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Rednukem: fix building with NETCODE_DISABLE
# Conflicts: # source/rr/src/game.cpp # source/rr/src/net.h
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2 changed files with 20 additions and 13 deletions
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@ -1,4 +1,4 @@
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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@ -7428,23 +7428,23 @@ MAIN_LOOP_RESTART:
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{
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do
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{
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//if (g_networkMode != NET_DEDICATED_SERVER)
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//{
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// if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
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// P_GetInputMotorcycle(myconnectindex);
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// else if (RRRA && g_player[myconnectindex].ps->on_boat)
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// P_GetInputBoat(myconnectindex);
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// else
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// P_GetInput(myconnectindex);
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//}
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//Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
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if (!frameJustDrawn)
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break;
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frameJustDrawn = false;
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#ifdef NETCODE_DISABLE
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if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
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P_GetInputMotorcycle(myconnectindex);
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else if (RRRA && g_player[myconnectindex].ps->on_boat)
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P_GetInputBoat(myconnectindex);
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else
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P_GetInput(myconnectindex);
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inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex] = localInput;
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g_player[myconnectindex].movefifoend++;
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#endif
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do
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{
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if (ready2send == 0) break;
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@ -398,6 +398,13 @@ void Net_SendRTS(int ridiculeNum);
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#define Net_SendTaunt(...) ((void)0)
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#define Net_SendRTS(...) ((void)0)
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#define Net_WaitForEverybody(...) ((void)0)
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#define initsynccrc(...) ((void)0)
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#define Net_GetSyncStat(...) ((void)0)
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#define Net_DisplaySyncMsg(...) ((void)0)
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#define Net_ClearFIFO(...) ((void)0)
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#define Net_GetInput(...) ((void)0)
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#endif
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END_RR_NS
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