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- Blood: Eliminate VIEW::look_ang
and VIEW::rotscrnang
.
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commit
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2 changed files with 0 additions and 5 deletions
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@ -60,15 +60,12 @@ int gViewIndex;
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void viewBackupView(int nPlayer)
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{
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PLAYER* pPlayer = &gPlayer[nPlayer];
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VIEW* pView = &gPrevView[nPlayer];
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pPlayer->ozView = pPlayer->zView;
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pPlayer->ozWeapon = pPlayer->zWeapon - pPlayer->zView - 0xc00;
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pPlayer->obobHeight = pPlayer->bobHeight;
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pPlayer->obobWidth = pPlayer->bobWidth;
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pPlayer->oswayHeight = pPlayer->swayHeight;
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pPlayer->oswayWidth = pPlayer->swayWidth;
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pView->look_ang = pPlayer->angle.look_ang;
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pView->rotscrnang = pPlayer->angle.rotscrnang;
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pPlayer->angle.backup();
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pPlayer->horizon.backup();
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}
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@ -53,8 +53,6 @@ struct VIEW {
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uint8_t isUnderwater; // underwater
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int16_t sprflags; // sprite flags
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SPRITEHIT hit;
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DAngle look_ang;
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DAngle rotscrnang;
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};
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extern VIEW gPrevView[kMaxPlayers];
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