From b803a8299d27ad9f963c1a38b9066cbd61797981 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sun, 16 Apr 2023 16:11:42 +1000 Subject: [PATCH] Revert "- Blood: Repair velocity scaling in `ConcussSprite()`." This reverts commit 7da3c62ea8bf12b3b21c342c08a66e677f697408. * 75548081047296ec868bffcc483e2c5cc5a41a4d has the proper fix. --- source/games/blood/src/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index daa41140d..3840979e9 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -2573,7 +2573,7 @@ static void ConcussSprite(DBloodActor* source, DBloodActor* actor, const DVector if (mass > 0) { auto tex = TexMan.GetGameTexture(actor->spr.spritetexture()); - double size = tex->GetDisplayWidth() * actor->spr.scale.X * tex->GetDisplayHeight() * actor->spr.scale.Y * (1. / 0x100000); + double size = tex->GetDisplayWidth() * actor->spr.scale.X * tex->GetDisplayHeight() * actor->spr.scale.Y * (1. / 0x20000); actor->vel += vect * Scale(damage, size, mass); } }