From b0cb97acb65a3acb20d43359a12aee7d44049c47 Mon Sep 17 00:00:00 2001 From: terminx Date: Wed, 23 Dec 2015 04:06:13 +0000 Subject: [PATCH] Draw frame at level start after EVENT_LOADPLAYER instead of before. git-svn-id: https://svn.eduke32.com/eduke32@5487 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/premap.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/polymer/eduke32/source/premap.c b/polymer/eduke32/source/premap.c index c2f65a649..5e6422a17 100644 --- a/polymer/eduke32/source/premap.c +++ b/polymer/eduke32/source/premap.c @@ -2000,12 +2000,6 @@ int32_t G_EnterLevel(int32_t g) for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i]; - g_restorePalette = -1; - - G_UpdateScreenArea(); - clearview(0L); - G_DrawBackground(); - G_DrawRooms(myconnectindex,65536); g_player[myconnectindex].ps->over_shoulder_on = 0; @@ -2029,6 +2023,13 @@ int32_t G_EnterLevel(int32_t g) OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1, MapInfo[mii].name); + g_restorePalette = -1; + + G_UpdateScreenArea(); + clearview(0L); + G_DrawBackground(); + G_DrawRooms(myconnectindex,65536); + Net_WaitForServer(); return 0; }