From b65bfefd0f51dcc35c99115ec1259d3445c98cb3 Mon Sep 17 00:00:00 2001 From: terminx Date: Sun, 24 Mar 2019 00:43:17 +0000 Subject: [PATCH] Revert change to enemy step heights that wasn't working out git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/actors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 84a6d3b43..9146f7da0 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -495,7 +495,7 @@ int32_t A_MoveSpriteClipdist(int32_t spriteNum, vec3_t const * const change, uin { default: { - returnValue = clipmove((vec3_t *)pSprite, &newSectnum, change->x << 13, change->y << 13, clipDist, diffZ >> 1, diffZ >> 1, clipType); + returnValue = clipmove((vec3_t *)pSprite, &newSectnum, change->x << 13, change->y << 13, clipDist, ZOFFSET6, ZOFFSET6, clipType); break; }