mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-09 23:40:53 +00:00
- unlimited blockingpairs
This commit is contained in:
parent
1665e340be
commit
b30be9bc12
2 changed files with 8 additions and 5 deletions
|
@ -41,7 +41,7 @@
|
||||||
#include "mapinfo.h"
|
#include "mapinfo.h"
|
||||||
|
|
||||||
static TArray<usermaphack_t> usermaphacks;
|
static TArray<usermaphack_t> usermaphacks;
|
||||||
TArray<int> blockingpairs[MAXWALLS];
|
TArray<TArray<int>> blockingpairs;
|
||||||
|
|
||||||
void AddUserMapHack(usermaphack_t& mhk)
|
void AddUserMapHack(usermaphack_t& mhk)
|
||||||
{
|
{
|
||||||
|
@ -144,6 +144,10 @@ static int32_t LoadMapHack(const char *filename)
|
||||||
{
|
{
|
||||||
if (sc.CheckNumber() && validateWall())
|
if (sc.CheckNumber() && validateWall())
|
||||||
{
|
{
|
||||||
|
if (blockingpairs.Size() < (unsigned)numwalls)
|
||||||
|
{
|
||||||
|
blockingpairs.Resize(numwalls);
|
||||||
|
}
|
||||||
blockingpairs[currentwall].Push(sc.Number);
|
blockingpairs[currentwall].Push(sc.Number);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -376,8 +380,8 @@ static int32_t LoadMapHack(const char *filename)
|
||||||
void G_LoadMapHack(const char* filename, const unsigned char* md4)
|
void G_LoadMapHack(const char* filename, const unsigned char* md4)
|
||||||
{
|
{
|
||||||
hw_ClearSplitSector();
|
hw_ClearSplitSector();
|
||||||
|
blockingpairs.Reset();
|
||||||
|
|
||||||
for (auto& p : blockingpairs) p.Clear();
|
|
||||||
FString internal = "engine/compatibility/";
|
FString internal = "engine/compatibility/";
|
||||||
for (int j = 0; j < 16; ++j)
|
for (int j = 0; j < 16; ++j)
|
||||||
{
|
{
|
||||||
|
|
|
@ -45,8 +45,7 @@
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "hw_sections.h"
|
#include "hw_sections.h"
|
||||||
|
|
||||||
extern TArray<int> blockingpairs[MAXWALLS];
|
extern TArray<TArray<int>> blockingpairs;
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -301,7 +300,7 @@ void BunchDrawer::ProcessBunch(int bnch)
|
||||||
int ww = sectionLines[i].wall;
|
int ww = sectionLines[i].wall;
|
||||||
if (ww != -1)
|
if (ww != -1)
|
||||||
{
|
{
|
||||||
for (auto p : blockingpairs[ww]) blockwall.Set(sectionLines[p].wall);
|
if (blockingpairs.Size() > 0) for (auto p : blockingpairs[ww]) blockwall.Set(sectionLines[p].wall);
|
||||||
show2dwall.Set(ww);
|
show2dwall.Set(ww);
|
||||||
|
|
||||||
if (!gotwall[i])
|
if (!gotwall[i])
|
||||||
|
|
Loading…
Reference in a new issue