From bdbe57a6b696212cde256daa8575b8058bb6f147 Mon Sep 17 00:00:00 2001
From: Mitch Richters <mjr4077au@gmail.com>
Date: Sat, 30 Oct 2021 22:00:54 +1100
Subject: [PATCH] - Exhumed: Replace use of `pushmove_old()` inline wrapper
 with `pushmove()`.

---
 source/games/exhumed/src/player.cpp | 2 +-
 source/games/exhumed/src/set.cpp    | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp
index 047a6cd75..3a17964f0 100644
--- a/source/games/exhumed/src/player.cpp
+++ b/source/games/exhumed/src/player.cpp
@@ -910,7 +910,7 @@ void AIPlayer::Tick(RunListEvent* ev)
 
         short var_54 = pPlayerSprite->sectnum;
 
-        pushmove_old(&pPlayerSprite->x, &pPlayerSprite->y, &pPlayerSprite->z, &var_54, pPlayerSprite->clipdist << 2, 5120, -5120, CLIPMASK0);
+        pushmove(&pPlayerSprite->pos, &var_54, pPlayerSprite->clipdist << 2, 5120, -5120, CLIPMASK0);
         if (var_54 != pPlayerSprite->sectnum) {
             ChangeActorSect(pPlayerActor, var_54);
         }
diff --git a/source/games/exhumed/src/set.cpp b/source/games/exhumed/src/set.cpp
index ece70e365..7709c4e1f 100644
--- a/source/games/exhumed/src/set.cpp
+++ b/source/games/exhumed/src/set.cpp
@@ -283,7 +283,7 @@ void AISet::Tick(RunListEvent* ev)
 
     auto nMov = MoveCreature(pActor);
 
-    pushmove_old(&pSprite->x, &pSprite->y, &pSprite->z, &pSprite->sectnum, pSprite->clipdist << 2, 5120, -5120, CLIPMASK0);
+    pushmove(&pSprite->pos, &pSprite->sectnum, pSprite->clipdist << 2, 5120, -5120, CLIPMASK0);
 
     if (pSprite->zvel > 4000)
     {