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- Exhumed: Move bobangle
global into Player struct.
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parent
80df9dca2c
commit
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5 changed files with 12 additions and 21 deletions
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@ -315,17 +315,6 @@ static void GameMove(void)
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// YELLOW SECTION
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// YELLOW SECTION
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MoveThings();
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MoveThings();
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obobangle = bobangle;
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if (PlayerList[nLocalPlayer].totalvel == 0)
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{
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bobangle = 0;
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}
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else
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{
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bobangle += 56;
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}
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UpdateCreepySounds();
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UpdateCreepySounds();
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// loc_120E9:
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// loc_120E9:
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@ -662,7 +662,7 @@ loc_flag:
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}
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}
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if (nPlayer == nLocalPlayer) {
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if (nPlayer == nLocalPlayer) {
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obobangle = bobangle = 512;
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pPlayer->nPrevWeapBob = pPlayer->nWeapBob = 512;
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}
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}
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if (nWeapon == kWeaponFlamer && (!(nSectFlag & kSectUnderwater)))
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if (nWeapon == kWeaponFlamer && (!(nSectFlag & kSectUnderwater)))
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@ -938,11 +938,11 @@ void DrawWeapons(Player* const pPlayer, double interpfrac)
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if (cl_weaponsway)
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if (cl_weaponsway)
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{
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{
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double nBobAngle = bobangle, nTotalVel = pPlayer->totalvel;
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double nBobAngle = pPlayer->nWeapBob, nTotalVel = pPlayer->totalvel;
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if (cl_hudinterpolation)
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if (cl_hudinterpolation)
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{
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{
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nBobAngle = interpolatedvalue<double>(obobangle, bobangle, interpfrac);
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nBobAngle = interpolatedvalue<double>(pPlayer->nPrevWeapBob, pPlayer->nWeapBob, interpfrac);
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nTotalVel = interpolatedvalue<double>(pPlayer->ototalvel, pPlayer->totalvel, interpfrac);
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nTotalVel = interpolatedvalue<double>(pPlayer->ototalvel, pPlayer->totalvel, interpfrac);
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}
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}
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@ -955,7 +955,7 @@ void DrawWeapons(Player* const pPlayer, double interpfrac)
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}
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}
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else
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else
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{
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{
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obobangle = bobangle = 512;
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pPlayer->nPrevWeapBob = pPlayer->nWeapBob = 512;
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}
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}
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int nStat = false;
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int nStat = false;
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@ -74,7 +74,6 @@ static constexpr int16_t nItemText[] = {
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
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};
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};
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int obobangle = 0, bobangle = 0;
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int nLocalPlayer = 0;
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int nLocalPlayer = 0;
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Player PlayerList[kMaxPlayers];
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Player PlayerList[kMaxPlayers];
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TObjPtr<DExhumedActor*> nNetStartSprite[kMaxPlayers] = { };
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TObjPtr<DExhumedActor*> nNetStartSprite[kMaxPlayers] = { };
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@ -1608,6 +1607,10 @@ static void doPlayerCameraEffects(Player* const pPlayer, const double nDestVertP
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{
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{
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pPlayer->nPrevBobZ = pPlayer->nBobZ = 0;
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pPlayer->nPrevBobZ = pPlayer->nBobZ = 0;
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}
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}
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// Update weapon bobbing.
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pPlayer->nPrevWeapBob = pPlayer->nWeapBob;
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pPlayer->nWeapBob = (pPlayer->nWeapBob + 56) * (pPlayer->totalvel != 0);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -2182,8 +2185,7 @@ void SerializePlayer(FSerializer& arc)
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{
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{
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if (arc.BeginObject("player"))
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if (arc.BeginObject("player"))
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{
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{
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arc ("bobangle", bobangle)
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arc ("playercount", PlayerCount)
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("playercount", PlayerCount)
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("netstartsprites", nNetStartSprites)
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("netstartsprites", nNetStartSprites)
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("localplayer", nLocalPlayer)
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("localplayer", nLocalPlayer)
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("curstartsprite", nCurStartSprite)
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("curstartsprite", nCurStartSprite)
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@ -102,6 +102,8 @@ struct Player
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double nPrevBobZ;
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double nPrevBobZ;
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double nBobZ;
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double nBobZ;
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double nIdxBobZ;
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double nIdxBobZ;
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double nPrevWeapBob;
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double nWeapBob;
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bool crouch_toggle;
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bool crouch_toggle;
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bool bTouchFloor;
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bool bTouchFloor;
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bool bJumping;
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bool bJumping;
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@ -117,8 +119,6 @@ extern int PlayerCount;
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extern Player PlayerList[kMaxPlayers];
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extern Player PlayerList[kMaxPlayers];
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extern int obobangle, bobangle;
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extern TObjPtr<DExhumedActor*> nNetStartSprite[kMaxPlayers];
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extern TObjPtr<DExhumedActor*> nNetStartSprite[kMaxPlayers];
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extern int nNetStartSprites;
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extern int nNetStartSprites;
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extern int nCurStartSprite;
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extern int nCurStartSprite;
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@ -372,7 +372,7 @@ Collision QueenAngleChase(DExhumedActor* pActor, DExhumedActor* pActor2, int thr
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double zz = pActor->pitch.Sin() * veclen;
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double zz = pActor->pitch.Sin() * veclen;
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return movesprite(pActor, vec, zz * 16 + BobVal(bobangle) * 2, 0, CLIPMASK1);
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return movesprite(pActor, vec, zz * 16 + BobVal(PlayerList[GetPlayerFromActor(pActor)].nWeapBob) * 2, 0, CLIPMASK1);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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