From bf5bd01164a3e75a7ff6da15192a7f3350cbccf9 Mon Sep 17 00:00:00 2001 From: Mitchell Richters <mjr4077au@gmail.com> Date: Mon, 12 Oct 2020 14:51:53 +1100 Subject: [PATCH] - binaryangle.h/PlayerAngle: Make `settarget()` method consistent with `PlayerHorizon` class and fix incorrect variable declaration. --- source/core/gameinput.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/source/core/gameinput.h b/source/core/gameinput.h index b5bdd194b..fc9c403dc 100644 --- a/source/core/gameinput.h +++ b/source/core/gameinput.h @@ -93,7 +93,8 @@ struct PlayerAngle { binangle ang, oang; lookangle look_ang, olook_ang, rotscrnang, orotscrnang, spin; - double adjustment, target; + uint32_t target; + double adjustment; void backup() { @@ -130,8 +131,8 @@ struct PlayerAngle { if (!cl_syncinput) { - if (value == 0) value += (1. / BAMUNIT); target = xs_CRoundToUInt(value * BAMUNIT); + if (target == 0) target += 1; } else {