From b214a6785328864c62b4c92b69f092df20ce5989 Mon Sep 17 00:00:00 2001 From: terminx Date: Thu, 6 Feb 2020 22:00:57 +0000 Subject: [PATCH] Minor clipping fix git-svn-id: https://svn.eduke32.com/eduke32@8608 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index b7e8044a6..ee6ee1576 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -4661,7 +4661,7 @@ void P_ProcessInput(int playerNum) // sectorLotag can be set to 0 later on, but the same block sets spritebridge to 1 int sectorLotag = sector[pPlayer->cursectnum].lotag; int getZRangeClipDist = pPlayer->clipdist - GETZRANGECLIPDISTOFFSET; - int getZRangeOffset = ((TEST_SYNC_KEY(playerBits, SK_CROUCH) || (sectorLotag == ST_1_ABOVE_WATER && pPlayer->spritebridge != 1))) + int getZRangeOffset = (((TEST_SYNC_KEY(playerBits, SK_CROUCH) && pPlayer->on_ground && !pPlayer->jumping_toggle) || (sectorLotag == ST_1_ABOVE_WATER && pPlayer->spritebridge != 1))) ? pPlayer->autostep_sbw : pPlayer->autostep;