||||
SWORD_REST = BLOODYSWORD_REST
|
||||
SWORD_SWING0 = BLOODYSWORD_SWING0
|
||||
SWORD_SWING1 = BLOODYSWORD_SWING1
|
||||
SWORD_SWING2 = BLOODYSWORD_SWING2
|
||||
FIST_REST = BLOODYFIST_REST
|
||||
FIST2_REST = FIST2_SWING0
|
||||
FIST_SWING0 = BLOODYFIST_SWING0
|
||||
FIST_SWING1 = BLOODYFIST_SWING1
|
||||
FIST_SWING2 = BLOODYFIST_SWING2
|
||||
STAR_REST = STAR_THROW4
|
||||
DART_REST = DART_THROW4
|
||||
}
|
||||
|
||||
texturereplace shotgun2
|
||||
{
|
||||
SHOTGUN_REST = SHOTGUN2_REST
|
||||
SHOTGUN_RELOAD0 = SHOTGUN2_RELOAD0
|
||||
SHOTGUN_RELOAD1 = SHOTGUN2_RELOAD1
|
||||
SHOTGUN_RELOAD2 = SHOTGUN2_RELOAD2
|
||||
}
|
||||
|
|
|
@ -359,7 +359,6 @@
|
|||
4076 = BLOODYFIST_SWING2
|
||||
|
||||
4050 = FIST2_REST
|
||||
4051 = BLOODYFIST2_REST
|
||||
4058 = FIST2_SWING_ALT
|
||||
|
||||
4060 = FIST3_REST
|
||||
|
|
|
@ -120,6 +120,8 @@ struct SW native
|
|||
enum ETexFlags // texture flags
|
||||
{
|
||||
TFLAG_BUNNYFRIENDLY = 1,
|
||||
TFLAG_PANELUSERPAL = 2,
|
||||
TFLAG_FISTFLIP = 4,
|
||||
};
|
||||
|
||||
native static void PlaySound(Sound snd, int flags, int channel = CHAN_AUTO, int cflags = 0);
|
||||
|
|
Loading…
Reference in a new issue