weapons.con.sample: No need to andvar before getting a sine value. The source does that for us.

git-svn-id: https://svn.eduke32.com/eduke32@6031 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-01-23 11:20:30 +00:00
parent cddba00a96
commit bbd0f09f90

View file

@ -242,7 +242,6 @@ state draw_shrunk_fists // Shrunk Running Fists
}
// common calculations continued
setvarvar hud_temp2 hud_fistsign
andvar hud_temp2 2047
sin hud_temp2 hud_temp2
setvarvar hud_temp4 hud_temp2
shiftvarr hud_temp2 10
@ -455,7 +454,6 @@ state draw_rpg // RPG_WEAPON:
setvarvar hud_temp weaponcount
shiftvarl hud_temp 7
addvar hud_temp 768
andvar hud_temp 2047
sin hud_temp hud_temp
shiftvarr hud_temp 11
@ -1430,7 +1428,6 @@ state draw_expander // GROW_WEAPON:
addvar hud_tilenum 2
getplayer[THISACTOR].random_club_frame hud_shade
andvar hud_shade 2047
sin hud_shade hud_shade
shiftvarr hud_shade 10
mulvar hud_shade -1
@ -1532,7 +1529,6 @@ state draw_shrinker // SHRINKER_WEAPON:
addvar hud_tilenum 2
getplayer[THISACTOR].random_club_frame hud_shade
andvar hud_shade 2047
sin hud_shade hud_shade
shiftvarr hud_shade 10
mulvar hud_shade -1