From b81a465336018a5b8a29cb73d9829b937ff00f35 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 10 Oct 2022 17:05:50 +1100 Subject: [PATCH] - SW: Fix bad setup for following killer actor upon death. --- source/games/sw/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp index f0e5ebedc..eec295be3 100644 --- a/source/games/sw/src/player.cpp +++ b/source/games/sw/src/player.cpp @@ -6098,7 +6098,7 @@ void DoPlayerDeathFollowKiller(PLAYER* pp) { if (FAFcansee(ActorVectOfTop(killer), killer->sector(), pp->pos, pp->cursector)) { - pp->angle.addadjustment(deltaangle(pp->angle.ang, VecToAngle(killer->spr.pos.XY() - pp->pos.Y)) * (1. / 16.)); + pp->angle.addadjustment(deltaangle(pp->angle.ang, (killer->spr.pos.XY() - pp->pos.XY()).Angle()) * (1. / 16.)); } } }