- migrated Exhumed to a local ticker as well.

gameclock is history - all games now run on a timer that increments once per tick under their own control and not independently of the ticker routine.
This commit is contained in:
Christoph Oelckers 2020-09-02 21:42:12 +02:00
parent a222a7d7c9
commit b1a3080671
5 changed files with 26 additions and 19 deletions

View file

@ -96,8 +96,6 @@ GameInterface* gi;
int myconnectindex, numplayers;
int connecthead, connectpoint2[MAXMULTIPLAYERS];
auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
int gameclock;
uint64_t gameclockstart;
int lastTic;
int automapMode;