diff --git a/source/games/blood/src/view.cpp b/source/games/blood/src/view.cpp index 063f8147c..bf9282ef5 100644 --- a/source/games/blood/src/view.cpp +++ b/source/games/blood/src/view.cpp @@ -60,15 +60,12 @@ int gViewIndex; void viewBackupView(int nPlayer) { PLAYER* pPlayer = &gPlayer[nPlayer]; - VIEW* pView = &gPrevView[nPlayer]; pPlayer->ozView = pPlayer->zView; pPlayer->ozWeapon = pPlayer->zWeapon - pPlayer->zView - 0xc00; pPlayer->obobHeight = pPlayer->bobHeight; pPlayer->obobWidth = pPlayer->bobWidth; pPlayer->oswayHeight = pPlayer->swayHeight; pPlayer->oswayWidth = pPlayer->swayWidth; - pView->look_ang = pPlayer->angle.look_ang; - pView->rotscrnang = pPlayer->angle.rotscrnang; pPlayer->angle.backup(); pPlayer->horizon.backup(); } diff --git a/source/games/blood/src/view.h b/source/games/blood/src/view.h index 0744b4ad6..7c5f22cbb 100644 --- a/source/games/blood/src/view.h +++ b/source/games/blood/src/view.h @@ -53,8 +53,6 @@ struct VIEW { uint8_t isUnderwater; // underwater int16_t sprflags; // sprite flags SPRITEHIT hit; - DAngle look_ang; - DAngle rotscrnang; }; extern VIEW gPrevView[kMaxPlayers];