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@ -332,7 +332,7 @@ void TryRunTics (void)
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bool doWait = cl_capfps || pauseext || (r_NoInterpolate && !M_IsAnimated());
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// get real tics
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if (doWait)
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if (doWait && gamestate != GS_INTERMISSION) // GS_INTERMISSION needs uncapped frame rate.
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{
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entertic = I_WaitForTic (oldentertics);
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}
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