- moved NWinter items to a subfolder and added Duke Vacation items (only 6 that have code changes.)

This commit is contained in:
Christoph Oelckers 2022-12-31 13:08:14 +01:00
parent cb1690dabc
commit b80d23f90a
19 changed files with 441 additions and 220 deletions

View file

@ -30,4 +30,10 @@ spawnclasses
3787= NWinterSnowmaker
3789= NWinterSnowmakerNomove
3697= NWinterSnowflake
// actors that were altered.
1975 = NWinterTank
1920 = NWinterCommander
1921 = NWinterCommanderStayput
57 = NWinterJetpack
}

View file

@ -0,0 +1,11 @@
spawnclasses
{
2165 = VacationBeachBabe
2400 = VacationBeachBall
1312 = VacationBeachBather
2120 = VacationDragon
1638 = VacationSeagullShit
2150 = VacationSeagull
1550 = VacationShark
}

View file

@ -65,8 +65,6 @@ version "4.10"
#include "zscript/games/duke/actors/player.zs"
#include "zscript/games/duke/actors/nwinter.zs"
#include "zscript/games/duke/actors/dukecstuff/bloodpool.zs"
#include "zscript/games/duke/actors/dukecstuff/bloodsplats.zs"
#include "zscript/games/duke/actors/dukecstuff/bolt.zs"
@ -147,6 +145,23 @@ version "4.10"
#include "zscript/games/duke/actors/worldtour/firefly.zs"
#include "zscript/games/duke/actors/worldtour/flamethrower.zs"
#include "zscript/games/duke/actors/vacation/beachbabe.zs"
#include "zscript/games/duke/actors/vacation/beachball.zs"
#include "zscript/games/duke/actors/vacation/beachbather.zs"
#include "zscript/games/duke/actors/vacation/dragon.zs"
#include "zscript/games/duke/actors/vacation/seagull.zs"
#include "zscript/games/duke/actors/vacation/vacashark.zs"
#include "zscript/games/duke/actors/nwinter/breakables.zs"
#include "zscript/games/duke/actors/nwinter/elfgun.zs"
#include "zscript/games/duke/actors/nwinter/elfuzi.zs"
#include "zscript/games/duke/actors/nwinter/commander.zs"
#include "zscript/games/duke/actors/nwinter/jetpack.zs"
#include "zscript/games/duke/actors/nwinter/misc.zs"
#include "zscript/games/duke/actors/nwinter/santaboss.zs"
#include "zscript/games/duke/actors/nwinter/snowman.zs"
#include "zscript/games/duke/actors/nwinter/xmaspresent.zs"
#include "zscript/games/duke/actors/redneckcstuff/airplane.zs"
#include "zscript/games/duke/actors/redneckcstuff/balloons.zs"
#include "zscript/games/duke/actors/redneckcstuff/bowling.zs"

View file

@ -1,217 +0,0 @@
class NWinterSanta : DukeActor
{
default
{
pic "PIGCOP"; // tiles are offset from here.
}
}
class NWinterSantaFly : DukeActor
{
default
{
pic "PIGCOPDIVE"; // tiles are offset from here.
}
}
class NWinterWoodSlats : DukeActor
{
default
{
pic "WOODSLATS";
}
}
class NWinterRibbon : DukeActor
{
default
{
pic "RIBBON";
}
}
class NWinterSSpeaker : DukeActor
{
default
{
pic "SSPEAKER";
}
}
class NWinterMybox : DukeActor
{
default
{
pic "MYBOX";
}
}
class NWinterDrunkElf : DukeActor
{
default
{
pic "DRUNKELF";
}
}
class NWinterHalfBitch : DukeActor
{
default
{
pic "HALFBITCH";
}
}
class NWinterSlutAss : DukeActor
{
default
{
pic "SLUTASS";
}
}
class NWinterChoochooslut : DukeActor
{
default
{
pic "CHOOCHOOSLUT";
}
}
class NWinterHorsepower : DukeActor
{
default
{
pic "HORSEPOWER";
}
}
class NWinterSnowgib : DukeActor
{
default
{
pic "SNOWGIB";
}
}
class NWinterTreeWithSomething : DukeActor
{
default
{
pic "TREEWITHSOMETHING";
}
}
class NWinterSnowball : DukeActor
{
default
{
pic "SNOWBALL";
}
}
class NWinterSnowman : DukeActor
{
default
{
pic "SNOWMAN";
}
}
class NWinterSpecBlood : DukeActor
{
default
{
pic "SPECBLOOD";
}
}
class NWinterElfUzi : DukeActor
{
default
{
pic "ELFUZI";
}
}
class NWinterElfUziStayput : DukeActor
{
default
{
pic "ELFUZISTAYPUT";
+BADGUYSTAYPUT;
}
}
class NWinterElfGun : DukeActor
{
default
{
pic "ELFGUN";
}
}
class NWinterElfGunStayput : DukeActor
{
default
{
pic "ELFGUNSTAYPUT";
}
}
class NWinterXmasPresent : DukeActor
{
default
{
pic "XMASPRESENT";
}
}
class NWinterNoisemaker : DukeActor
{
default
{
pic "NOISEMAKER";
}
}
class NWinterMaleGeek : DukeActor
{
default
{
pic "MALEGEEK";
}
}
class NWinterFemaleGeek : DukeActor
{
default
{
pic "FEMALEGEEK";
}
}
class NWinterSnowmaker : DukeActor
{
default
{
pic "SNOWMAKER";
}
}
class NWinterSnowmakerNomove : DukeActor
{
default
{
pic "SNOWMAKERNOMOVE";
}
}
class NWinterSnowflake : DukeActor
{
default
{
pic "SNOWFLAKE";
}
}

