From b4ae8c4238b4b8ca9e47a973be5b33ed8011a77c Mon Sep 17 00:00:00 2001 From: helixhorned Date: Mon, 18 Feb 2013 16:08:02 +0000 Subject: [PATCH] Disable playing RTS sounds until a crash can be resolved. See comments in the source for details. git-svn-id: https://svn.eduke32.com/eduke32@3508 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/game.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 75b5cf8f6..8bd8e6e37 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -7838,6 +7838,10 @@ void G_HandleLocalKeys(void) if (ud.lockout == 0) if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && g_RTSPlaying == 0 && (ud.config.VoiceToggle & 1)) { +#if 0 + // FIXME: http://forums.duke4.net/topic/6308-eduke32-crashed-when-press-altprintscreen/ + // HINT: keeping temp-sounding variables like "i" live for + // a long time surely is recipe for disaster :/. FX_PlayAuto3D((char *)RTS_GetSound(i-1),RTS_SoundLength(i-1),0,0,0,255,-i); g_RTSPlaying = 7; @@ -7856,7 +7860,7 @@ void G_HandleLocalKeys(void) #endif pus = NUMPAGES; pub = NUMPAGES; - +#endif return; } }