From b68cbddb7d5bc343d566173d464949ecbd870f59 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 29 Feb 2020 08:58:30 +0100 Subject: [PATCH] - fixed missing crosshair in RR after merging the Deer Huntin' code. --- source/rr/src/screens.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/rr/src/screens.cpp b/source/rr/src/screens.cpp index b50d890dc..3e32d14b6 100644 --- a/source/rr/src/screens.cpp +++ b/source/rr/src/screens.cpp @@ -897,7 +897,7 @@ void G_DisplayRest(int32_t smoothratio) menutext_(160<<16, (90+16+8)<<16, -g_levelTextTime+22/*quotepulseshade*/, currentLevel->DisplayName(), o, TEXT_XCENTER); } - if (!DEER && g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1) + if (!DEER && g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && cl_crosshair && ud.camerasprite == -1) { int32_t a = CROSSHAIR; if ((unsigned) a < MAXTILES)