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Color adjustment bugfixes
git-svn-id: https://svn.eduke32.com/eduke32@893 1a8010ca-5511-0410-912e-c29ae57300e0
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18deaab4ca
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5 changed files with 26 additions and 20 deletions
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@ -137,8 +137,8 @@ int setgamma(void);
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double vid_gamma, vid_contrast, vid_brightness;
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double vid_gamma, vid_contrast, vid_brightness;
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#define DEFAULT_GAMMA 1.0
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#define DEFAULT_GAMMA 1.0
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#define DEFAULT_CONTRAST 1.2
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#define DEFAULT_CONTRAST 1.0
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#define DEFAULT_BRIGHTNESS 0.1
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#define DEFAULT_BRIGHTNESS 0.0
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int switchrendermethod(int,int); // 0 = software, 1 = opengl | bool = reinit
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int switchrendermethod(int,int); // 0 = software, 1 = opengl | bool = reinit
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@ -9993,9 +9993,12 @@ void setbrightness(char dabrightness, char *dapal, char noapply)
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lastbright = curbrightness;
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lastbright = curbrightness;
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if (!(noapply&4))
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if (!(noapply&4))
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{
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curbrightness = min(max((int)dabrightness,0),15);
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curbrightness = min(max((int)dabrightness,0),15);
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if (lastbright != (unsigned)curbrightness)
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if (lastbright != (unsigned)curbrightness)
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vid_gamma = 1.0 + ((float)curbrightness / 10.0);
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vid_gamma = 1.0 + ((float)curbrightness / 10.0);
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}
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if (setgamma()) j = curbrightness; else j = 0;
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if (setgamma()) j = curbrightness; else j = 0;
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for (k=i=0;i<256;i++)
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for (k=i=0;i<256;i++)
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@ -2573,7 +2573,7 @@ cheat_for_port_credits:
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break;
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break;
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case 231:
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case 231:
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rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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menutext(320>>1,24,0,0,"BRIGHTNESS");
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menutext(320>>1,24,0,0,"COLOR ADJUSTMENT");
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c = (320>>1)-120;
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c = (320>>1)-120;
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@ -2610,7 +2610,7 @@ cheat_for_port_credits:
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vid_gamma = b/40960.f;
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vid_gamma = b/40960.f;
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ud.brightness = min(max((float)((vid_gamma-1.0)*10.0),0),15);
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ud.brightness = min(max((float)((vid_gamma-1.0)*10.0),0),15);
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ud.brightness <<= 2;
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ud.brightness <<= 2;
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setgamma();
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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}
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}
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b = (vid_contrast*40960.f);
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b = (vid_contrast*40960.f);
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@ -2619,7 +2619,7 @@ cheat_for_port_credits:
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if (b != (vid_contrast*40960.f))
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if (b != (vid_contrast*40960.f))
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{
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{
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vid_contrast = b/40960.f;
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vid_contrast = b/40960.f;
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setgamma();
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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}
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}
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b = (vid_brightness*40960.f);
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b = (vid_brightness*40960.f);
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@ -2628,7 +2628,7 @@ cheat_for_port_credits:
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if (b != (vid_brightness*40960.f))
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if (b != (vid_brightness*40960.f))
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{
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{
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vid_brightness = b/40960.f;
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vid_brightness = b/40960.f;
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setgamma();
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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}
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}
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if (x == 3)
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if (x == 3)
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@ -2636,7 +2636,8 @@ cheat_for_port_credits:
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vid_gamma = DEFAULT_GAMMA;
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vid_gamma = DEFAULT_GAMMA;
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vid_contrast = DEFAULT_CONTRAST;
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vid_contrast = DEFAULT_CONTRAST;
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vid_brightness = DEFAULT_BRIGHTNESS;
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vid_brightness = DEFAULT_BRIGHTNESS;
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setgamma();
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ud.brightness = 0;
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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}
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}
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}
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}
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@ -3338,7 +3339,7 @@ cheat_for_port_credits:
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menutext(c+16,50+16+16+22,MENUHIGHLIGHT(3),changesmade==0,"APPLY CHANGES");
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menutext(c+16,50+16+16+22,MENUHIGHLIGHT(3),changesmade==0,"APPLY CHANGES");
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menutext(c,50+62+16,MENUHIGHLIGHT(4),PHX(-6),"BRIGHTNESS");
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menutext(c,50+62+16,MENUHIGHLIGHT(4),PHX(-6),"COLOR ADJUSTMENT");
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/* {
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/* {
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short ss = ud.brightness;
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short ss = ud.brightness;
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bar(c+171,50+62+16,&ss,8,x==4,MENUHIGHLIGHT(4),PHX(-6));
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bar(c+171,50+62+16,&ss,8,x==4,MENUHIGHLIGHT(4),PHX(-6));
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@ -3351,8 +3352,8 @@ cheat_for_port_credits:
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*/
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*/
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if (bpp == 8)
