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- abstracted uploadpalswap out of the game code.
This needs special setup on the renderer side that needs to be done in a more controlled fashion.
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3 changed files with 14 additions and 7 deletions
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@ -35,7 +35,7 @@ void polymost_outputGLDebugMessage(uint8_t severity, const char* format, ...);
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//void phex(char v, char *s);
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void uploadtexture(FHardwareTexture *tex, int32_t doalloc, vec2_t siz, int32_t texfmt, coltype *pic, vec2_t tsiz, int32_t dameth);
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void uploadbasepalette(int32_t basepalnum, bool transient = false);
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void uploadpalswap(int32_t palookupnum);
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void uploadpalswaps(int count, int32_t *palookupnum);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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@ -366,6 +366,7 @@ static void polymost_bindPth(pthtyp const* const pPth, int sampler)
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FileReader GetBaseResource(const char* fn);
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void uploadpalswap(int32_t palookupnum);
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// one-time initialization of OpenGL for polymost
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void polymost_glinit()
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@ -714,6 +715,15 @@ void uploadbasepalette(int32_t basepalnum, bool transient) // transient palettes
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paletteTextureIDs[basepalnum]->LoadTexture(basepalWFullBrightInfo); // RGBA
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}
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// Used by RRRA fog hackery - the only place changing the palswaps at run time.
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void uploadpalswaps(int count, int32_t* swaps)
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{
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for (int i = 0; i < count; i++)
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{
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uploadpalswap(i);
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}
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}
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void uploadpalswap(int32_t palookupnum)
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{
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if (!palookup[palookupnum])
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@ -2688,12 +2688,9 @@ void G_SetFog(int fogtype)
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fogtable[i].b = palookupfog[i].b * (1.f/255.f);
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fogtable[i].a = 0;
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}
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gltexinvalidatetype(INVALIDATE_ALL_NON_INDEXED);
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uploadpalswap(0);
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uploadpalswap(30);
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uploadpalswap(33);
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uploadpalswap(23);
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uploadpalswap(8);
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//gltexinvalidatetype(INVALIDATE_ALL_NON_INDEXED);
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static int swaps[] = { 0, 30, 33, 23, 8 };
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uploadpalswaps(5, swaps);
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}
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#endif
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}
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