From b5da574613f294d0e16364a8f19eb5fadfe76459 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sun, 29 Oct 2023 21:45:45 +1100 Subject: [PATCH] - Remove some leftover debug code. --- source/core/gamefuncs.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/source/core/gamefuncs.cpp b/source/core/gamefuncs.cpp index 8e7926f4f..af5b231f5 100644 --- a/source/core/gamefuncs.cpp +++ b/source/core/gamefuncs.cpp @@ -891,11 +891,6 @@ bool checkRangeOfFaceSprite(DCoreActor* itActor, const DVector3& pos, double max bool checkRangeOfWallSprite(DCoreActor* itActor, const DVector3& pos, double maxdist, double* theZs) { - int t = itActor->time; - if ((t >= 485 && t <= 487) || t == 315) - { - int a = 0; - } DVector2 verts[2]; GetWallSpritePosition(&itActor->spr, itActor->spr.pos.XY(), verts); if (IsCloseToLine(pos.XY(), verts[0], verts[1], maxdist) == EClose::Outside) return false;