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if (bpp == 8)
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{
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{
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menutext(c,50+62+16+16,MENUHIGHLIGHT(5),0,"DETAIL");
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menutext(c,50+62+16+16,MENUHIGHLIGHT(5),0,"PIXEL DOUBLING");
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menutext(c+154,50+62+16+16,MENUHIGHLIGHT(5),0,ud.detail?"HIGH":"LOW");
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menutext(c+154,50+62+16+16,MENUHIGHLIGHT(5),0,ud.detail?"OFF":"ON");
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modval(0,1,(int *)&ud.detail,1,probey==5);
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modval(0,1,(int *)&ud.detail,1,probey==5);
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}
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}
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#if defined(POLYMOST) && defined(USE_OPENGL)
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#if defined(POLYMOST) && defined(USE_OPENGL)
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@ -694,6 +694,7 @@ cvarmappings cvar[] =
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#endif
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#endif
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{ "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
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{ "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
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{ "r_showfps", "r_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
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{ "r_showfps", "r_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
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{ "r_shadows", "r_shadows: enable/disable sprite and model shadows", (void*)&ud.shadows, CVAR_BOOL, 0, 0, 1 },
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&ud.config.useprecache, CVAR_BOOL, 0, 0, 1 },
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&ud.config.useprecache, CVAR_BOOL, 0, 0, 1 },
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{ "r_visibility", "r_visibility: sets the global map visibility", (void*)&ud.const_visibility, CVAR_INT|128, 0, INT_MIN, INT_MAX },
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{ "r_visibility", "r_visibility: sets the global map visibility", (void*)&ud.const_visibility, CVAR_INT|128, 0, INT_MIN, INT_MAX },
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@ -1261,10 +1262,10 @@ static int osdcmd_vid_gamma(const osdfuncparm_t *parm)
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return OSDCMD_SHOWHELP;
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return OSDCMD_SHOWHELP;
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}
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}
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vid_gamma = atof(parm->parms[0]);
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vid_gamma = atof(parm->parms[0]);
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ud.brightness = min(max((float)((vid_gamma-1.0)*10.0),0),15);
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ud.brightness = min(max((float)((vid_gamma-1.0)*10.0),0),15);
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ud.brightness <<= 2;
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ud.brightness <<= 2;
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OSD_Printf("%s\n",parm->raw);
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OSD_Printf("%s\n",parm->raw);
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setgamma();
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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@ -1277,7 +1278,7 @@ static int osdcmd_vid_brightness(const osdfuncparm_t *parm)
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}
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}
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vid_brightness = atof(parm->parms[0]);
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vid_brightness = atof(parm->parms[0]);
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OSD_Printf("%s\n",parm->raw);
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OSD_Printf("%s\n",parm->raw);
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setgamma();
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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@ -1290,7 +1291,7 @@ static int osdcmd_vid_contrast(const osdfuncparm_t *parm)
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}
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}
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vid_contrast = atof(parm->parms[0]);
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vid_contrast = atof(parm->parms[0]);
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OSD_Printf("%s\n",parm->raw);
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OSD_Printf("%s\n",parm->raw);
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setgamma();
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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@ -659,14 +659,13 @@ int shoot(int i,int atwith)
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{
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{
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k = EGS(hitsect,hitx,hity,hitz,SHOTSPARK1,-15,10,10,sa,0,0,i,4);
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k = EGS(hitsect,hitx,hity,hitz,SHOTSPARK1,-15,10,10,sa,0,0,i,4);
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sprite[k].extra = projectile[atwith].extra;
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sprite[k].extra = projectile[atwith].extra;
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if (projectile[atwith].extra_rand > 0)
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sprite[k].extra += (TRAND%projectile[atwith].extra_rand);
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sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
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sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
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hittype[k].temp_data[6] = hitwall;
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hittype[k].temp_data[6] = hitwall;
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hittype[k].temp_data[7] = hitsect;
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hittype[k].temp_data[7] = hitsect;
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hittype[k].temp_data[8] = hitspr;
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hittype[k].temp_data[8] = hitspr;
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if (projectile[atwith].extra_rand > 0)
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sprite[k].extra += (TRAND%projectile[atwith].extra_rand);
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if (hitwall == -1 && hitspr == -1)
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if (hitwall == -1 && hitspr == -1)
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{
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{
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if (zvel < 0)
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if (zvel < 0)
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@ -826,6 +825,8 @@ DOSKIPBULLETHOLE:
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{
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{
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k = EGS(hitsect,hitx,hity,hitz,SHOTSPARK1,-15,24,24,sa,0,0,i,4);
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k = EGS(hitsect,hitx,hity,hitz,SHOTSPARK1,-15,24,24,sa,0,0,i,4);
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sprite[k].extra = projectile[atwith].extra;
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sprite[k].extra = projectile[atwith].extra;
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if (projectile[atwith].extra_rand > 0)
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sprite[k].extra += (TRAND%projectile[atwith].extra_rand);
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sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
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sprite[k].yvel = atwith; // this is a hack to allow you to detect which weapon spawned a SHOTSPARK1
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hittype[k].temp_data[6] = hitwall;
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hittype[k].temp_data[6] = hitwall;
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hittype[k].temp_data[7] = hitsect;
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hittype[k].temp_data[7] = hitsect;
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