From bd22aeb0d96c7d409bfe5f39c1739bdb9e4b2000 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 23 Jan 2022 12:44:22 +0100 Subject: [PATCH] - SW: use correct sky scale in Polymost. --- source/games/sw/src/sprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/sprite.cpp b/source/games/sw/src/sprite.cpp index 69fa17dc0..4cbf682d9 100644 --- a/source/games/sw/src/sprite.cpp +++ b/source/games/sw/src/sprite.cpp @@ -1810,7 +1810,7 @@ void SpriteSetup(void) pskybits_override = actor->spr.lotag; if (SP_TAG4(actor) > 2048) parallaxyscale_override = SP_TAG4(actor); - defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 65536.f); + defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 8192.f); KillActor(actor); break; }