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- Eliminate spritetypebase::__interpolatedvec2()
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2 changed files with 0 additions and 10 deletions
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@ -180,15 +180,6 @@ public:
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return interpolatedz(smoothratio, scale) * zworldtoint;
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return interpolatedz(smoothratio, scale) * zworldtoint;
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}
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}
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vec2_t __interpolatedvec2(double const smoothratio, int const scale = 16)
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{
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return
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{
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(int)(interpolatedx(smoothratio, scale) * worldtoint),
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(int)(interpolatedy(smoothratio, scale) * worldtoint)
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};
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}
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DAngle interpolatedang(double const smoothratio)
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DAngle interpolatedang(double const smoothratio)
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{
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{
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return interpolatedangle(oang, spr.angle, smoothratio, 16);
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return interpolatedangle(oang, spr.angle, smoothratio, 16);
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@ -551,7 +551,6 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
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for (p = connecthead; p >= 0; p = connectpoint2[p])
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for (p = connecthead; p >= 0; p = connectpoint2[p])
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{
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{
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auto act = ps[p].GetActor();
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auto act = ps[p].GetActor();
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auto spos = act->__interpolatedvec2(smoothratio);
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ox = mx - cposx;
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ox = mx - cposx;
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oy = my - cposy;
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oy = my - cposy;
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