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https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- formatting only.
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57c3571555
commit
baf4bb0785
2 changed files with 111 additions and 41 deletions
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@ -3810,8 +3810,14 @@ bool condCheckGame(XSPRITE* pXCond, EVENT event, int cmpOp, bool PUSH) {
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return false;
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}
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bool condCheckMixed(XSPRITE* pXCond, EVENT event, int cmpOp, bool PUSH) {
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool condCheckMixed(XSPRITE* pXCond, EVENT event, int cmpOp, bool PUSH)
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{
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//int var = -1;
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int cond = pXCond->data1 - kCondMixedBase; int arg1 = pXCond->data2;
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int arg2 = pXCond->data3; int arg3 = pXCond->data4;
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@ -5053,7 +5059,12 @@ bool aiFightIsMateOf(XSPRITE* pXDude, XSPRITE* pXSprite) {
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return (pXDude->rxID == pXSprite->rxID);
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}
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//---------------------------------------------------------------------------
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//
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// this function tells if there any dude found for kModernDudeTargetChanger
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//
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//---------------------------------------------------------------------------
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bool aiFightGetDudesForBattle(XSPRITE* pXSprite) {
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for (int i = bucketHead[pXSprite->txID]; i < bucketHead[pXSprite->txID + 1]; i++) {
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@ -5076,6 +5087,12 @@ bool aiFightGetDudesForBattle(XSPRITE* pXSprite) {
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return false;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void aiFightAlarmDudesInSight(spritetype* pSprite, int max) {
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spritetype* pDude = NULL; XSPRITE* pXDude = NULL;
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XSPRITE* pXSprite = &xsprite[pSprite->extra];
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@ -5100,6 +5117,12 @@ void aiFightAlarmDudesInSight(spritetype* pSprite, int max) {
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool aiFightUnitCanFly(spritetype* pDude) {
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return (IsDudeSprite(pDude) && gDudeInfoExtra[pDude->type - kDudeBase].flying);
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}
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@ -5109,6 +5132,12 @@ bool aiFightIsMeleeUnit(spritetype* pDude) {
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else return (IsDudeSprite(pDude) && gDudeInfoExtra[pDude->type - kDudeBase].melee);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int aiFightGetTargetDist(spritetype* pSprite, DUDEINFO* pDudeInfo, spritetype* pTarget) {
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int x = pTarget->x; int y = pTarget->y;
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int dx = x - pSprite->x; int dy = y - pSprite->y;
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@ -5130,6 +5159,12 @@ int aiFightGetTargetDist(spritetype* pSprite, DUDEINFO* pDudeInfo, spritetype* p
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return 12;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int aiFightGetFineTargetDist(spritetype* pSprite, spritetype* pTarget) {
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int x = pTarget->x; int y = pTarget->y;
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int dx = x - pSprite->x; int dy = y - pSprite->y;
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@ -5138,15 +5173,28 @@ int aiFightGetFineTargetDist(spritetype* pSprite, spritetype* pTarget) {
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return dist;
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}
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int sectorInMotion(int nSector) {
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int sectorInMotion(int nSector)
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{
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for (int i = 0; i < kMaxBusyCount; i++) {
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for (int i = 0; i < kMaxBusyCount; i++)
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{
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if (gBusy->index == nSector) return i;
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}
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return -1;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void sectorKillSounds(int nSector) {
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for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) {
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if (sprite[nSprite].type != kSoundSector) continue;
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@ -5154,8 +5202,14 @@ void sectorKillSounds(int nSector) {
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}
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}
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void sectorPauseMotion(int nSector) {
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void sectorPauseMotion(int nSector)
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{
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if (!xsectRangeIsFine(sector[nSector].extra)) return;
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XSECTOR* pXSector = &xsector[sector[nSector].extra];
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pXSector->unused1 = 1;
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@ -5165,14 +5219,15 @@ void sectorPauseMotion(int nSector) {
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sectorKillSounds(nSector);
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if ((pXSector->busy == 0 && !pXSector->state) || (pXSector->busy == 65536 && pXSector->state))
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SectorEndSound(nSector, xsector[sector[nSector].extra].state);
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return;
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}
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void sectorContinueMotion(int nSector, EVENT event) {
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//---------------------------------------------------------------------------
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void sectorContinueMotion(int nSector, EVENT event)
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{
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if (!xsectRangeIsFine(sector[nSector].extra)) return;
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else if (gBusyCount >= kMaxBusyCount) {
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else if (gBusyCount >= kMaxBusyCount)
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{
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Printf(PRINT_HIGH, "Failed to continue motion for sector #%d. Max (%d) busy objects count reached!", nSector, kMaxBusyCount);
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return;
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}
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@ -5180,45 +5235,52 @@ void sectorContinueMotion(int nSector, EVENT event) {
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XSECTOR* pXSector = &xsector[sector[nSector].extra];
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pXSector->unused1 = 0;
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int busyTimeA = pXSector->busyTimeA; int waitTimeA = pXSector->waitTimeA;
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int busyTimeB = pXSector->busyTimeB; int waitTimeB = pXSector->waitTimeB;
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if (sector[nSector].type == kSectorPath) {
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int busyTimeA = pXSector->busyTimeA;
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int waitTimeA = pXSector->waitTimeA;
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int busyTimeB = pXSector->busyTimeB;
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int waitTimeB = pXSector->waitTimeB;
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if (sector[nSector].type == kSectorPath)
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{
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if (!spriRangeIsFine(pXSector->marker0)) return;
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busyTimeA = busyTimeB = xsprite[sprite[pXSector->marker0].extra].busyTime;
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waitTimeA = waitTimeB = xsprite[sprite[pXSector->marker0].extra].waitTime;
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}
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if (!pXSector->interruptable && event.cmd != kCmdSectorMotionContinue
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&& ((!pXSector->state && pXSector->busy) || (pXSector->state && pXSector->busy != 65536))) {
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&& ((!pXSector->state && pXSector->busy) || (pXSector->state && pXSector->busy != 65536)))
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{
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event.cmd = kCmdSectorMotionContinue;