View file

@ -0,0 +1,92 @@
class NWinterWoodSlats : DukeScriptedBreakable // WOODSLATS (3757)
{
default
{
pic "WOODSLATS";
Strength MEDIUMSTRENGTH;
}
}
class NWinterRibbon : DukeScriptedBreakable // RIBBON (930)
{
default
{
pic "RIBBON";
Strength WEAK;
}
}
class NWinterSSpeaker : DukeScriptedBreakable // SSPEAKER (589)
{
default
{
pic "SSPEAKER";
Strength WEAK;
}
}
class NWinterMybox : NWinterRibbon // MYBOX (3666)
{
default
{
pic "MYBOX";
Strength WEAK;
}
}
class NWinterDrunkElf : DukeScriptedBreakable // DRUNKELF (3592)
{
default
{
pic "DRUNKELF";
Strength WEAK;
}
}
class NWinterHalfBitch : NWinterDrunkElf // HALFBITCH (3627)
{
default
{
pic "HALFBITCH";
Strength WEAK;
}
}
class NWinterSlutAss : NWinterDrunkElf // SLUTASS (3637)
{
default
{
pic "SLUTASS";
Strength WEAK;
}
}
class NWinterChoochooslut : DukeScriptedBreakable // CHOOCHOOSLUT (3779)
{
default
{
pic "CHOOCHOOSLUT";
Strength WEAK;
}
}
class NWinterHorsepower : NWinterChoochooslut // HORSEPOWER (3783)
{
default
{
pic "HORSEPOWER";
Strength WEAK;
}
}
class NWinterSnowgib : DukeScriptedBreakable // SNOWGIB (3777)
{
default
{
pic "SNOWGIB";
Strength WEAK;
}
}
class NWinterTreeWithSomething : DukeScriptedBreakable // TREEWITHSOMETHING (3648)
{
default
{
pic "TREEWITHSOMETHING";
Strength TOUGH;
}
}

View file

@ -0,0 +1,17 @@
class NWinterCommander : DukeCommander
{
default
{
}
}
class NWinterCommanderStayput: NWinterCommander
{
default
{
pic "COMMANDERSTAYPUT";
+BADGUYSTAYPUT;
}
}

View file

@ -0,0 +1,27 @@
class NWinterElfGun : DukeActor
{
const ELFGUNSTRENGTH = 75;
default
{
+BADGUY
+KILLCOUNT
Strength ELFGUNSTRENGTH;
pic "ELFGUN";
}
}
class NWinterElfGunStayput : NWinterElfGun
{
default
{
+BADGUYSTAYPUT
}
}

View file

@ -0,0 +1,36 @@
class NWinterElfUzi : DukeActor
{
const ELFUZISTRENGTH = 50;
const ELFUZIALTSTR = 25;
default
{
pic "ELFUZI";
+BADGUY
+KILLCOUNT
Strength ELFUZISTRENGTH;
}
}
class NWinterElfUziStayput : DukeActor
{
default
{
pic "ELFUZISTAYPUT";
+BADGUYSTAYPUT;
}
}
class NWinterSpecBlood : DukeActor
{
default
{
pic "SPECBLOOD";
}
}

