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Mapster32: when 3D-inserting sprite higher than z extent, position at floor...
... when aiming at the floor. git-svn-id: https://svn.eduke32.com/eduke32@3780 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 12 additions and 5 deletions
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@ -452,14 +452,23 @@ static inline void dtol(double d, int32_t *a)
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#endif
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#if __GNUC__ >= 4
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static inline __attribute__((warn_unused_result)) int32_t clamp(int32_t in, int32_t min, int32_t max)
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# define CLAMP_DECL static inline __attribute__((warn_unused_result))
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#else
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static inline int32_t clamp(int32_t in, int32_t min, int32_t max)
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# define CLAMP_DECL static inline
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#endif
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// Clamp <in> to [<min>..<max>]. The case in <= min is handled first.
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CLAMP_DECL int32_t clamp(int32_t in, int32_t min, int32_t max)
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{
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return in <= min ? min : (in >= max ? max : in);
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}
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// Clamp <in> to [<min>..<max>]. The case in >= max is handled first.
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CLAMP_DECL int32_t clamp2(int32_t in, int32_t min, int32_t max)
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{
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return in >= max ? max : (in <= min ? min : in);
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}
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#define BMAX_PATH 256
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@ -1257,10 +1257,8 @@ void editinput(void)
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handle_sprite_in_clipboard(i);
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getzsofslope(hit.sect, hit.pos.x, hit.pos.y, &cz, &fz);
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spriteoncfz(i, &cz, &fz);
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sprite[i].z = clamp(hit.pos.z, cz, fz);
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sprite[i].z = clamp2(hit.pos.z, cz, fz);
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if (AIMING_AT_WALL || AIMING_AT_MASKWALL)
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{
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