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} else if (event.cmd == kCmdToggle) {
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}
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else if (event.cmd == kCmdToggle)
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{
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event.cmd = (pXSector->state) ? kCmdOn : kCmdOff;
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}
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//viewSetSystemMessage("%d / %d", pXSector->busy, pXSector->state);
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int nDelta = 1;
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switch (event.cmd) {
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switch (event.cmd)
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{
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case kCmdOff:
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if (pXSector->busy == 0) {
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if (pXSector->busy == 0)
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{
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if (pXSector->reTriggerB && waitTimeB) evPostSector(nSector, (waitTimeB * 120) / 10, kCmdOff);
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return;
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}
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pXSector->state = 1;
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nDelta = 65536 / ClipLow((busyTimeB * 120) / 10, 1);
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break;
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case kCmdOn:
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if (pXSector->busy == 65536) {
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if (pXSector->busy == 65536)
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{
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if (pXSector->reTriggerA && waitTimeA) evPostSector(nSector, (waitTimeA * 120) / 10, kCmdOn);
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return;
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}
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pXSector->state = 0;
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nDelta = 65536 / ClipLow((busyTimeA * 120) / 10, 1);
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break;
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case kCmdSectorMotionContinue:
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nDelta = 65536 / ClipLow((((pXSector->state) ? busyTimeB : busyTimeA) * 120) / 10, 1);
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break;
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@ -5226,7 +5288,8 @@ void sectorContinueMotion(int nSector, EVENT event) {
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//bool crush = pXSector->Crush;
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int busyFunc = BUSYID_0;
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switch (sector[nSector].type) {
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switch (sector[nSector].type)
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{
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case kSectorZMotion:
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busyFunc = BUSYID_2;
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break;
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@ -5259,15 +5322,15 @@ void sectorContinueMotion(int nSector, EVENT event) {
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gBusy[gBusyCount].busy = pXSector->busy;
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gBusy[gBusyCount].type = (BUSYID)busyFunc;
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gBusyCount++;
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return;
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}
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bool modernTypeOperateSector(int nSector, sectortype* pSector, XSECTOR* pXSector, EVENT event) {
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if (event.cmd >= kCmdLock && event.cmd <= kCmdToggleLock) {
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switch (event.cmd) {
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bool modernTypeOperateSector(int nSector, sectortype* pSector, XSECTOR* pXSector, const EVENT& event)
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{
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if (event.cmd >= kCmdLock && event.cmd <= kCmdToggleLock)
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{
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switch (event.cmd)
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{
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case kCmdLock:
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pXSector->locked = 1;
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break;
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@ -5279,20 +5342,22 @@ bool modernTypeOperateSector(int nSector, sectortype* pSector, XSECTOR* pXSector
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break;
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}
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switch (pSector->type) {
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switch (pSector->type)
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{
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case kSectorCounter:
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if (pXSector->locked != 1) break;
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SetSectorState(nSector, pXSector, 0);
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evPostSector(nSector, 0, kCallbackCounterCheck);
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break;
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}
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return true;
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// continue motion of the paused sector
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} else if (pXSector->unused1) {
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switch (event.cmd) {
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}
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else if (pXSector->unused1)
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{
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switch (event.cmd)
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{
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case kCmdOff:
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case kCmdOn:
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case kCmdToggle:
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@ -5302,17 +5367,16 @@ bool modernTypeOperateSector(int nSector, sectortype* pSector, XSECTOR* pXSector
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}
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// pause motion of the sector
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} else if (event.cmd == kCmdSectorMotionPause) {
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}
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else if (event.cmd == kCmdSectorMotionPause)
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{
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sectorPauseMotion(nSector);
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return true;
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}
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return false;
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}
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//---------------------------------------------------------------------------
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void useCustomDudeSpawn(DBloodActor* pSource, DBloodActor* pSprite)
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{
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genDudeSpawn(pSource, pSprite, pSprite->s().clipdist << 1);
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@ -5324,6 +5388,12 @@ void useDudeSpawn(XSPRITE* pXSource, spritetype* pSprite) {
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nnExtSpawnDude(&bloodActors[pXSource->reference], &bloodActors[pSprite->index], pXSource->data1, pSprite->clipdist << 1, 0);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool modernTypeOperateSprite(int nSprite, spritetype* pSprite, XSPRITE* pXSprite, EVENT event) {
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auto actor = &bloodActors[pSprite->index];
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@ -345,7 +345,7 @@ void trPlayerCtrlLink(DBloodActor* pXSource, PLAYER* pPlayer, bool checkConditio
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void trPlayerCtrlStopScene(PLAYER* pPlayer);
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// ------------------------------------------------------------------------- //
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void modernTypeTrigger(int type, int nDest, DBloodActor* actor, const EVENT& event);
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bool modernTypeOperateSector(int nSector, sectortype* pSector, XSECTOR* pXSector, EVENT event);
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bool modernTypeOperateSector(int nSector, sectortype* pSector, XSECTOR* pXSector, const EVENT& event);
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bool modernTypeOperateSprite(int nSprite, spritetype* pSprite, XSPRITE* pXSprite, EVENT event);
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bool modernTypeOperateWall(int nWall, walltype* pWall, XWALL* pXWall, EVENT event);
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void modernTypeSendCommand(DBloodActor* nSprite, int channel, COMMAND_ID command);
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