From b9ff86a7468895ba3b268c66495c279e3f4b6975 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 1 May 2023 09:57:41 +0200 Subject: [PATCH] - fixed type of movflag export. --- wadsrc/static/zscript/games/duke/dukeactor.zs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/games/duke/dukeactor.zs b/wadsrc/static/zscript/games/duke/dukeactor.zs index 8d652ecc5..a4c9b30e2 100644 --- a/wadsrc/static/zscript/games/duke/dukeactor.zs +++ b/wadsrc/static/zscript/games/duke/dukeactor.zs @@ -126,6 +126,7 @@ class DukeActor : CoreActor native watermovefactor 1; gravityfactor 1; move "RESPAWN_ACTOR_FLAG"; + action "ANULLACTION", 0; } enum EStatnums { @@ -292,7 +293,8 @@ class DukeActor : CoreActor native native DukeActor ownerActor, hitOwnerActor; native uint8 cgg; native uint8 spriteextra; // moved here for easier maintenance. This was originally a hacked in field in the sprite structure called 'filler'. - native int16 hitextra, movflag; + native int16 hitextra; + native uint16 movflag; native int16 tempval; /*, dispicnum;*/ native int16 timetosleep; native bool mapSpawned;