- this wasn't really a fixed point value - just some scaling factor, so it shouldn't use FixedToFloat.

This commit is contained in:
Christoph Oelckers 2022-09-26 21:32:30 +02:00
parent c94a361788
commit b29000c9e1

View file

@ -2573,7 +2573,7 @@ static void ConcussSprite(DBloodActor* source, DBloodActor* actor, const DVector
if (mass > 0)
{
double size = FixedToFloat<29>(tileWidth(actor->spr.picnum) * actor->spr.xrepeat * tileHeight(actor->spr.picnum) * actor->spr.yrepeat);
double size = (tileWidth(actor->spr.picnum) * actor->spr.xrepeat * REPEAT_SCALE * tileHeight(actor->spr.picnum) * actor->spr.yrepeat * REPEAT_SCALE) / 0x20000;
actor->vel += vect * Scale(damage, size, mass);
}
}