View file

@ -0,0 +1,14 @@
class NWinterJetpack : DukeItemBase
{
const JETPACK_NEAR_EMPTY = 160;
default
{
pic "JETPACK";
+INVENTORY;
}
}

View file

@ -0,0 +1,60 @@
// NWinter new stuff
class NWinterNoisemaker : DukeActor // NOISEMAKER (3883)
{
default
{
pic "NOISEMAKER";
Strength 999;
}
}
class NWinterMaleGeek : DukeActor // MALEGEEK (3761)
{
default
{
pic "MALEGEEK";
Strength 20;
}
}
class NWinterFemaleGeek : DukeActor // FEMALEGEEK (3823)
{
default
{
pic "FEMALEGEEK";
Strength 20;
}
}
class NWinterSnowmaker : DukeActor // SNOWMAKER (3787)
{
default
{
pic "SNOWMAKER";
Strength 0;
}
}
class NWinterSnowmakerNomove : DukeActor // SNOWMAKERNOMOVE (3789)
{
default
{
pic "SNOWMAKERNOMOVE";
Strength 0;
}
}
class NWinterSnowflake : DukeActor // SNOWFLAKE (3697)
{
default
{
pic "SNOWFLAKE";
Strength 0;
}
}

View file

@ -0,0 +1,25 @@
class NWinterSanta : DukeActor
{
const SOBBOTSTRENGTH = 2500;
const MINIBOSSSTRENGTH = 100;
default
{
+BADGUY;
+KILLCOUNT;
pic "PIGCOP"; // tiles are offset from here.
}
}
class NWinterSantaFly : NWinterSanta
{
default
{
pic "PIGCOPDIVE"; // tiles are offset from here.
Strength SOBBOTSTRENGTH;
StartAction "ABOTFLY";
}
}

View file

@ -0,0 +1,34 @@
class NWinterSnowball : DukeActor
{
default
{
pic "SNOWBALL";
Strength 0;
}
}
class NWinterSnowman : DukeActor
{
const SNOWMANSTRENGTH = 75;
default
{
pic "SNOWMAN";
+BADGUY
+KILLCOUNT
Strength SNOWMANSTRENGTH;
}
}
class NWinterTank : DukeTank
{
default
{
DukeTank.SpawnType "NWinterSnowman";
}
}

View file

@ -0,0 +1,24 @@
class NWinterXmasPresent : DukeActor
{
default
{
pic "XMASPRESENT";
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class NWinterXmasPresent2 : DukeActor
{
default
{
pic "XMASPRESENT";
}
}

View file

@ -0,0 +1,16 @@
class VacationBeachBabe : DukeLizmanJump
{
const BEACHBABESTRENGTH = 30;
default
{
pic "BEACHBABE";
Strength BEACHBABESTRENGTH;
+INTERNAL_BADGUY;
}
override void PlayFTASound()
{
self.PlayActorSound("CAPT_RECOG");
}
}

View file

@ -0,0 +1,12 @@
class VacationBeachBall : DukeActor
{
const BALLSTRENGTH = 20;
default
{
pic "BEACHBALL";
Strength WEAK;
}
}

View file

@ -0,0 +1,11 @@
class VacationBeachBather : DukeActor
{
const BEACHBATHERSTRENGTH = 30;
default
{
pic "BEACHBATHER";
Strength BEACHBATHERSTRENGTH;
}
}

View file

@ -0,0 +1,12 @@
class VacationDragon : DukeActor // DRAGON (2120)
{
const DRAGONSTRENGTH = 50;
default
{
+INTERNAL_BADGUY;
+KILLCOUNT;
Strength DRAGONSTRENGTH;
}
}

View file

@ -0,0 +1,18 @@
class VacationSeagull : DukeActor // SEAGULL (2150)
{
const SEAGULLSTRENGTH = 20;
default
{
Strength SEAGULLSTRENGTH;
}
}
class VacationSeagullShit : DukeActor // (1638) invalid class
{
default
{
+BADGUY
}
}

View file

@ -0,0 +1,8 @@
class VacationShark : DukeShark // SHARK (1550)
{
default
{
Strength DukeShark.SHARKSTRENGTH;
}
}